diff --git a/src/game/baseq2/monster/header/player.h b/src/game/baseq2/monster/header/player.h index 15f5a622..62e18756 100644 --- a/src/game/baseq2/monster/header/player.h +++ b/src/game/baseq2/monster/header/player.h @@ -1,224 +1,227 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * ======================================================================= + * + * Player (the arm and the weapons) animation. + * + * ======================================================================= + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +#define FRAME_stand01 0 +#define FRAME_stand02 1 +#define FRAME_stand03 2 +#define FRAME_stand04 3 +#define FRAME_stand05 4 +#define FRAME_stand06 5 +#define FRAME_stand07 6 +#define FRAME_stand08 7 +#define FRAME_stand09 8 +#define FRAME_stand10 9 +#define FRAME_stand11 10 +#define FRAME_stand12 11 +#define FRAME_stand13 12 +#define FRAME_stand14 13 +#define FRAME_stand15 14 +#define FRAME_stand16 15 +#define FRAME_stand17 16 +#define FRAME_stand18 17 +#define FRAME_stand19 18 +#define FRAME_stand20 19 +#define FRAME_stand21 20 +#define FRAME_stand22 21 +#define FRAME_stand23 22 +#define FRAME_stand24 23 +#define FRAME_stand25 24 +#define FRAME_stand26 25 +#define FRAME_stand27 26 +#define FRAME_stand28 27 +#define FRAME_stand29 28 +#define FRAME_stand30 29 +#define FRAME_stand31 30 +#define FRAME_stand32 31 +#define FRAME_stand33 32 +#define FRAME_stand34 33 +#define FRAME_stand35 34 +#define FRAME_stand36 35 +#define FRAME_stand37 36 +#define FRAME_stand38 37 +#define FRAME_stand39 38 +#define FRAME_stand40 39 +#define FRAME_run1 40 +#define FRAME_run2 41 +#define FRAME_run3 42 +#define FRAME_run4 43 +#define FRAME_run5 44 +#define FRAME_run6 45 +#define FRAME_attack1 46 +#define FRAME_attack2 47 +#define FRAME_attack3 48 +#define FRAME_attack4 49 +#define FRAME_attack5 50 +#define FRAME_attack6 51 +#define FRAME_attack7 52 +#define FRAME_attack8 53 +#define FRAME_pain101 54 +#define FRAME_pain102 55 +#define FRAME_pain103 56 +#define FRAME_pain104 57 +#define FRAME_pain201 58 +#define FRAME_pain202 59 +#define FRAME_pain203 60 +#define FRAME_pain204 61 +#define FRAME_pain301 62 +#define FRAME_pain302 63 +#define FRAME_pain303 64 +#define FRAME_pain304 65 +#define FRAME_jump1 66 +#define FRAME_jump2 67 +#define FRAME_jump3 68 +#define FRAME_jump4 69 +#define FRAME_jump5 70 +#define FRAME_jump6 71 +#define FRAME_flip01 72 +#define FRAME_flip02 73 +#define FRAME_flip03 74 +#define FRAME_flip04 75 +#define FRAME_flip05 76 +#define FRAME_flip06 77 +#define FRAME_flip07 78 +#define FRAME_flip08 79 +#define FRAME_flip09 80 +#define FRAME_flip10 81 +#define FRAME_flip11 82 +#define FRAME_flip12 83 +#define FRAME_salute01 84 +#define FRAME_salute02 85 +#define FRAME_salute03 86 +#define FRAME_salute04 87 +#define FRAME_salute05 88 +#define FRAME_salute06 89 +#define FRAME_salute07 90 +#define FRAME_salute08 91 +#define FRAME_salute09 92 +#define FRAME_salute10 93 +#define FRAME_salute11 94 +#define FRAME_taunt01 95 +#define FRAME_taunt02 