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https://github.com/yquake2/yquake2remaster.git
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Remove disgusting and broken Developer_searchpath() function.
It's mush better and safer to query the "game" cvar instead. It's always set to the mods name and get's the baseq2 special case right.
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parent
ff7772f11d
commit
db2cde0325
2 changed files with 6 additions and 27 deletions
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@ -93,8 +93,6 @@ S_RegisterSexedModel(entity_state_t *ent, char *base)
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return md2;
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}
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extern int Developer_searchpath(int who);
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void
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CL_AddPacketEntities(frame_t *frame)
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{
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@ -108,6 +106,9 @@ CL_AddPacketEntities(frame_t *frame)
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clientinfo_t *ci;
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unsigned int effects, renderfx;
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/* To distinguish baseq2, xatrix and rogue. */
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cvar_t *game = Cvar_Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
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/* bonus items rotate at a fixed rate */
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autorotate = anglemod(cl.time * 0.1f);
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@ -377,7 +378,7 @@ CL_AddPacketEntities(frame_t *frame)
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something special */
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if (renderfx & RF_SHELL_HALF_DAM)
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{
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if (Developer_searchpath(2) == 2)
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if (strcmp(game->string, "rogue") == 0)
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{
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/* ditch the half damage shell if any of red, blue, or double are on */
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if (renderfx & (RF_SHELL_RED | RF_SHELL_BLUE | RF_SHELL_DOUBLE))
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@ -389,7 +390,7 @@ CL_AddPacketEntities(frame_t *frame)
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if (renderfx & RF_SHELL_DOUBLE)
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{
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if (Developer_searchpath(2) == 2)
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if (strcmp(game->string, "rogue") == 0)
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{
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/* lose the yellow shell if we have a red, blue, or green shell */
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if (renderfx & (RF_SHELL_RED | RF_SHELL_BLUE | RF_SHELL_GREEN))
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@ -330,28 +330,6 @@ FS_FCloseFile(fileHandle_t f)
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memset(handle, 0, sizeof(*handle));
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}
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int
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Developer_searchpath(int who)
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{
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fsSearchPath_t *search;
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// TODO: Distinguish baseq from mods.
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for (search = fs_searchPaths; search; search = search->next)
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{
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if (strstr(search->path, "xatrix"))
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{
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return 1;
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}
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if (strstr(search->path, "rogue"))
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{
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return 2;
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}
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}
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return 0;
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}
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/*
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* Finds the file in the search path. Returns filesize and an open FILE *. Used
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* for streaming data out of either a pak file or a seperate file.
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@ -387,7 +365,7 @@ FS_FOpenFile(const char *name, fileHandle_t *f, qboolean gamedir_only)
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// Evil hack for maps.lst and players/
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// TODO: A flag to ignore paks would be better
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if ((Developer_searchpath(0) == 0) && search->pack) {
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if ((strcmp(fs_gamedirvar->string, "") == 0) && search->pack) {
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if ((strcmp(name, "maps.lst") == 0)|| (strncmp(name, "players/", 8) == 0)) {
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continue;
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}
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