Remove S_RegisterSexedModel().

I new that it was unused, I left it in the code because I thought it
might be usefull one day. It wasn't, so finally remove it. Closes #425.
This commit is contained in:
Yamagi Burmeister 2019-07-20 15:48:24 +02:00
parent 56b3d91786
commit e3d4038233

View file

@ -29,70 +29,6 @@
extern struct model_s *cl_mod_powerscreen;
struct model_s *
S_RegisterSexedModel(entity_state_t *ent, char *base)
{
int n;
char *p;
struct model_s *md2;
char model[MAX_QPATH];
char buffer[MAX_QPATH];
/* determine what model the client is using */
model[0] = 0;
n = CS_PLAYERSKINS + ent->number - 1;
if (cl.configstrings[n][0])
{
p = strchr(cl.configstrings[n], '\\');
if (p)
{
p += 1;
strcpy(model, p);
p = strchr(model, '/');
if (p)
{
*p = 0;
}
}
}
/* if we can't figure it out, they're male */
if (!model[0])
{
strcpy(model, "male");
}
Com_sprintf(buffer, sizeof(buffer), "players/%s/%s", model, base + 1);
md2 = R_RegisterModel(buffer);
if (!md2)
{
/* not found, try default weapon model */
Com_sprintf(buffer, sizeof(buffer), "players/%s/weapon.md2", model);
md2 = R_RegisterModel(buffer);
if (!md2)
{
/* no, revert to the male model */
Com_sprintf(buffer, sizeof(buffer), "players/%s/%s",
"male", base + 1);
md2 = R_RegisterModel(buffer);
if (!md2)
{
/* last try, default male weapon.md2 */
Com_sprintf(buffer, sizeof(buffer), "players/male/weapon.md2");
md2 = R_RegisterModel(buffer);
}
}
}
return md2;
}
void
CL_AddPacketEntities(frame_t *frame)
{