96 +#define FRAME_taunt03 97 +#define FRAME_taunt04 98 +#define FRAME_taunt05 99 +#define FRAME_taunt06 100 +#define FRAME_taunt07 101 +#define FRAME_taunt08 102 +#define FRAME_taunt09 103 +#define FRAME_taunt10 104 +#define FRAME_taunt11 105 +#define FRAME_taunt12 106 +#define FRAME_taunt13 107 +#define FRAME_taunt14 108 +#define FRAME_taunt15 109 +#define FRAME_taunt16 110 +#define FRAME_taunt17 111 +#define FRAME_wave01 112 +#define FRAME_wave02 113 +#define FRAME_wave03 114 +#define FRAME_wave04 115 +#define FRAME_wave05 116 +#define FRAME_wave06 117 +#define FRAME_wave07 118 +#define FRAME_wave08 119 +#define FRAME_wave09 120 +#define FRAME_wave10 121 +#define FRAME_wave11 122 +#define FRAME_point01 123 +#define FRAME_point02 124 +#define FRAME_point03 125 +#define FRAME_point04 126 +#define FRAME_point05 127 +#define FRAME_point06 128 +#define FRAME_point07 129 +#define FRAME_point08 130 +#define FRAME_point09 131 +#define FRAME_point10 132 +#define FRAME_point11 133 +#define FRAME_point12 134 +#define FRAME_crstnd01 135 +#define FRAME_crstnd02 136 +#define FRAME_crstnd03 137 +#define FRAME_crstnd04 138 +#define FRAME_crstnd05 139 +#define FRAME_crstnd06 140 +#define FRAME_crstnd07 141 +#define FRAME_crstnd08 142 +#define FRAME_crstnd09 143 +#define FRAME_crstnd10 144 +#define FRAME_crstnd11 145 +#define FRAME_crstnd12 146 +#define FRAME_crstnd13 147 +#define FRAME_crstnd14 148 +#define FRAME_crstnd15 149 +#define FRAME_crstnd16 150 +#define FRAME_crstnd17 151 +#define FRAME_crstnd18 152 +#define FRAME_crstnd19 153 +#define FRAME_crwalk1 154 +#define FRAME_crwalk2 155 +#define FRAME_crwalk3 156 +#define FRAME_crwalk4 157 +#define FRAME_crwalk5 158 +#define FRAME_crwalk6 159 +#define FRAME_crattak1 160 +#define FRAME_crattak2 161 +#define FRAME_crattak3 162 +#define FRAME_crattak4 163 +#define FRAME_crattak5 164 +#define FRAME_crattak6 165 +#define FRAME_crattak7 166 +#define FRAME_crattak8 167 +#define FRAME_crattak9 168 +#define FRAME_crpain1 169 +#define FRAME_crpain2 170 +#define FRAME_crpain3 171 +#define FRAME_crpain4 172 +#define FRAME_crdeath1 173 +#define FRAME_crdeath2 174 +#define FRAME_crdeath3 175 +#define FRAME_crdeath4 176 +#define FRAME_crdeath5 177 +#define FRAME_death101 178 +#define FRAME_death102 179 +#define FRAME_death103 180 +#define FRAME_death104 181 +#define FRAME_death105 182 +#define FRAME_death106 183 +#define FRAME_death201 184 +#define FRAME_death202 185 +#define FRAME_death203 186 +#define FRAME_death204 187 +#define FRAME_death205 188 +#define FRAME_death206 189 +#define FRAME_death301 190 +#define FRAME_death302 191 +#define FRAME_death303 192 +#define FRAME_death304 193 +#define FRAME_death305 194 +#define FRAME_death306 195 +#define FRAME_death307 196 +#define FRAME_death308 197 -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// G:\quake2\baseq2\models/player_x/frames - -// This file generated by qdata - Do NOT Modify - -#define FRAME_stand01 0 -#define FRAME_stand02 1 -#define FRAME_stand03 2 -#define FRAME_stand04 