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https://github.com/yquake2/yquake2remaster.git
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Merge pull request #24 from hbokh/feature/apple-silicon-build
Update Makefile to build ref_vk.dylib on Apple Silicon
This commit is contained in:
commit
d4eefa247c
2 changed files with 69 additions and 63 deletions
3
Makefile
3
Makefile
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@ -303,7 +303,8 @@ INCLUDE ?= -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),Windows)
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INCLUDE ?= -I/usr/include
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else ifeq ($(YQ2_OSTYPE),Darwin)
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INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include
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MOLTENVK_PATH ?= $(shell brew --prefix molten-vk)
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INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include -I$(MOLTENVK_PATH)/libexec/include
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endif
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# ----------
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129
README.md
129
README.md
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@ -6,27 +6,29 @@ has a lot non trivial changes, adding support isn't easy and takes time.
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Feel free to try this code but you mileage may vary.
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Have a look at the yquake2 repository for the "normal" Yamagi Quake II:
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https://github.com/yquake2/yquake2
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<https://github.com/yquake2/yquake2>
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Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
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Saves format is unstabled and could change between alpha releases.
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State:
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* GL1/GLES3/GL3/GL4/VK:
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* base1: no known issues,
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* base2: no known issues,
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* q64/outpost: broken level change,
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* mguhub: sometimes broken logic for surface fall in next maps.
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* SOFT:
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* base1: broken wall light and wall glitch,
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* base2: broken wall light and wall glitch,
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* q64/outpost: broken level change, scale textures unsupported,
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* mguhub: broken wall light, sometimes broken logic for surface fall
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* GL1/GLES3/GL3/GL4/VK:
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* base1: no known issues,
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* base2: no known issues,
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* q64/outpost: broken level change,
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* mguhub: sometimes broken logic for surface fall in next maps.
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* SOFT:
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* base1: broken wall light and wall glitch,
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* base2: broken wall light and wall glitch,
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* q64/outpost: broken level change, scale textures unsupported,
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* mguhub: broken wall light, sometimes broken logic for surface fall
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in next maps.
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Monsters:
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian.
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian.
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Models support:
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@ -73,67 +75,70 @@ Maps support:
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| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
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Note:
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* Non Quake 2 maps are limmited mostly view only, and could have issues
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* Non Quake 2 maps are limmited mostly view only, and could have issues
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with tranparency or some animations flags and properties.
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* If you like support some other maps type, create pull request for Mod_Load2QBSP
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* If you like support some other maps type, create pull request for Mod_Load2QBSP
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function and provide a link to demo maps.
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Games:
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* Quake 2:
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* SDK: https://github.com/id-Software/quake2-rerelease-dll
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* Tech info: https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii
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* Anachronox:
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* SDK: https://github.com/hogsy/chronon
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* Tech info: https://anachrodox.talonbrave.info/
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* Kingpin:
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* SDK: https://github.com/QuakeTools/Kingpin-SDK-v1.21
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* Tech info: https://www.kingpin.info/
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* Daikatana:
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* Info: http://daikatananews.net/
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* Heretic 2:
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* SDK: https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe
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* Tech info: http://h2vault.infinityfreeapp.com/index.html
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* SiN:
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* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
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* Tools: https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff
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* SDK: https://github.com/NightDive-Studio/sin-ex-game
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* Quake 2:
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* SDK: <https://github.com/id-Software/quake2-rerelease-dll>
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* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
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* Anachronox:
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* SDK: <https://github.com/hogsy/chronon>
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* Tech info: <https://anachrodox.talonbrave.info/>
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* Kingpin:
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* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
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* Tech info: <https://www.kingpin.info/>
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* Daikatana:
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* Info: <http://daikatananews.net/>
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* Heretic 2:
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* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
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* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
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* SiN:
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* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
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* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
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* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
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Goals:
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* [x] BSPX DECOUPLEDLM light map support (base1),
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* [x] QBSP map format support (mguhub),
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* [x] Use ffmpeg for load any video,
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* [x] RoQ and Theora cinematic videos support.
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* [x] Cinematic videos support in smk, mpeg, ogv format,
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* [x] Daikatana/Heretic 2 map partial format support,
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* [x] md5 improve load speed,
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* [x] support Anachronox .dat format,
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* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
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* [x] Support flow/scale flags for Q64 maps,
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* [x] Add debug progress loading code for maps,
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* [ ] Broken maps groups from base2 to next,
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* [ ] Single player support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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* [ ] Check load soft colormap as 24bit color,
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* [ ] Fix transparent textures in Daikatana/SiN maps,
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* [ ] Use separete texture hi-color buffer for ui in soft render,
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* [ ] Cleanup function declarations in game save code,
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* [ ] Fix broken base3 with sorted fields names,
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* [x] Use 3 bytes vertex normal,
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* [ ] Support scalled textures for models and walls in soft render and fix
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* [x] BSPX DECOUPLEDLM light map support (base1),
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* [x] QBSP map format support (mguhub),
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* [x] Use ffmpeg for load any video,
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* [x] RoQ and Theora cinematic videos support.
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* [x] Cinematic videos support in smk, mpeg, ogv format,
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* [x] Daikatana/Heretic 2 map partial format support,
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* [x] md5 improve load speed,
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* [x] support Anachronox .dat format,
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* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
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* [x] Support flow/scale flags for Q64 maps,
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* [x] Add debug progress loading code for maps,
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* [ ] Broken maps groups from base2 to next,
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* [ ] Single player support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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* [ ] Check load soft colormap as 24bit color,
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* [ ] Fix transparent textures in Daikatana/SiN maps,
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* [ ] Use separete texture hi-color buffer for ui in soft render,
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* [ ] Cleanup function declarations in game save code,
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* [ ] Fix broken base3 with sorted fields names,
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* [x] Use 3 bytes vertex normal,
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* [ ] Support scalled textures for models and walls in soft render and fix
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lighting with remastered maps,
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* [ ] Modified ReRelease game code support with removed KEX only related code.
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* [ ] Modified ReRelease game code support with removed KEX only related code.
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Not a goal:
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* [ ] Multiplayer protocol support with KEX engine,
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* [ ] Support KEX engine features (inventary, compass and so on),
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* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
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* [ ] Multiplayer protocol support with KEX engine,
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* [ ] Support KEX engine features (inventary, compass and so on),
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* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
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Code tested with such [maps](doc/100_tested_maps.md).
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# Yamagi Quake II
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Yamagi Quake II is an enhanced client for id Software's Quake
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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are unchanged, but many bugs in the last official release were fixed and some
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@ -155,6 +160,6 @@ version can be found here: [doc/010_index.md](doc/010_index.md)
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## Releases
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The official releases (including Windows binaries) can be found at our
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homepage: https://www.yamagi.org/quake2
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homepage: <https://www.yamagi.org/quake2>
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**Unsupported** preview builds for Windows can be found at
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https://deponie.yamagi.org/quake2/misc/
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<https://deponie.yamagi.org/quake2/misc/>
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