Update CHANGELOG for 8.10.

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Yamagi 2022-05-28 11:25:08 +02:00
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Quake II 8.01 to 8.10:
- The OpenGL 3.2 renderer now supports the classic underwater effect.
Until now it was only available in the Software renderer.
- Add 'ref_gles3', an OpenGL ES 3.0 renderer lib. This is an variant
of the OpenGL 3.2 renderer, using OpenGL ES instead of desktop OpenGL.
It greatly enhances support for embedded GPUs like the RaspberryPI 4.
- The Software renderer now supports colored lightning. It can be
enabled through `sw_colorlight`. (by 0lvin)
- Another round of timing fixes. Implement `cl_maxfps -1` (the new
default, existing configs are not altered) to automatically select
a known to be good packet framerate depending on the current renderer
framerate. This solves some subtile problems with stuttering entities.
- Greatly improved support for joysticks and controllers. Devices can
now be hotplugged at runtime, binding should be portable between
differend controllers and there's a new menu for controller bindings.
(by Jaime Moreira)
- Add the `r_2D_unfiltered` and `r_videos_unfiltered` cvars. When
enabled 2D elements like the HUD and videos are not filtered, they
appear pixeled.
- Support building with Microsoft Visual Studio 2015 and newer.
- Several game code fixes, mostly for stuck mechanics in fact2. (by
BjossiAlfreds and maraakate)
- Fix two stuck monsters in hangar1. (by Dremor8484)
- Fix the `viewsize` cvar.
Quake II 8.00 to 8.01:
- Fix the game not starting when nonexistent dirs in the search path.
- Sync haptic joystick effects to the sound. (by 0lvin)