3 -#define FRAME_stand05 4 -#define FRAME_stand06 5 -#define FRAME_stand07 6 -#define FRAME_stand08 7 -#define FRAME_stand09 8 -#define FRAME_stand10 9 -#define FRAME_stand11 10 -#define FRAME_stand12 11 -#define FRAME_stand13 12 -#define FRAME_stand14 13 -#define FRAME_stand15 14 -#define FRAME_stand16 15 -#define FRAME_stand17 16 -#define FRAME_stand18 17 -#define FRAME_stand19 18 -#define FRAME_stand20 19 -#define FRAME_stand21 20 -#define FRAME_stand22 21 -#define FRAME_stand23 22 -#define FRAME_stand24 23 -#define FRAME_stand25 24 -#define FRAME_stand26 25 -#define FRAME_stand27 26 -#define FRAME_stand28 27 -#define FRAME_stand29 28 -#define FRAME_stand30 29 -#define FRAME_stand31 30 -#define FRAME_stand32 31 -#define FRAME_stand33 32 -#define FRAME_stand34 33 -#define FRAME_stand35 34 -#define FRAME_stand36 35 -#define FRAME_stand37 36 -#define FRAME_stand38 37 -#define FRAME_stand39 38 -#define FRAME_stand40 39 -#define FRAME_run1 40 -#define FRAME_run2 41 -#define FRAME_run3 42 -#define FRAME_run4 43 -#define FRAME_run5 44 -#define FRAME_run6 45 -#define FRAME_attack1 46 -#define FRAME_attack2 47 -#define FRAME_attack3 48 -#define FRAME_attack4 49 -#define FRAME_attack5 50 -#define FRAME_attack6 51 -#define FRAME_attack7 52 -#define FRAME_attack8 53 -#define FRAME_pain101 54 -#define FRAME_pain102 55 -#define FRAME_pain103 56 -#define FRAME_pain104 57 -#define FRAME_pain201 58 -#define FRAME_pain202 59 -#define FRAME_pain203 60 -#define FRAME_pain204 61 -#define FRAME_pain301 62 -#define FRAME_pain302 63 -#define FRAME_pain303 64 -#define FRAME_pain304 65 -#define FRAME_jump1 66 -#define FRAME_jump2 67 -#define FRAME_jump3 68 -#define FRAME_jump4 69 -#define FRAME_jump5 70 -#define FRAME_jump6 71 -#define FRAME_flip01 72 -#define FRAME_flip02 73 -#define FRAME_flip03 74 -#define FRAME_flip04 75 -#define FRAME_flip05 76 -#define FRAME_flip06 77 -#define FRAME_flip07 78 -#define FRAME_flip08 79 -#define FRAME_flip09 80 -#define FRAME_flip10 81 -#define FRAME_flip11 82 -#define FRAME_flip12 83 -#define FRAME_salute01 84 -#define FRAME_salute02 85 -#define FRAME_salute03 86 -#define FRAME_salute04 87 -#define FRAME_salute05 88 -#define FRAME_salute06 89 -#define FRAME_salute07 90 -#define FRAME_salute08 91 -#define FRAME_salute09 92 -#define FRAME_salute10 93 -#define FRAME_salute11 94 -#define FRAME_taunt01 95 -#define FRAME_taunt02 96 -#define FRAME_taunt03 97 -#define FRAME_taunt04 98 -#define FRAME_taunt05 99 -#define FRAME_taunt06 100 -#define FRAME_taunt07 101 -#define FRAME_taunt08 102 -#define FRAME_taunt09 103 -#define FRAME_taunt10 104 -#define FRAME_taunt11 105 -#define FRAME_taunt12 106 -#define FRAME_taunt13 107 -#define FRAME_taunt14 108 -#define FRAME_taunt15 109 -#define FRAME_taunt16 110 -#define FRAME_taunt17 111 -#define FRAME_wave01 112 -#define FRAME_wave02 113 -#define FRAME_wave03 114 -#define FRAME_wave04 115 -#define FRAME_wave05 116 -#define FRAME_wave06 117 -#define FRAME_wave07 118 -#define FRAME_wave08 119 -#define FRAME_wave09 120 -#define FRAME_wave10 121 -#define FRAME_wave11 122 -#define FRAME_point01 123 -#define FRAME_point02 124 -#define FRAME_point03 125 -#define FRAME_point04 126 -#define FRAME_point05 127 -#define FRAME_point06 128 -#define FRAME_point07 129 -#define FRAME_point08 130 -#define FRAME_point09 131 -#define FRAME_point10 132 -#define FRAME_point11 133 -#define FRAME_point12 134 -#define FRAME_crstnd01 135 -#define FRAME_crstnd02 136 -#define FRAME_crstnd03 137 -#define FRAME_crstnd04 138 -#define FRAME_crstnd05 139 -#define FRAME_crstnd06 140 -#define FRAME_crstnd07 141 -#define FRAME_crstnd08 142 -#define FRAME_crstnd09 143 -#define FRAME_crstnd10 144 -#define FRAME_crstnd11 145 -#define FRAME_crstnd12 146 -#define FRAME_crstnd13 147 -#define FRAME_crstnd14 148 -#define FRAME_crstnd15 149 -#define FRAME_crstnd16 150 -#define FRAME_crstnd17 151 -#define FRAME_crstnd18 152 -#define FRAME_crstnd19 153 -#define FRAME_crwalk1 154 -#define FRAME_crwalk2 155 -#define FRAME_crwalk3 156 -#define FRAME_crwalk4 157 -#define FRAME_crwalk5 158 -#define FRAME_crwalk6 159 -#define FRAME_crattak1 160 -#define FRAME_crattak2 161 -#define FRAME_crattak3 162 -#define FRAME_crattak4 163 -#define FRAME_crattak5 164 -#define FRAME_crattak6 165 -#define FRAME_crattak7 166 -#define FRAME_crattak8 167 -#define FRAME_crattak9 168 -#define FRAME_crpain1 169 -#define FRAME_crpain2 170 -#define FRAME_crpain3 171 -#define FRAME_crpain4 172 -#define FRAME_crdeath1 173 -#define FRAME_crdeath2 174 -#define FRAME_crdeath3 175 -#define FRAME_crdeath4 176 -#define FRAME_crdeath5 177 -#define FRAME_death101 178 -#define FRAME_death102 179 -#define FRAME_death103 180 -#define FRAME_death104 181 -#define FRAME_death105 182 -#define FRAME_death106 183 -#define FRAME_death201 184 -#define FRAME_death202 185 -#define FRAME_death203 186 -#define FRAME_death204 187 -#define FRAME_death205 188 -#define FRAME_death206 189 -#define FRAME_death301 190 -#define FRAME_death302 191 -#define FRAME_death303 192 -#define FRAME_death304 193 -#define FRAME_death305 194 -#define FRAME_death306 195 -#define FRAME_death307 196 -#define FRAME_death308 197 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000 diff --git a/src/game/baseq2/monster/header/rider.h b/src/game/baseq2/monster/header/rider.h index f47af79c..3017517b 100644 --- a/src/game/baseq2/monster/header/rider.h +++ b/src/game/baseq2/monster/header/rider.h @@ -1,66 +1,88 @@ -// G:\quake2\baseq2\models/monsters/boss3/rider +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * ======================================================================= + * + * Turret rider animations. + * + * ======================================================================= + */ + +#define FRAME_stand201 0 +#define FRAME_stand202 1 +#define FRAME_stand203 2 +#define FRAME_stand204 3 +#define FRAME_stand205 4 +#define FRAME_stand206 5 +#define FRAME_stand207 6 +#define FRAME_stand208 7 +#define FRAME_stand209 8 +#define FRAME_stand210 9 +#define FRAME_stand211 10 +#define FRAME_stand212 