mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-29 15:51:45 +00:00
Remove ZIP compile time option.
Having ZIP optional only complicates things and is unnecessary now that the dependency to zlib is gone.
This commit is contained in:
parent
0264c6d946
commit
daf3dc6f41
5 changed files with 20 additions and 95 deletions
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@ -36,7 +36,6 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99 -Wall -fno-strict-aliasing -fwrap
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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# yquake2 compilation options
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# yquake2 compilation options
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option(ZIP_SUPPORT "ZIP support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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@ -75,6 +74,13 @@ if(${SYSTEMWIDE_SUPPORT})
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add_definitions(-DSYSTEMWIDE)
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add_definitions(-DSYSTEMWIDE)
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endif()
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endif()
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# We need to pass some options to minizip / unzip
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add_definitions(-DNOUNCRYPT)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux" OR NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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add_definitions(-DIOAPI_NO_64)
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endif()
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# Required libraries to build the different components of the binaries. Find
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# Required libraries to build the different components of the binaries. Find
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# them and add the include/linker directories and flags (in case the package
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# them and add the include/linker directories and flags (in case the package
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# manager find it in a weird place)
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# manager find it in a weird place)
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@ -93,14 +99,6 @@ if(${CMAKE_HOST_SYSTEM_NAME} STREQUAL "FreeBSD")
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list(APPEND yquake2ServerLinkerFlags ${EXECINFO_LIBRARIES})
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list(APPEND yquake2ServerLinkerFlags ${EXECINFO_LIBRARIES})
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endif()
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endif()
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if(${ZIP_SUPPORT})
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add_definitions(-DZIP -DNOUNCRYPT)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux" OR NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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add_definitions(-DIOAPI_NO_64)
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endif()
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endif()
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if(${OPENAL_SUPPORT})
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if(${OPENAL_SUPPORT})
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find_package(OpenAL)
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find_package(OpenAL)
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32
Makefile
32
Makefile
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@ -37,10 +37,6 @@ WITH_OPENAL:=yes
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# is ignored, OpenAL is always loaded at runtime.
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# is ignored, OpenAL is always loaded at runtime.
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DLOPEN_OPENAL:=yes
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DLOPEN_OPENAL:=yes
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# Enables opening of ZIP files (also known as .pk3 paks).
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# Adds a dependency to libz
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WITH_ZIP:=yes
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# Enable systemwide installation of game assets
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# Enable systemwide installation of game assets
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WITH_SYSTEMWIDE:=no
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WITH_SYSTEMWIDE:=no
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@ -206,6 +202,9 @@ ZIPCFLAGS += -DIOAPI_NO_64
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endif
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endif
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endif
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endif
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# We don't support encrypted ZIP files.
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ZIPCFLAGS += -DNOUNCRYPT
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# ----------
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# ----------
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# Extra CFLAGS for SDL
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# Extra CFLAGS for SDL
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@ -289,7 +288,6 @@ config:
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@echo "Build configuration"
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@echo "Build configuration"
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@echo "============================"
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@echo "============================"
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_ZIP = $(WITH_ZIP)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "============================"
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@echo "============================"
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@ -331,16 +329,12 @@ client:
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build/client/%.o: %.c
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build/client/%.o: %.c
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@echo "===> CC $<"
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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ifeq ($(WITH_OPENAL),yes)
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ifeq ($(WITH_OPENAL),yes)
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release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"' -DDLOPEN_OPENAL
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release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"' -DDLOPEN_OPENAL
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endif
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endif
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ifeq ($(WITH_ZIP),yes)
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release/yquake2.exe : CFLAGS += -DZIP -DNOUNCRYPT
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endif
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release/yquake2.exe : LDFLAGS += -mwindows
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release/yquake2.exe : LDFLAGS += -mwindows
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else # not Windows
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else # not Windows
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@ -353,7 +347,7 @@ client:
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build/client/%.o: %.c
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build/client/%.o: %.c
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@echo "===> CC $<"
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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ifeq ($(YQ2_OSTYPE), Darwin)
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ifeq ($(YQ2_OSTYPE), Darwin)
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build/client/%.o : %.m
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build/client/%.o : %.m
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@ -384,10 +378,6 @@ endif # Darwin
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endif # !DLOPEN_OPENAL
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endif # !DLOPEN_OPENAL
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endif # WITH_OPENAL
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endif # WITH_OPENAL
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ifeq ($(WITH_ZIP),yes)
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release/quake2 : CFLAGS += $(ZIPCFLAGS) -DZIP -DNOUNCRYPT
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endif
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib' -lexecinfo
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib' -lexecinfo
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else ifeq ($(YQ2_OSTYPE), Linux)
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else ifeq ($(YQ2_OSTYPE), Linux)
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@ -423,14 +413,12 @@ server:
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build/server/%.o: %.c
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build/server/%.o: %.c
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@echo "===> CC $<"
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
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release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
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ifeq ($(WITH_ZIP),yes)
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release/q2ded.exe : CFLAGS += -DZIP -DNOUNCRYPT
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endif
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else # not Windows
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else # not Windows
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server:
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server:
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@echo "===> Building q2ded"
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@echo "===> Building q2ded"
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${Q}mkdir -p release
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${Q}mkdir -p release
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@ -439,14 +427,10 @@ server:
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build/server/%.o: %.c
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build/server/%.o: %.c
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@echo "===> CC $<"
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
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release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
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ifeq ($(WITH_ZIP),yes)
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release/q2ded : CFLAGS += $(ZIPCFLAGS) -DZIP -DNOUNCRYPT
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endif
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/q2ded : LDFLAGS += -lexecinfo
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release/q2ded : LDFLAGS += -lexecinfo
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endif
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endif
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@ -35,10 +35,6 @@
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// Screenshots
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// Screenshots
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// -----------
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// -----------
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#ifdef ZIP
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// If we build with zip support, zlib is available and
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// we can use that for better PNG compression.
