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This commit is contained in:
Yamagi Burmeister 2010-10-14 07:26:09 +00:00
parent 7ebccb34d4
commit deecd6543c

View file

@ -1,3 +1,35 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2010 Yamagi Burmeister
* Copyright (C) 2005 Ryan C. Gordon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*
* =======================================================================
*
* The lower layer of the sound system. It utilizes SDL for writing the
* sound data to the device. This file was rewritten by Yamagi to solve
* a lot problems arrising from the old Icculus Quake 2 SDL backend like
* stuttering and cracking. This implementation is based on ioQuake3s
* snd_sdl.c.
*
* =======================================================================
*/
#include <SDL.h>
#include "../client/header/client.h"
#include "../client/sound/header/local.h"
@ -138,7 +170,7 @@ SNDDMA_Init(void)
return 0;
}
/* Don't pollute the frontend dma_t */
/* This points to the frontend */
dmabackend = &dma;
dmapos = 0;
@ -179,10 +211,9 @@ SNDDMA_Shutdown(void)
}
/*
* This sends the sound to the device,
* if the DMA isn't the device itself.
* This shouldn't be the case on all PCI
* and PCIe soundcards
* This sends the sound to the device.
* In the SDL backend it's useless and
* only implemented for compatiblity.
*/
void
SNDDMA_Submit(void)