diff --git a/TODO b/TODO index 8f750498..9ef49109 100644 --- a/TODO +++ b/TODO @@ -24,14 +24,21 @@ Windows Port TODO ported to Yamagi Quake II. - Check of "rb" is the correct mode to open files in filesystem.c +- Port OpenAL to Windows. +- Does the alt-tab handling on windows really work? + And do we need it? +- Is AppActivate() really necessary? +- Does anisotropic filtering work under Windows? +- Port RETEXTURING (especially jpeg) to Windows. +- Remove leftovers from the softrenderer. The big plan: 1. Get the dedicated server builded (03/06/12) 2. Get the game builded (04/06/12) 3. Be able to connect to a windows dedicated server (04/06/12) - 4. Get the client builded - 5. Get the refresher builded - 6. Be able to start the client and watch the demo loop + 4. Get the client builded (04/06/12) + 5. Get the refresher builded (04/06/12) + 6. Be able to start the client and watch the demo loop (04/06/12) 7. Bugsfix until the game can be played through 8. Finish remaining TODOs 9. Release CFT