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Update the TODO. We're now able to start the game and watch the demo loop
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13
TODO
13
TODO
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@ -24,14 +24,21 @@ Windows Port TODO
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ported to Yamagi Quake II.
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- Check of "rb" is the correct mode to open files in
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filesystem.c
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- Port OpenAL to Windows.
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- Does the alt-tab handling on windows really work?
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And do we need it?
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- Is AppActivate() really necessary?
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- Does anisotropic filtering work under Windows?
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- Port RETEXTURING (especially jpeg) to Windows.
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- Remove leftovers from the softrenderer.
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The big plan:
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1. Get the dedicated server builded (03/06/12)
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2. Get the game builded (04/06/12)
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3. Be able to connect to a windows dedicated server (04/06/12)
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4. Get the client builded
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5. Get the refresher builded
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6. Be able to start the client and watch the demo loop
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4. Get the client builded (04/06/12)
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5. Get the refresher builded (04/06/12)
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6. Be able to start the client and watch the demo loop (04/06/12)
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7. Bugsfix until the game can be played through
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8. Finish remaining TODOs
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9. Release CFT
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