Update the TODO. We're now able to start the game and watch the demo loop

This commit is contained in:
Yamagi Burmeister 2012-06-04 13:53:00 +02:00
parent ea02b14ca7
commit d8dc40fdb4

13
TODO
View file

@ -24,14 +24,21 @@ Windows Port TODO
ported to Yamagi Quake II.
- Check of "rb" is the correct mode to open files in
filesystem.c
- Port OpenAL to Windows.
- Does the alt-tab handling on windows really work?
And do we need it?
- Is AppActivate() really necessary?
- Does anisotropic filtering work under Windows?
- Port RETEXTURING (especially jpeg) to Windows.
- Remove leftovers from the softrenderer.
The big plan:
1. Get the dedicated server builded (03/06/12)
2. Get the game builded (04/06/12)
3. Be able to connect to a windows dedicated server (04/06/12)
4. Get the client builded
5. Get the refresher builded
6. Be able to start the client and watch the demo loop
4. Get the client builded (04/06/12)
5. Get the refresher builded (04/06/12)
6. Be able to start the client and watch the demo loop (04/06/12)
7. Bugsfix until the game can be played through
8. Finish remaining TODOs
9. Release CFT