11 +#define FRAME_stand213 12 +#define FRAME_stand214 13 +#define FRAME_stand215 14 +#define FRAME_stand216 15 +#define FRAME_stand217 16 +#define FRAME_stand218 17 +#define FRAME_stand219 18 +#define FRAME_stand220 19 +#define FRAME_stand221 20 +#define FRAME_stand222 21 +#define FRAME_stand223 22 +#define FRAME_stand224 23 +#define FRAME_stand225 24 +#define FRAME_stand226 25 +#define FRAME_stand227 26 +#define FRAME_stand228 27 +#define FRAME_stand229 28 +#define FRAME_stand230 29 +#define FRAME_stand231 30 +#define FRAME_stand232 31 +#define FRAME_stand233 32 +#define FRAME_stand234 33 +#define FRAME_stand235 34 +#define FRAME_stand236 35 +#define FRAME_stand237 36 +#define FRAME_stand238 37 +#define FRAME_stand239 38 +#define FRAME_stand240 39 +#define FRAME_stand241 40 +#define FRAME_stand242 41 +#define FRAME_stand243 42 +#define FRAME_stand244 43 +#define FRAME_stand245 44 +#define FRAME_stand246 45 +#define FRAME_stand247 46 +#define FRAME_stand248 47 +#define FRAME_stand249 48 +#define FRAME_stand250 49 +#define FRAME_stand251 50 +#define FRAME_stand252 51 +#define FRAME_stand253 52 +#define FRAME_stand254 53 +#define FRAME_stand255 54 +#define FRAME_stand256 55 +#define FRAME_stand257 56 +#define FRAME_stand258 57 +#define FRAME_stand259 58 +#define FRAME_stand260 59 -// This file generated by ModelGen - Do NOT Modify - -#define FRAME_stand201 0 -#define FRAME_stand202 1 -#define FRAME_stand203 2 -#define FRAME_stand204 3 -#define FRAME_stand205 4 -#define FRAME_stand206 5 -#define FRAME_stand207 6 -#define FRAME_stand208 7 -#define FRAME_stand209 8 -#define FRAME_stand210 9 -#define FRAME_stand211 10 -#define FRAME_stand212 11 -#define FRAME_stand213 12 -#define FRAME_stand214 13 -#define FRAME_stand215 14 -#define FRAME_stand216 15 -#define FRAME_stand217 16 -#define FRAME_stand218 17 -#define FRAME_stand219 18 -#define FRAME_stand220 19 -#define FRAME_stand221 20 -#define FRAME_stand222 21 -#define FRAME_stand223 22 -#define FRAME_stand224 23 -#define FRAME_stand225 24 -#define FRAME_stand226 25 -#define FRAME_stand227 26 -#define FRAME_stand228 27 -#define FRAME_stand229 28 -#define FRAME_stand230 29 -#define FRAME_stand231 30 -#define FRAME_stand232 31 -#define FRAME_stand233 32 -#define FRAME_stand234 33 -#define FRAME_stand235 34 -#define FRAME_stand236 35 -#define FRAME_stand237 36 -#define FRAME_stand238 37 -#define FRAME_stand239 38 -#define FRAME_stand240 39 -#define FRAME_stand241 40 -#define FRAME_stand242 41 -#define FRAME_stand243 42 -#define FRAME_stand244 43 -#define FRAME_stand245 44 -#define FRAME_stand246 45 -#define FRAME_stand247 46 -#define FRAME_stand248 47 -#define FRAME_stand249 48 -#define FRAME_stand250 49 -#define FRAME_stand251 50 -#define FRAME_stand252 51 -#define FRAME_stand253 52 -#define FRAME_stand254 53 -#define FRAME_stand255 54 -#define FRAME_stand256 55 -#define FRAME_stand257 56 -#define FRAME_stand258 57 -#define FRAME_stand259 58 -#define FRAME_stand260 59 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000