ReadMe: add more SDK links

This commit is contained in:
Denis Pauk 2024-07-29 15:07:57 +03:00
parent 0a774a4f75
commit e754261f22

View file

@ -89,19 +89,23 @@ Games:
* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
* Anachronox:
* SDK: <https://github.com/hogsy/chronon>
* SDK: <https://code.idtech.space/ion-storm/anachronox-sdk>
* Tech info: <https://anachrodox.talonbrave.info/>
* Kingpin:
* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
* SDK: <https://code.idtech.space/xatrix/kingpin-sdk>
* Tech info: <https://www.kingpin.info/>
* Daikatana:
* Info: <http://daikatananews.net/>
* Heretic 2:
* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
* SDK: <https://code.idtech.space/raven/heretic2-sdk>
* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
* SiN:
* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
* SDK: <https://code.idtech.space/ritual/sin-sdk>
Goals:
@ -116,9 +120,9 @@ Goals:
* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
* [x] Support flow/scale flags for Q64 maps,
* [x] Add debug progress loading code for maps,
* [ ] MDR model format in Star Trek: Voyager Elite Force,
* [x] MDR model format in Star Trek: Voyager Elite Force,
* [ ] RGB particles support instead palette based one,
* [ ] Broken maps groups from base2 to next,
* [x] Broken maps groups from base2 to next,
* [ ] Single player support,
* [ ] Support effects and additional flags for ReRelease when possible.
* [ ] Use shared model cache in client code insted reimplemnet in each render,