diff --git a/doc/040_cvarlist.md b/doc/040_cvarlist.md index c31c9c81..045d2cbb 100644 --- a/doc/040_cvarlist.md +++ b/doc/040_cvarlist.md @@ -114,8 +114,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` `cl_http_bw_limit_tmout` variable. Set `0` by default. * **cl_http_bw_limit_tmout**: Seconds before the download is aborted -when the speed transfer is below the var set by `cl_http_bw_limit_rate`. -Set `0` by default. + when the speed transfer is below the var set by + `cl_http_bw_limit_rate`. Set `0` by default. * **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage hits and the like) are ignored. Cheat-protected. Defaults to `1`. @@ -138,8 +138,13 @@ Set `0` by default. loading. If set to `0` pause mode is never entered, this is the Vanilla Quake II behaviour. -* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause - when the screen becomes visible. +* **cl_model_preview_start**: start frame value in multiplayer model + preview. `-1` - don't show animation. Defaults to `84` for show + salute animation. + +* **cl_model_preview_end**: end frame value in multiplayer model + preview. `-1` - don't show animation. Defaults to `94` for show + salute animation. * **cl_r1q2_lightstyle**: Since the first release Yamagi Quake II used the R1Q2 colors for the dynamic lights of rockets. Set to `0` to get @@ -153,11 +158,8 @@ Set `0` by default. the top right corner of the screen. Set to `2` to show only the horizontal speed under the crosshair. -* **cl_model_preview_start**: start frame value in multiplayer model preview. - `-1` - don't show animation. Defaults to `84` for show salute animation. - -* **cl_model_preview_end**: end frame value in multiplayer model preview. - `-1` - don't show animation. Defaults to `94` for show salute animation. +* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause + when the screen becomes visible. * **in_grab**: Defines how the mouse is grabbed by Yamagi Quake IIs window. If set to `0` the mouse is never grabbed and if set to `1`