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#include "../../common/unzip/miniz.h"
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#include "../../common/unzip/miniz.h"
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static unsigned char*
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static unsigned char*
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@ -64,8 +60,6 @@ compress_for_stbiw(unsigned char *data, int data_len, int *out_len, int quality)
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}
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}
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#define STBIW_ZLIB_COMPRESS compress_for_stbiw
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#define STBIW_ZLIB_COMPRESS compress_for_stbiw
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#endif
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "header/stb_image_write.h"
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#include "header/stb_image_write.h"
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@ -27,12 +27,10 @@
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#include "header/common.h"
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#include "header/common.h"
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#include "header/glob.h"
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#include "header/glob.h"
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#include "unzip/unzip.h"
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#include "../client/sound/header/vorbis.h"
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#include "../client/sound/header/vorbis.h"
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#ifdef ZIP
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#include "unzip/unzip.h"
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#endif
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#define MAX_HANDLES 512
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#define MAX_HANDLES 512
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#define MAX_PAKS 100
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#define MAX_PAKS 100
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@ -48,9 +46,7 @@ typedef struct
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char name[MAX_QPATH];
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char name[MAX_QPATH];
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fsMode_t mode;
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fsMode_t mode;
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FILE *file; /* Only one will be used. */
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FILE *file; /* Only one will be used. */
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#ifdef ZIP
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unzFile *zip; /* (file or zip) */
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unzFile *zip; /* (file or zip) */
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#endif
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} fsHandle_t;
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} fsHandle_t;
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typedef struct fsLink_s
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typedef struct fsLink_s
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@ -73,9 +69,7 @@ typedef struct
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char name[MAX_OSPATH];
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char name[MAX_OSPATH];
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int numFiles;
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int numFiles;
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FILE *pak;
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FILE *pak;
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#ifdef ZIP
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unzFile *pk3;
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unzFile *pk3;
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#endif
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fsPackFile_t *files;
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fsPackFile_t *files;
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} fsPack_t;
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} fsPack_t;
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@ -89,9 +83,7 @@ typedef struct fsSearchPath_s
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typedef enum
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typedef enum
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{
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{
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PAK,
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PAK,
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#ifdef ZIP
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PK3
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PK3
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#endif
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} fsPackFormat_t;
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} fsPackFormat_t;
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typedef struct
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typedef struct
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@ -108,11 +100,9 @@ fsSearchPath_t *fs_baseSearchPaths;
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/* Pack formats / suffixes. */
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/* Pack formats / suffixes. */
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fsPackTypes_t fs_packtypes[] = {
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fsPackTypes_t fs_packtypes[] = {
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{"pak", PAK},
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{"pak", PAK},
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#ifdef ZIP
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{"pk2", PK3},
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{"pk2", PK3},
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{"pk3", PK3},
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{"pk3", PK3},
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{"zip", PK3}
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{"zip", PK3}
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#endif
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};
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};
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char datadir[MAX_OSPATH];
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char datadir[MAX_OSPATH];
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@ -140,7 +130,6 @@ fsRawPath_t *fs_rawPath;
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// --------
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// --------
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#ifdef ZIP
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#if _WIN32
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#if _WIN32
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/*
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/*
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* We need some trickery to make minizip Unicode compatible...
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* We need some trickery to make minizip Unicode compatible...
