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Und noch ein paar Dinge mehr am Sound gemacht
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commit
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2 changed files with 14 additions and 5 deletions
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@ -62,11 +62,11 @@ int paintedtime;
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than could actually be referenced during gameplay,
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because we don't want to free anything until we are
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sure we won't need it. */
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#define MAX_SFX (MAX_SOUNDS*3)
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#define MAX_SFX (MAX_SOUNDS*2)
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sfx_t known_sfx[MAX_SFX];
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int num_sfx;
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#define MAX_PLAYSOUNDS 96
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#define MAX_PLAYSOUNDS 128
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playsound_t s_playsounds[MAX_PLAYSOUNDS];
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playsound_t s_freeplays;
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playsound_t s_pendingplays;
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@ -432,7 +432,9 @@ playsound_t *S_AllocPlaysound (void) {
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ps = s_freeplays.next;
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if (ps == &s_freeplays)
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{
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return NULL; /* no free playsounds, this results in stuttering an cracking */
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}
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/* unlink from freelist */
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ps->prev->next = ps->next;
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@ -648,7 +650,7 @@ void S_StartLocalSound (char *sound) {
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return;
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}
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S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, ATTN_NONE, 0);
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S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, 1, 0);
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}
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void S_ClearBuffer (void) {
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@ -668,7 +670,14 @@ void S_ClearBuffer (void) {
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SNDDMA_BeginPainting ();
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if (dma.buffer) {
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memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
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int i;
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unsigned char *ptr = (unsigned char *)dma.buffer;
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i = dma.samples * dma.samplebits / 8;
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while (i--) {
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*ptr = clear;
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ptr++;
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}
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}
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SNDDMA_Submit ();
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@ -29,7 +29,7 @@
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#include "../header/client.h"
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#include "header/local.h"
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#define PAINTBUFFER_SIZE 8192
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#define PAINTBUFFER_SIZE 2048
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portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
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int snd_scaletable[32][256];
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