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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-23 04:52:07 +00:00
Remove unused function parameter
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a52db8bc85
commit
e265252170
1 changed files with 87 additions and 46 deletions
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@ -25,7 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SPANSTEP_SHIFT 4
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#define SPANSTEP (1 << SPANSTEP_SHIFT)
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byte **warp_rowptr;
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int *warp_column;
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@ -100,7 +99,7 @@ Return safe span step for u/z and v/z
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=============
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*/
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static int
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D_DrawSpanGetStep(float d_zistepu, float d_zistepv, int cachewidth)
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D_DrawSpanGetStep(float d_zistepu, float d_zistepv)
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{
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int spanzshift = SPANSTEP_SHIFT;
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int spanzshift_value = (1 << spanzshift);
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@ -115,24 +114,44 @@ D_DrawSpanGetStep(float d_zistepu, float d_zistepv, int cachewidth)
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(int)(d_zistepv_shifted * spanzshift_value) == 0)
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{
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// search next safe value
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while (spanzshift_value < vid.width &&
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(int)(d_zistepu_shifted * spanzshift_value) == 0 &&
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(int)(d_zistepv_shifted * spanzshift_value) == 0)
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do
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{
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spanzshift ++;
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spanzshift_value <<= 1;
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}
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// step back to last safe value
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if ((int)(d_zistepu_shifted * spanzshift_value) != 0 ||
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(int)(d_zistepv_shifted * spanzshift_value) != 0)
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{
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spanzshift --;
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if ((int)(d_zistepu_shifted * spanzshift_value) != 0 ||
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(int)(d_zistepv_shifted * spanzshift_value) != 0)
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{
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// step back to last safe value
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return spanzshift - 1;
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}
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}
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while (spanzshift_value < vid.width);
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}
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return spanzshift;
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}
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/*
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=============
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D_DrawZSpanGetStepValue
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Return safe span step for izistep
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=============
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*/
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static int
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D_DrawZSpanGetStepValue(zvalue_t izistep)
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{
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// check that we can draw parallel surfaces to screen surface
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// (both ends have same z value)
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// current step too small to current screen width
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if (izistep < (SHIFT16XYZ_MULT / vid.width))
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return vid.width;
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// look to what is maxumum for current step
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return SHIFT16XYZ_MULT / izistep;
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}
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/*
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=============
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D_DrawTurbulentSpan
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@ -169,14 +188,18 @@ TurbulentPow2 (espan_t *pspan)
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float sdivzpow2stepu, tdivzpow2stepu, zipow2stepu;
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pixel_t *r_turb_pbase;
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int *r_turb_turb;
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int spanstep_shift, spanstep_value;
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv);
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spanstep_value = (1 << spanstep_shift);
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r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1));
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivzpow2stepu = d_sdivzstepu * SPANSTEP;
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tdivzpow2stepu = d_tdivzstepu * SPANSTEP;
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zipow2stepu = d_zistepu * SPANSTEP;
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sdivzpow2stepu = d_sdivzstepu * spanstep_value;
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tdivzpow2stepu = d_tdivzstepu * spanstep_value;
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zipow2stepu = d_zistepu * spanstep_value;
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do
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{
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@ -219,8 +242,8 @@ TurbulentPow2 (espan_t *pspan)
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r_turb_tstep = 0; // ditto
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// calculate s and t at the far end of the span
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if (count >= SPANSTEP)
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r_turb_spancount = SPANSTEP;
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if (count >= spanstep_value)
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r_turb_spancount = spanstep_value;
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else
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r_turb_spancount = count;
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@ -238,21 +261,21 @@ TurbulentPow2 (espan_t *pspan)
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < SPANSTEP)
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else if (snext < spanstep_value)
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// prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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snext = SPANSTEP;
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snext = spanstep_value;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < SPANSTEP)
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else if (tnext < spanstep_value)
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// guard against round-off error on <0 steps
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tnext = SPANSTEP;
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tnext = spanstep_value;
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r_turb_sstep = (snext - r_turb_s) >> SPANSTEP_SHIFT;
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r_turb_tstep = (tnext - r_turb_t) >> SPANSTEP_SHIFT;
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r_turb_sstep = (snext - r_turb_s) >> spanstep_shift;
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r_turb_tstep = (tnext - r_turb_t) >> spanstep_shift;
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}
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else
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{
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@ -268,18 +291,18 @@ TurbulentPow2 (espan_t *pspan)
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < SPANSTEP)