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@ -179,7 +168,6 @@ static voidpf ZCALLBACK fopen_file_func_utf(voidpf opaque, const char *filename,
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return file;
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return file;
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}
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}
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#endif
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#endif
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#endif
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// --------
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// --------
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@ -316,11 +304,7 @@ FS_HandleForFile(const char *path, fileHandle_t *f)
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for (i = 0; i < MAX_HANDLES; i++, handle++)
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for (i = 0; i < MAX_HANDLES; i++, handle++)
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{
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{
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if ((handle->file == NULL)
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if ((handle->file == NULL) && (handle->zip == NULL))
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#ifdef ZIP
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&& (handle->zip == NULL)
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#endif
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)
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{
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{
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Q_strlcpy(handle->name, path, sizeof(handle->name));
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Q_strlcpy(handle->name, path, sizeof(handle->name));
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*f = i + 1;
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*f = i + 1;
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@ -367,13 +351,11 @@ FS_FCloseFile(fileHandle_t f)
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{
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{
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fclose(handle->file);
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fclose(handle->file);
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}
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}
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#ifdef ZIP
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else if (handle->zip)
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else if (handle->zip)
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{
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{
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unzCloseCurrentFile(handle->zip);
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unzCloseCurrentFile(handle->zip);
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unzClose(handle->zip);
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unzClose(handle->zip);
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}
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}
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#endif
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memset(handle, 0, sizeof(*handle));
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memset(handle, 0, sizeof(*handle));
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}
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}
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@ -443,7 +425,6 @@ FS_FOpenFile(const char *name, fileHandle_t *f, qboolean gamedir_only)
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return pack->files[i].size;
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return pack->files[i].size;
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}
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}
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}
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}
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#ifdef ZIP
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else if (pack->pk3)
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else if (pack->pk3)
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{
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{
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/* PK3 */
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/* PK3 */
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@ -468,7 +449,6 @@ FS_FOpenFile(const char *name, fileHandle_t *f, qboolean gamedir_only)
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unzClose(handle->zip);
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unzClose(handle->zip);
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}
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}
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}
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}
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#endif
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Com_Error(ERR_FATAL, "Couldn't reopen '%s'", pack->name);
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Com_Error(ERR_FATAL, "Couldn't reopen '%s'", pack->name);
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}
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}
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@ -539,12 +519,10 @@ FS_Read(void *buffer, int size, fileHandle_t f)
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{
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{
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r = fread(buf, 1, remaining, handle->file);
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r = fread(buf, 1, remaining, handle->file);
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}
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}
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#ifdef ZIP
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else if (handle->zip)
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else if (handle->zip)
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{
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{
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r = unzReadCurrentFile(handle->zip, buf, remaining);
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r = unzReadCurrentFile(handle->zip, buf, remaining);
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}
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}
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#endif
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else
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else
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{
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{
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return 0;
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return 0;
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@ -607,12 +585,10 @@ FS_FRead(void *buffer, int size, int count, fileHandle_t f)
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{
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{
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r = fread(buf, 1, remaining, handle->file);
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r = fread(buf, 1, remaining, handle->file);
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}
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}
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#ifdef ZIP
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else if (handle->zip)
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else if (handle->zip)
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{
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{
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r = unzReadCurrentFile(handle->zip, buf, remaining);
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r = unzReadCurrentFile(handle->zip, buf, remaining);
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}
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}
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#endif
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else
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else
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{
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{
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return 0;
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return 0;
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@ -759,9 +735,7 @@ FS_LoadPAK(const char *packPath)
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pack = Z_Malloc(sizeof(fsPack_t));
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pack = Z_Malloc(sizeof(fsPack_t));
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Q_strlcpy(pack->name, packPath, sizeof(pack->name));
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Q_strlcpy(pack->name, packPath, sizeof(pack->name));
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pack->pak = handle;
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pack->pak = handle;
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#ifdef ZIP
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pack->pk3 = NULL;
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pack->pk3 = NULL;
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#endif
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pack->numFiles = numFiles;
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pack->numFiles = numFiles;
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pack->files = files;
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pack->files = files;
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@ -770,7 +744,6 @@ FS_LoadPAK(const char *packPath)
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return pack;
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return pack;
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}
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}
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#ifdef ZIP
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/*
|
/*
|
||||||
* Takes an explicit (not game tree related) path to a pack file.
|
* Takes an explicit (not game tree related) path to a pack file.
|
||||||
*
|
*
|
||||||
|
@ -844,7 +817,6 @@ FS_LoadPK3(const char *packPath)
|
||||||
|
|
||||||
return pack;
|
return pack;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Allows enumerating all of the directories in the search path.
|
* Allows enumerating all of the directories in the search path.
