Und noch ein paar Dinge mehr am Sound gemacht

This commit is contained in:
Yamagi Burmeister 2010-10-13 18:00:39 +00:00
parent f20f8bddf4
commit dc930150cf
2 changed files with 14 additions and 5 deletions

View file

@ -62,11 +62,11 @@ int paintedtime;
than could actually be referenced during gameplay,
because we don't want to free anything until we are
sure we won't need it. */
#define MAX_SFX (MAX_SOUNDS*3)
#define MAX_SFX (MAX_SOUNDS*2)
sfx_t known_sfx[MAX_SFX];
int num_sfx;
#define MAX_PLAYSOUNDS 96
#define MAX_PLAYSOUNDS 128
playsound_t s_playsounds[MAX_PLAYSOUNDS];
playsound_t s_freeplays;
playsound_t s_pendingplays;
@ -432,7 +432,9 @@ playsound_t *S_AllocPlaysound (void) {
ps = s_freeplays.next;
if (ps == &s_freeplays)
{
return NULL; /* no free playsounds, this results in stuttering an cracking */
}
/* unlink from freelist */
ps->prev->next = ps->next;
@ -648,7 +650,7 @@ void S_StartLocalSound (char *sound) {
return;
}
S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, ATTN_NONE, 0);
S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, 1, 0);
}
void S_ClearBuffer (void) {
@ -668,7 +670,14 @@ void S_ClearBuffer (void) {
SNDDMA_BeginPainting ();
if (dma.buffer) {
memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
int i;
unsigned char *ptr = (unsigned char *)dma.buffer;
i = dma.samples * dma.samplebits / 8;
while (i--) {
*ptr = clear;
ptr++;
}
}
SNDDMA_Submit ();

View file

@ -29,7 +29,7 @@
#include "../header/client.h"
#include "header/local.h"
#define PAINTBUFFER_SIZE 8192
#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];