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else if (snext < spanstep_value)
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// prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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snext = SPANSTEP;
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snext = spanstep_value;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < SPANSTEP)
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else if (tnext < spanstep_value)
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// guard against round-off error on <0 steps
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tnext = SPANSTEP;
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tnext = spanstep_value;
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if (r_turb_spancount > 1)
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{
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@ -320,14 +343,18 @@ NonTurbulentPow2 (espan_t *pspan)
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float sdivzpow2stepu, tdivzpow2stepu, zipow2stepu;
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pixel_t *r_turb_pbase;
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int *r_turb_turb;
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int spanstep_shift, spanstep_value;
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv);
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spanstep_value = (1 << spanstep_shift);
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r_turb_turb = blanktable;
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivzpow2stepu = d_sdivzstepu * SPANSTEP;
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tdivzpow2stepu = d_tdivzstepu * SPANSTEP;
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zipow2stepu = d_zistepu * SPANSTEP;
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sdivzpow2stepu = d_sdivzstepu * spanstep_value;
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tdivzpow2stepu = d_tdivzstepu * spanstep_value;
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zipow2stepu = d_zistepu * spanstep_value;
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do
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{
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@ -370,8 +397,8 @@ NonTurbulentPow2 (espan_t *pspan)
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r_turb_tstep = 0; // ditto
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// calculate s and t at the far end of the span
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if (count >= SPANSTEP)
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r_turb_spancount = SPANSTEP;
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if (count >= spanstep_value)
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r_turb_spancount = spanstep_value;
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else
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r_turb_spancount = count;
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@ -389,21 +416,21 @@ NonTurbulentPow2 (espan_t *pspan)
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < SPANSTEP)
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else if (snext < spanstep_value)
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// prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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snext = SPANSTEP;
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snext = spanstep_value;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < SPANSTEP)
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else if (tnext < spanstep_value)
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// guard against round-off error on <0 steps
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tnext = SPANSTEP;
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tnext = spanstep_value;
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r_turb_sstep = (snext - r_turb_s) >> SPANSTEP_SHIFT;
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r_turb_tstep = (tnext - r_turb_t) >> SPANSTEP_SHIFT;
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r_turb_sstep = (snext - r_turb_s) >> spanstep_shift;
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r_turb_tstep = (tnext - r_turb_t) >> spanstep_shift;
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}
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else
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{
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@ -419,18 +446,18 @@ NonTurbulentPow2 (espan_t *pspan)
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < SPANSTEP)
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else if (snext < spanstep_value)
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// prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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snext = SPANSTEP;
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snext = spanstep_value;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < SPANSTEP)
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else if (tnext < spanstep_value)
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// guard against round-off error on <0 steps
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tnext = SPANSTEP;
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tnext = spanstep_value;
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if (r_turb_spancount > 1)
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{
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@ -572,7 +599,7 @@ D_DrawSpansPow2 (espan_t *pspan)
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int texture_filtering;
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int spanstep_shift, spanstep_value;
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv, cachewidth);
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv);
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spanstep_value = (1 << spanstep_shift);
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pbase = (unsigned char *)cacheblock;
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@ -717,10 +744,12 @@ void
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D_DrawZSpans (espan_t *pspan)
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{
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zvalue_t izistep;
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int safe_step;
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// FIXME: check for clamping/range problems
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// we count on FP exceptions being turned off to avoid range problems
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izistep = (int)(d_zistepu * 0x8000 * (float)SHIFT16XYZ_MULT);
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safe_step = D_DrawZSpanGetStepValue(izistep);
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do
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{
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@ -742,11 +771,23 @@ D_DrawZSpans (espan_t *pspan)
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// we count on FP exceptions being turned off to avoid range problems
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izi = (int)(zi * 0x8000 * (float)SHIFT16XYZ_MULT);
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while (count > 0)
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if (safe_step > count)
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{
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*pdest++ = izi >> SHIFT16XYZ;
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izi += izistep;
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count--;
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zvalue_t izi_shifted = izi >> SHIFT16XYZ;
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const zvalue_t *tdest_max = pdest + count;
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do
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{
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*pdest++ = izi_shifted;
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} while (pdest < tdest_max);
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}
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else
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{
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while (count > 0)
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{
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*pdest++ = izi >> SHIFT16XYZ;
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izi += izistep;
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count--;
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}
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}
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} while ((pspan = pspan->pnext) != NULL);
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}
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