mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-14 00:41:03 +00:00
game: do not replace backslash in noise field
Add new field type F_LRAWSTRING for level strings with path.
This commit is contained in:
parent
b5fe2df7f8
commit
d5dad22f8d
23 changed files with 57 additions and 78 deletions
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@ -23,7 +23,6 @@ extern qboolean Pickup_Adrenaline(edict_t *ent, edict_t *other);
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extern qboolean Pickup_Armor(edict_t *ent, edict_t *other);
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extern qboolean Pickup_PowerArmor(edict_t *ent, edict_t *other);
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extern edict_t *Sphere_Spawn(edict_t *owner, int spawnflags);
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extern void ED_CallSpawn(edict_t *ent);
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void fire_doppleganger(edict_t *ent, vec3_t start, vec3_t aimdir);
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void
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@ -44,7 +44,6 @@ extern void check_dodge(edict_t *self, vec3_t start, vec3_t dir, int speed);
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extern void hurt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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extern void droptofloor(edict_t *ent);
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extern void Grenade_Explode(edict_t *ent);
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extern void drawbbox(edict_t *ent);
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void
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flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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@ -339,10 +339,10 @@ ED_CallSpawn(edict_t *ent)
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}
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char *
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ED_NewString(const char *string)
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ED_NewString(const char *string, qboolean raw)
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{
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char *newb, *new_p;
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int i, l;
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char *newb;
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int l;
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if (!string)
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{
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@ -353,27 +353,38 @@ ED_NewString(const char *string)
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newb = gi.TagMalloc(l, TAG_LEVEL);
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new_p = newb;
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for (i = 0; i < l; i++)
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if (!raw)
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{
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if ((string[i] == '\\') && (i < l - 1))
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{
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i++;
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char *new_p;
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int i;
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if (string[i] == 'n')
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new_p = newb;
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for (i = 0; i < l; i++)
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{
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if ((string[i] == '\\') && (i < l - 1))
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{
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*new_p++ = '\n';
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i++;
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if (string[i] == 'n')
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{
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*new_p++ = '\n';
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}
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else
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{
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*new_p++ = '\\';
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}
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}
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else
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{
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*new_p++ = '\\';
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*new_p++ = string[i];
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}
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}
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else
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{
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*new_p++ = string[i];
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}
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}
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else
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{
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/* just copy without convert */
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memcpy(newb, string, l);
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}
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return newb;
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@ -460,8 +471,11 @@ ED_ParseField(const char *key, const char *value, edict_t *ent)
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switch (f->type)
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{
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case F_LRAWSTRING:
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*(char **)(b + f->ofs) = ED_NewString(value, true);
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break;
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case F_LSTRING:
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*(char **)(b + f->ofs) = ED_NewString(value);
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*(char **)(b + f->ofs) = ED_NewString(value, false);
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break;
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case F_VECTOR:
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sscanf(value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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@ -1343,7 +1357,7 @@ CreateMonster(vec3_t origin, vec3_t angles, char *classname)
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VectorCopy(origin, newEnt->s.origin);
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VectorCopy(angles, newEnt->s.angles);
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newEnt->classname = ED_NewString(classname);
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newEnt->classname = ED_NewString(classname, true);
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newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
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VectorSet(newEnt->gravityVector, 0, 0, -1);
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@ -1367,7 +1381,7 @@ DetermineBBox(char *classname, vec3_t mins, vec3_t maxs)
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VectorCopy(vec3_origin, newEnt->s.origin);
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VectorCopy(vec3_origin, newEnt->s.angles);
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newEnt->classname = ED_NewString(classname);
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newEnt->classname = ED_NewString(classname, true);
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newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
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ED_CallSpawn(newEnt);
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@ -18,7 +18,6 @@
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#define VENGEANCE_LIFESPAN 30
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#define MINIMUM_FLY_TIME 15
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extern char *ED_NewString(const char *string);
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void LookAtKiller(edict_t *self, edict_t *inflictor, edict_t *attacker);
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void defender_think(edict_t *self);
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@ -39,8 +39,6 @@
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#define LASER_FAT 0x0040
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#define LASER_STOPWINDOW 0x0080
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void ED_CallSpawn(edict_t *ent);
