Merge pull request #24 from hbokh/feature/apple-silicon-build

Update Makefile to build ref_vk.dylib on Apple Silicon
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Denis Pauk 2024-06-21 20:45:01 +03:00 committed by GitHub
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2 changed files with 69 additions and 63 deletions

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@ -303,7 +303,8 @@ INCLUDE ?= -I/usr/local/include
else ifeq ($(YQ2_OSTYPE),Windows)
INCLUDE ?= -I/usr/include
else ifeq ($(YQ2_OSTYPE),Darwin)
INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include
MOLTENVK_PATH ?= $(shell brew --prefix molten-vk)
INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include -I$(MOLTENVK_PATH)/libexec/include
endif
# ----------

129
README.md
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@ -6,27 +6,29 @@ has a lot non trivial changes, adding support isn't easy and takes time.
Feel free to try this code but you mileage may vary.
Have a look at the yquake2 repository for the "normal" Yamagi Quake II:
https://github.com/yquake2/yquake2
<https://github.com/yquake2/yquake2>
Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
Saves format is unstabled and could change between alpha releases.
State:
* GL1/GLES3/GL3/GL4/VK:
* base1: no known issues,
* base2: no known issues,
* q64/outpost: broken level change,
* mguhub: sometimes broken logic for surface fall in next maps.
* SOFT:
* base1: broken wall light and wall glitch,
* base2: broken wall light and wall glitch,
* q64/outpost: broken level change, scale textures unsupported,
* mguhub: broken wall light, sometimes broken logic for surface fall
* GL1/GLES3/GL3/GL4/VK:
* base1: no known issues,
* base2: no known issues,
* q64/outpost: broken level change,
* mguhub: sometimes broken logic for surface fall in next maps.
* SOFT:
* base1: broken wall light and wall glitch,
* base2: broken wall light and wall glitch,
* q64/outpost: broken level change, scale textures unsupported,
* mguhub: broken wall light, sometimes broken logic for surface fall
in next maps.
Monsters:
* incorrect dead animation for Arachnid,
* broken fire effect for Guardian.
* incorrect dead animation for Arachnid,
* broken fire effect for Guardian.
Models support:
@ -73,67 +75,70 @@ Maps support:
| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
Note:
* Non Quake 2 maps are limmited mostly view only, and could have issues
* Non Quake 2 maps are limmited mostly view only, and could have issues
with tranparency or some animations flags and properties.
* If you like support some other maps type, create pull request for Mod_Load2QBSP
* If you like support some other maps type, create pull request for Mod_Load2QBSP
function and provide a link to demo maps.
Games:
* Quake 2:
* SDK: https://github.com/id-Software/quake2-rerelease-dll
* Tech info: https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii
* Anachronox:
* SDK: https://github.com/hogsy/chronon
* Tech info: https://anachrodox.talonbrave.info/
* Kingpin:
* SDK: https://github.com/QuakeTools/Kingpin-SDK-v1.21
* Tech info: https://www.kingpin.info/
* Daikatana:
* Info: http://daikatananews.net/
* Heretic 2:
* SDK: https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe
* Tech info: http://h2vault.infinityfreeapp.com/index.html
* SiN:
* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
* Tools: https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff
* SDK: https://github.com/NightDive-Studio/sin-ex-game
* Quake 2:
* SDK: <https://github.com/id-Software/quake2-rerelease-dll>
* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
* Anachronox:
* SDK: <https://github.com/hogsy/chronon>
* Tech info: <https://anachrodox.talonbrave.info/>
* Kingpin:
* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
* Tech info: <https://www.kingpin.info/>
* Daikatana:
* Info: <http://daikatananews.net/>
* Heretic 2:
* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
* SiN:
* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
Goals:
* [x] BSPX DECOUPLEDLM light map support (base1),
* [x] QBSP map format support (mguhub),
* [x] Use ffmpeg for load any video,
* [x] RoQ and Theora cinematic videos support.
* [x] Cinematic videos support in smk, mpeg, ogv format,
* [x] Daikatana/Heretic 2 map partial format support,
* [x] md5 improve load speed,
* [x] support Anachronox .dat format,
* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
* [x] Support flow/scale flags for Q64 maps,
* [x] Add debug progress loading code for maps,
* [ ] Broken maps groups from base2 to next,
* [ ] Single player support,
* [ ] Support effects and additional flags for ReRelease when possible.
* [ ] Use shared model cache in client code insted reimplemnet in each render,
* [ ] Check load soft colormap as 24bit color,
* [ ] Fix transparent textures in Daikatana/SiN maps,
* [ ] Use separete texture hi-color buffer for ui in soft render,
* [ ] Cleanup function declarations in game save code,
* [ ] Fix broken base3 with sorted fields names,
* [x] Use 3 bytes vertex normal,
* [ ] Support scalled textures for models and walls in soft render and fix
* [x] BSPX DECOUPLEDLM light map support (base1),
* [x] QBSP map format support (mguhub),
* [x] Use ffmpeg for load any video,
* [x] RoQ and Theora cinematic videos support.
* [x] Cinematic videos support in smk, mpeg, ogv format,
* [x] Daikatana/Heretic 2 map partial format support,
* [x] md5 improve load speed,
* [x] support Anachronox .dat format,
* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
* [x] Support flow/scale flags for Q64 maps,
* [x] Add debug progress loading code for maps,
* [ ] Broken maps groups from base2 to next,
* [ ] Single player support,
* [ ] Support effects and additional flags for ReRelease when possible.
* [ ] Use shared model cache in client code insted reimplemnet in each render,
* [ ] Check load soft colormap as 24bit color,
* [ ] Fix transparent textures in Daikatana/SiN maps,
* [ ] Use separete texture hi-color buffer for ui in soft render,
* [ ] Cleanup function declarations in game save code,
* [ ] Fix broken base3 with sorted fields names,
* [x] Use 3 bytes vertex normal,
* [ ] Support scalled textures for models and walls in soft render and fix
lighting with remastered maps,
* [ ] Modified ReRelease game code support with removed KEX only related code.
* [ ] Modified ReRelease game code support with removed KEX only related code.
Not a goal:
* [ ] Multiplayer protocol support with KEX engine,
* [ ] Support KEX engine features (inventary, compass and so on),
* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
* [ ] Multiplayer protocol support with KEX engine,
* [ ] Support KEX engine features (inventary, compass and so on),
* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
Code tested with such [maps](doc/100_tested_maps.md).
# Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake
II with focus on offline and coop gameplay. Both the gameplay and the graphics
are unchanged, but many bugs in the last official release were fixed and some
@ -155,6 +160,6 @@ version can be found here: [doc/010_index.md](doc/010_index.md)
## Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
homepage: <https://www.yamagi.org/quake2>
**Unsupported** preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/
<https://deponie.yamagi.org/quake2/misc/>