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Use software gamma for OSX, fix #134
Hardware gamma is broken, especially in fullscreen, and a Mac user told me that setting HW/screen gamma on OSX is a bad idea anyway, because it resets the monitor calibration. The game /should/ look ok with vid_gamma 1 (if your display is configured properly), but if you think it's too dark set it a bit higher and do vid_restart.
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2 changed files with 6 additions and 2 deletions
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@ -442,7 +442,10 @@ static void InitGamma()
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XRRFreeScreenResources(res);
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XRRFreeScreenResources(res);
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VID_Printf(PRINT_ALL, "Using hardware gamma via X11/xRandR.\n");
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VID_Printf(PRINT_ALL, "Using hardware gamma via X11/xRandR.\n");
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#elif __APPLE__
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gl_state.hwgamma = false;
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VID_Printf(PRINT_ALL, "Using software gamma (needs vid_restart after changes)\n");
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return;
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#else
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#else
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VID_Printf(PRINT_ALL, "Using hardware gamma via SDL.\n");
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VID_Printf(PRINT_ALL, "Using hardware gamma via SDL.\n");
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#endif
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#endif
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@ -1332,7 +1332,8 @@ void
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R_InitImages(void)
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R_InitImages(void)
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{
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{
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int i, j;
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int i, j;
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float g = vid_gamma->value;
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// use 1/gamma so higher value is brighter, to match HW gamma settings
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float g = 1.0f/vid_gamma->value;
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registration_sequence = 1;
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registration_sequence = 1;
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