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ReadMe: add more SDK links
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@ -89,19 +89,23 @@ Games:
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* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
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* Anachronox:
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* SDK: <https://github.com/hogsy/chronon>
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* SDK: <https://code.idtech.space/ion-storm/anachronox-sdk>
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* Tech info: <https://anachrodox.talonbrave.info/>
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* Kingpin:
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* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
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* SDK: <https://code.idtech.space/xatrix/kingpin-sdk>
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* Tech info: <https://www.kingpin.info/>
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* Daikatana:
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* Info: <http://daikatananews.net/>
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* Heretic 2:
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* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
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* SDK: <https://code.idtech.space/raven/heretic2-sdk>
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* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
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* SiN:
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* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
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* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
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* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
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* SDK: <https://code.idtech.space/ritual/sin-sdk>
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Goals:
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@ -116,9 +120,9 @@ Goals:
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* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
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* [x] Support flow/scale flags for Q64 maps,
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* [x] Add debug progress loading code for maps,
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* [ ] MDR model format in Star Trek: Voyager – Elite Force,
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* [x] MDR model format in Star Trek: Voyager – Elite Force,
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* [ ] RGB particles support instead palette based one,
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* [ ] Broken maps groups from base2 to next,
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* [x] Broken maps groups from base2 to next,
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* [ ] Single player support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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