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/*
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* QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
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*
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@ -719,6 +719,7 @@ typedef enum
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F_MMOVE,
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F_IGNORE,
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F_RGBA,
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F_LRAWSTRING, /* raw string on disk, pointer in memory, TAG_LEVEL */
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} fieldtype_t;
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typedef struct
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@ -800,10 +801,6 @@ float vectoyaw2(vec3_t vec);
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void vectoangles2(vec3_t vec, vec3_t angles);
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edict_t *findradius2(edict_t *from, vec3_t org, float rad);
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/* g_spawn.c */
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void ED_CallSpawn(edict_t *ent);
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void DynamicSpawnInit(void);
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/* g_combat.c */
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qboolean OnSameTeam(edict_t *ent1, edict_t *ent2);
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qboolean CanDamage(edict_t *targ, edict_t *inflictor);
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@ -1085,6 +1082,9 @@ void Tag_PlayerDeath(edict_t *targ, edict_t *inflictor, edict_t *attacker);
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void fire_doppleganger(edict_t *ent, vec3_t start, vec3_t aimdir);
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/* g_spawn.c */
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void ED_CallSpawn(edict_t *ent);
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char *ED_NewString(const char *string, qboolean raw);
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void DynamicSpawnInit(void);
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edict_t *CreateFlyMonster(vec3_t origin, vec3_t angles, vec3_t mins,
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vec3_t maxs, char *classname);
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edict_t *CreateGroundMonster(vec3_t origin, vec3_t angles, vec3_t mins,
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@ -30,7 +30,6 @@
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#define BOSS2_ROCKET_SPEED 750
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qboolean infront(edict_t *self, edict_t *other);
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void BossExplode(edict_t *self);
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void boss2_run(edict_t *self);
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void boss2_stand(edict_t *self);
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@ -29,7 +29,6 @@
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#include "boss31.h"
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extern void SP_monster_makron(edict_t *self);
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qboolean visible(edict_t *self, edict_t *other);
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void BossExplode(edict_t *self);
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void MakronToss(edict_t *self);
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void MakronPrecache(void);
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@ -28,8 +28,6 @@
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#include "../../header/local.h"
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#include "boss32.h"
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qboolean visible(edict_t *self, edict_t *other);
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void MakronRailgun(edict_t *self);
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void MakronSaveloc(edict_t *self);
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void MakronHyperblaster(edict_t *self);
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@ -36,7 +36,6 @@ static int sound_search1;
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static int sound_search2;
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static int tread_sound;
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qboolean visible(edict_t *self, edict_t *other);
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void BossExplode2(edict_t *self);
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void boss5_dead(edict_t *self);
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void boss5Rocket(edict_t *self);
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@ -41,12 +41,6 @@ void carrier_prep_spawn(edict_t *self);
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void CarrierMachineGunHold(edict_t *self);
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void CarrierRocket(edict_t *self);
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qboolean infront(edict_t *self, edict_t *other);
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qboolean inback(edict_t *self, edict_t *other);
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qboolean below(edict_t *self, edict_t *other);
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void drawbbox(edict_t *self);
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void ED_CallSpawn(edict_t *ent);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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@ -30,8 +30,6 @@
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#define LEAD_TARGET 1
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qboolean visible(edict_t *self, edict_t *other);
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void chick_stand(edict_t *self);
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void chick_run(edict_t *self);
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void chick_reslash(edict_t *self);
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@ -19,9 +19,6 @@
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#define FIXBOT_GOAL_TIMEOUT 15
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#define FIXBOT_WELD_GOAL_TIMEOUT 15
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qboolean visible(edict_t *self, edict_t *other);
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qboolean infront(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_die;
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static int sound_weld1;
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@ -56,7 +53,6 @@ extern mmove_t fixbot_move_landing;
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extern mmove_t fixbot_move_turn;
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extern void roam_goal(edict_t *self);
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void ED_CallSpawn(edict_t *ent);
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float
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crand(void)
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@ -28,8 +28,6 @@
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#include "../../header/local.h"
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#include "flyer.h"
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qboolean visible(edict_t *self, edict_t *other);
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static int nextmove; /* Used for start/stop frames */
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static int sound_sight;
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@ -39,7 +39,6 @@ static int sound_sight;
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static int sound_step;
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static int sound_step2;
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qboolean visible(edict_t *self, edict_t *other);
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void GunnerGrenade(edict_t *self);
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void GunnerFire(edict_t *self);
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void gunner_fire_chain(edict_t *self);
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@ -28,7 +28,6 @@
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#include "../../header/local.h"
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#include "hover.h"
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qboolean visible(edict_t *self, edict_t *other);
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void hover_run(edict_t *self);
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void hover_stand(edict_t *self);
