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gl4: Disable too bright FRAMEBUFFER_SRGB
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1 changed files with 0 additions and 3 deletions
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@ -1590,9 +1590,6 @@ GL4_RenderView(refdef_t *fd)
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GL4_DrawAlphaSurfaces();
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// simple gamma correction
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glEnable(GL_FRAMEBUFFER_SRGB);
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// Note: R_Flash() is now GL4_Draw_Flash() and called from GL4_RenderFrame()
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if (r_speeds->value)
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