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Fix stupid bug when scaling the chat input.
The vertical offset must be multiplied with the scale. And not the scale added onto it... This fixes issue #306.
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parent
091e1834eb
commit
d96a46dc1f
2 changed files with 4 additions and 7 deletions
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@ -565,7 +565,7 @@ Con_DrawNotify(void)
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x++;
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}
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Draw_CharScaled(((x + skip) << 3) * scale, v + scale, 10 + ((cls.realtime >> 8) & 1), scale);
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Draw_CharScaled(((x + skip) << 3) * scale, v * scale, 10 + ((cls.realtime >> 8) & 1), scale);
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v += 8;
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}
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@ -1138,18 +1138,15 @@ Cmd_Say_f(edict_t *ent, qboolean team, qboolean arg0)
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i = (sizeof(cl->flood_when) / sizeof(cl->flood_when[0])) + i;
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}
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if (cl->flood_when[i] &&
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(level.time - cl->flood_when[i] < flood_persecond->value))
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if (cl->flood_when[i] && (level.time - cl->flood_when[i] < flood_persecond->value))
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{
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cl->flood_locktill = level.time + flood_waitdelay->value;
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gi.cprintf(ent, PRINT_CHAT,
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"Flood protection: You can't talk for %d seconds.\n",
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gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
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(int)flood_waitdelay->value);
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return;
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}
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cl->flood_whenhead = (cl->flood_whenhead + 1) %
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(sizeof(cl->flood_when) / sizeof(cl->flood_when[0]));
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cl->flood_whenhead = (cl->flood_whenhead + 1) % (sizeof(cl->flood_when) / sizeof(cl->flood_when[0]));
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cl->flood_when[cl->flood_whenhead] = level.time;
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}
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