Now builds fully on OS X

This commit is contained in:
Bradley Clemetson 2015-08-08 20:19:03 -07:00
parent cf8f0d4787
commit e55f7e7aeb
No known key found for this signature in database
GPG Key ID: 374B0EAFF7F488D0
2 changed files with 50 additions and 29 deletions

View File

@ -25,16 +25,12 @@ set(GAME_SRC_DIR ${SOURCE_DIR}/game)
set(SERVER_SRC_DIR ${SOURCE_DIR}/server)
set(CLIENT_SRC_DIR ${SOURCE_DIR}/client)
#Hack to enable OpenGL 3+ rendering
add_definitions(-DUSEGL3=1)
#Required libraries to build the different
#components of the tutorials. Find them and add the include/linker
#directories and flags(In case the package manager find it in a weird place)
find_package(SDL2 REQUIRED)
add_definitions(-DSDL2)
list(APPEND yquake2IncludeDirectories ${SDL2_INCLUDE_DIR})
list(APPEND yquake2IncludeDirectories "${SDL2_INCLUDE_DIR}/..")
list(APPEND yquake2LinkerFlags ${SDL2_LIBRARY})
find_package(OpenGL REQUIRED)
@ -45,10 +41,13 @@ find_package(ZLIB REQUIRED)
list(APPEND yquake2IncludeDirectories ${ZLIB_INCLUDE_DIRS})
list(APPEND yquake2LinkerFlags ${ZLIB_LIBRARIES})
find_package(OpenAL REQUIRED)
#add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER)
list(APPEND yquake2IncludeDirectories ${OPENAL_INCLUDE_DIR})
find_package(OpenAL)
#TODO Enable OSX OpenAL support
if(${OPENAL_FOUND} AND NOT(${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER)
list(APPEND yquake2IncludeDirectories "${OPENAL_INCLUDE_DIR}")
list(APPEND yquake2LinkerFlags ${OPENAL_LIBRARY})
endif()
list(APPEND yquake2LinkerFlags "-L/usr/lib -lm -ldl -rdynamic")
@ -59,12 +58,24 @@ add_definitions(-DZIP -DNOUNCRYPT)
include_directories(${yquake2IncludeDirectories})
link_directories(${yquake2LinkerDirectories})
set(Backends-Generic-Source
${BACKENDS_SRC_DIR}/generic/qal.c
${BACKENDS_SRC_DIR}/generic/vid.c
${BACKENDS_SRC_DIR}/generic/qgl.c
${BACKENDS_SRC_DIR}/generic/misc.c
${BACKENDS_SRC_DIR}/sdl/cd.c
${BACKENDS_SRC_DIR}/sdl/input.c
${BACKENDS_SRC_DIR}/sdl/refresh.c
${BACKENDS_SRC_DIR}/sdl/sound.c
)
set(Backends-Unix-Source
${BACKENDS_SRC_DIR}/unix/main.c
${BACKENDS_SRC_DIR}/unix/network.c
${BACKENDS_SRC_DIR}/unix/signalhandler.c
${BACKENDS_SRC_DIR}/unix/system.c
${BACKENDS_SRC_DIR}/generic/misc.c
${BACKENDS_SRC_DIR}/unix/main.c
${BACKENDS_SRC_DIR}/unix/signalhandler.c
${BACKENDS_SRC_DIR}/unix/shared/hunk.c
)
@ -76,8 +87,14 @@ set(Backends-Windows-Source
#Set the nessesary platform specific source
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-DPLATFORM_WINDOWS=1)
set(Platform-Specific-Source ${Backends-Windows-Source})
else()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-DPLATFORM_MAC_OSX=1)
endif()
add_definitions(-DPLATFORM_UNIX=1)
set(Platform-Specific-Source ${Backends-Unix-Source})
endif()
@ -133,13 +150,6 @@ set(Game-Source
)
set(Client-Source
${BACKENDS_SRC_DIR}/generic/qal.c
${BACKENDS_SRC_DIR}/generic/vid.c
${BACKENDS_SRC_DIR}/generic/qgl.c
${BACKENDS_SRC_DIR}/sdl/cd.c
${BACKENDS_SRC_DIR}/sdl/input.c
${BACKENDS_SRC_DIR}/sdl/refresh.c
${BACKENDS_SRC_DIR}/sdl/sound.c
${CLIENT_SRC_DIR}/cl_cin.c
${CLIENT_SRC_DIR}/cl_console.c
${CLIENT_SRC_DIR}/cl_download.c
@ -244,22 +254,29 @@ set(Server-Source
${SERVER_SRC_DIR}/sv_world.c
)
#Build game.so
#Build the game dynamic library
add_library(game SHARED ${Game-Source})
set_target_properties(game PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/baseq2")
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
)
target_link_libraries(game ${yquake2LinkerFlags})
#Main Quake 2 executable
add_executable(quake2 ${Client-Source} ${Platform-Specific-Source})
set_target_properties(quake2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
target_link_libraries(quake2 ${yquake2LinkerFlags})
add_executable(quake2 ${Client-Source} ${Platform-Specific-Source} ${Backends-Generic-Source})
set_target_properties(quake2 PROPERTIES
PREFIX ""
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)
target_link_libraries(quake2 game ${yquake2LinkerFlags})
#Quake 2 Dedicated Server
add_executable(q2ded ${Server-Source} ${Platform-Specific-Source})
set_target_properties(q2ded PROPERTIES
COMPILE_DEFINITIONS "DEDICATED_ONLY")
set_target_properties(q2ded PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
target_link_libraries(q2ded ${yquake2LinkerFlags})
PREFIX ""
COMPILE_DEFINITIONS "DEDICATED_ONLY"
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)
target_link_libraries(q2ded game ${yquake2LinkerFlags})

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@ -388,7 +388,11 @@ Sys_GetGameAPI(void *parms)
char name[MAX_OSPATH];
char *path;
char *str_p;
const char *gamename = "game.so";
#if PLATFORM_MAC_OSX
const char *gamename = "game.dylib";
#else
const char *gamename = "game.so";
#endif
setreuid(getuid(), getuid());
setegid(getgid());