|
||||||
|
@ -909,11 +881,7 @@ FS_Path_f(void)
|
||||||
|
|
||||||
for (i = 0, handle = fs_handles; i < MAX_HANDLES; i++, handle++)
|
for (i = 0, handle = fs_handles; i < MAX_HANDLES; i++, handle++)
|
||||||
{
|
{
|
||||||
if ((handle->file != NULL)
|
if ((handle->file != NULL) || (handle->zip != NULL))
|
||||||
#ifdef ZIP
|
|
||||||
|| (handle->zip != NULL)
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
Com_Printf("Handle %i: '%s'.\n", i + 1, handle->name);
|
Com_Printf("Handle %i: '%s'.\n", i + 1, handle->name);
|
||||||
}
|
}
|
||||||
|
@ -925,11 +893,8 @@ FS_Path_f(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
Com_Printf("----------------------\n");
|
Com_Printf("----------------------\n");
|
||||||
#ifdef ZIP
|
|
||||||
Com_Printf("%i files in PAK/PK2/PK3/ZIP files.\n", totalFiles);
|
Com_Printf("%i files in PAK/PK2/PK3/ZIP files.\n", totalFiles);
|
||||||
#else
|
|
||||||
Com_Printf("%i files in PAK/PK2 files.\n", totalFiles);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1371,11 +1336,9 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
|
||||||
case PAK:
|
case PAK:
|
||||||
pack = FS_LoadPAK(path);
|
pack = FS_LoadPAK(path);
|
||||||
break;
|
break;
|
||||||
#ifdef ZIP
|
|
||||||
case PK3:
|
case PK3:
|
||||||
pack = FS_LoadPK3(path);
|
pack = FS_LoadPK3(path);
|
||||||
break;
|
break;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pack == NULL)
|
if (pack == NULL)
|
||||||
|
@ -1417,11 +1380,9 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
|
||||||
case PAK:
|
case PAK:
|
||||||
pack = FS_LoadPAK(list[j]);
|
pack = FS_LoadPAK(list[j]);
|
||||||
break;
|
break;
|
||||||
#ifdef ZIP
|
|
||||||
case PK3:
|
case PK3:
|
||||||
pack = FS_LoadPK3(list[j]);
|
pack = FS_LoadPK3(list[j]);
|
||||||
break;
|
break;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pack == NULL)
|
if (pack == NULL)
|
||||||
|
@ -1505,12 +1466,10 @@ FS_BuildGameSpecificSearchPath(char *dir)
|
||||||
fclose(fs_searchPaths->pack->pak);
|
fclose(fs_searchPaths->pack->pak);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef ZIP
|
|
||||||
if (fs_searchPaths->pack->pk3)
|
if (fs_searchPaths->pack->pk3)
|
||||||
{
|
{
|
||||||
unzClose(fs_searchPaths->pack->pk3);
|
unzClose(fs_searchPaths->pack->pk3);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
Z_Free(fs_searchPaths->pack->files);
|
Z_Free(fs_searchPaths->pack->files);
|
||||||
Z_Free(fs_searchPaths->pack);
|
Z_Free(fs_searchPaths->pack);
|
||||||
|
@ -1524,12 +1483,7 @@ FS_BuildGameSpecificSearchPath(char *dir)
|
||||||
/* Close open files for game dir. */
|
/* Close open files for game dir. */
|
||||||
for (i = 0; i < MAX_HANDLES; i++)
|
for (i = 0; i < MAX_HANDLES; i++)
|
||||||
{
|
{
|
||||||
if (strstr(fs_handles[i].name, dir) &&
|
if (strstr(fs_handles[i].name, dir) && ((fs_handles[i].file != NULL) || (fs_handles[i].zip != NULL)))
|
||||||
((fs_handles[i].file != NULL)
|
|
||||||
#ifdef ZIP
|
|
||||||
|| (fs_handles[i].zip != NULL)
|
|
||||||
#endif
|
|
||||||
))
|
|
||||||
{
|
{
|
||||||
FS_FCloseFile(i);
|
FS_FCloseFile(i);
|
||||||
}
|
}
|
||||||
|
|
|
@ -107,11 +107,6 @@ Qcommon_Buildstring(void)
|
||||||
#else
|
#else
|
||||||
printf(" - OpenAL audio\n");
|
printf(" - OpenAL audio\n");
|
||||||
#endif
|
#endif
|
||||||
#ifdef ZIP
|
|
||||||
printf(" + Zip file support\n");
|
|
||||||
#else
|
|
||||||
printf(" - Zip file support\n");
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
printf("Platform: %s\n", YQ2OSTYPE);
|
printf("Platform: %s\n", YQ2OSTYPE);
|
||||||
|
|
Loading…
Reference in a new issue