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1 changed files with 36 additions and 5 deletions
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@ -1,3 +1,35 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2010 Yamagi Burmeister
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* Copyright (C) 2005 Ryan C. Gordon
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*
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* =======================================================================
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*
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* The lower layer of the sound system. It utilizes SDL for writing the
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* sound data to the device. This file was rewritten by Yamagi to solve
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* a lot problems arrising from the old Icculus Quake 2 SDL backend like
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* stuttering and cracking. This implementation is based on ioQuake3s
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* snd_sdl.c.
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*
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* =======================================================================
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*/
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#include <SDL.h>
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#include "../client/header/client.h"
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#include "../client/sound/header/local.h"
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@ -138,7 +170,7 @@ SNDDMA_Init(void)
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return 0;
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}
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/* Don't pollute the frontend dma_t */
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/* This points to the frontend */
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dmabackend = &dma;
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dmapos = 0;
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@ -179,10 +211,9 @@ SNDDMA_Shutdown(void)
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}
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/*
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* This sends the sound to the device,
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* if the DMA isn't the device itself.
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* This shouldn't be the case on all PCI
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* and PCIe soundcards
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* This sends the sound to the device.
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* In the SDL backend it's useless and
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* only implemented for compatiblity.
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*/
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void
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SNDDMA_Submit(void)
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