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void hover_dead(edict_t *self);
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@ -32,15 +32,10 @@
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#define MEDIC_MAX_HEAL_DISTANCE 400
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#define MEDIC_TRY_TIME 10.0
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qboolean visible(edict_t *self, edict_t *other);
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void M_SetEffects(edict_t *ent);
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qboolean FindTarget(edict_t *self);
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void HuntTarget(edict_t *self);
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void FoundTarget(edict_t *self);
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char *ED_NewString(const char *string);
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void spawngrow_think(edict_t *self);
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void SpawnGrow_Spawn(vec3_t startpos, int size);
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void ED_CallSpawn(edict_t *ent);
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void M_FliesOff(edict_t *self);
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void M_FliesOn(edict_t *self);
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@ -1921,7 +1916,7 @@ MedicCommanderCache(void)
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VectorCopy(vec3_origin, newEnt->s.origin);
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VectorCopy(vec3_origin, newEnt->s.angles);
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newEnt->classname = ED_NewString(reinforcements[i]);
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newEnt->classname = ED_NewString(reinforcements[i], true);
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newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
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@ -58,7 +58,6 @@ void stalker_false_death_start(edict_t *self);
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#define FAUX_GRAVITY 800.0
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extern qboolean SV_PointCloseEnough(edict_t *ent, vec3_t goal, float dist);
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extern void drawbbox(edict_t *self);
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static qboolean
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stalker_ok_to_transition(edict_t *self)
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@ -29,8 +29,6 @@
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#include "../../header/local.h"
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#include "supertank.h"
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qboolean visible(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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@ -37,7 +37,6 @@
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#define VARIANCE 15.0
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void BossExplode(edict_t *self);
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qboolean infront(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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@ -95,8 +94,6 @@ void widow_start_run_12(edict_t *self);
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void WidowCalcSlots(edict_t *self);
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void drawbbox(edict_t *self);
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void
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widow_search(edict_t *self)
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{
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@ -49,7 +49,6 @@ static float sweep_angles[] = {
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extern vec3_t stalker_mins, stalker_maxs;
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qboolean infront(edict_t *self, edict_t *other);
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void WidowCalcSlots(edict_t *self);
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void WidowPowerups(edict_t *self);
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@ -421,6 +421,7 @@ WriteField1(FILE *f, field_t *field, byte *base)
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break;
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case F_LSTRING:
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case F_LRAWSTRING:
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case F_GSTRING:
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if (*(char **)p)
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@ -538,6 +539,7 @@ WriteField2(FILE *f, field_t *field, byte *base)
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switch (field->type)
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{
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case F_LSTRING:
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case F_LRAWSTRING:
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if (*(char **)p)
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{
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@ -619,6 +621,7 @@ ReadField(FILE *f, field_t *field, byte *base)
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break;
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case F_LSTRING:
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case F_LRAWSTRING:
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len = *(int *)p;
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if (!len)
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@ -26,18 +26,18 @@
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* =======================================================================
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*/
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"classname", FOFS(classname), F_LRAWSTRING},
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{"model", FOFS(model), F_LRAWSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"target", FOFS(target), F_LRAWSTRING},
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{"targetname", FOFS(targetname), F_LRAWSTRING},
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{"pathtarget", FOFS(pathtarget), F_LRAWSTRING},
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{"deathtarget", FOFS(deathtarget), F_LRAWSTRING},
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{"killtarget", FOFS(killtarget), F_LRAWSTRING},
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{"combattarget", FOFS(combattarget), F_LRAWSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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@ -54,7 +54,7 @@
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"map", FOFS(map), F_LRAWSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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@ -62,7 +62,7 @@
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{"radius", STOFS(radius), F_FLOAT, FFL_SPAWNTEMP},
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{"fade_start_dist", STOFS(fade_start_dist), F_FLOAT, FFL_SPAWNTEMP},
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{"fade_end_dist", STOFS(fade_end_dist), F_FLOAT, FFL_SPAWNTEMP},
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{"image", STOFS(image), F_LSTRING, FFL_SPAWNTEMP},
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{"image", STOFS(image), F_LRAWSTRING, FFL_SPAWNTEMP},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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@ -98,12 +98,12 @@
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LRAWSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LRAWSTRING, FFL_SPAWNTEMP},
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
|
||||
{"gravity", STOFS(gravity), F_LRAWSTRING, FFL_SPAWNTEMP},
|
||||
{"sky", STOFS(sky), F_LRAWSTRING, FFL_SPAWNTEMP},
|
||||
{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
|
||||
{"skyautorotate", STOFS(skyautorotate), F_INT, FFL_SPAWNTEMP},
|
||||
{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
|
||||
|
@ -111,8 +111,8 @@
|
|||
{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
|
||||
{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
|
||||
{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
|
||||
{"music", STOFS(music), F_LSTRING, FFL_SPAWNTEMP},
|
||||
{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
|
||||
{"music", STOFS(music), F_LRAWSTRING, FFL_SPAWNTEMP},
|
||||
{"nextmap", STOFS(nextmap), F_LRAWSTRING, FFL_SPAWNTEMP},
|
||||
{"bad_area", FOFS(bad_area), F_EDICT},
|
||||
{"hint_chain", FOFS(hint_chain), F_EDICT},
|
||||
{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
|
||||
|
|
Loading…
Reference in a new issue