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https://github.com/yquake2/yquake2remaster.git
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Menu inputs standardised
Streamlined menu inputs by making most "*_MenuKey(key)" functions to use Key_GetMenuKey(). "Backspace" is not a special case anymore, so any menus that have a "delete" option can already handle any input expected, like the backspace or delete keys, or the "Y" button of the controller, to run it. Also, fixed a bug where changing the key for "team chat" also changes the one for "chat" in the "multiplayer" -> "customize controls" menu.
This commit is contained in:
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2bb1b33d7e
commit
d4100f7113
1 changed files with 10 additions and 17 deletions
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@ -265,6 +265,12 @@ Key_GetMenuKey(int key)
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case K_JOY_BACK:
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case K_JOY_BACK:
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case K_BTN_B:
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case K_BTN_B:
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return K_ESCAPE;
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return K_ESCAPE;
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case K_BACKSPACE:
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case K_DEL:
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case K_KP_DEL:
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case K_BTN_Y:
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return K_BACKSPACE;
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}
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}
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return key;
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return key;
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@ -800,9 +806,6 @@ static void
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M_UnbindCommand(char *command)
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M_UnbindCommand(char *command)
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{
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{
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int j;
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int j;
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int l;
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l = strlen(command);
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for (j = 0; j < K_LAST; j++)
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for (j = 0; j < K_LAST; j++)
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{
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{
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@ -814,7 +817,7 @@ M_UnbindCommand(char *command)
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continue;
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continue;
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}
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}
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if (!strncmp(b, command, l))
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if (!strcmp(b, command))
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{
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{
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Key_SetBinding(j, "");
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Key_SetBinding(j, "");
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}
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}
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@ -826,10 +829,8 @@ M_FindKeysForCommand(char *command, int *twokeys)
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{
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{
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int count;
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int count;
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int j;
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int j;
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int l;
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twokeys[0] = twokeys[1] = -1;
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twokeys[0] = twokeys[1] = -1;
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l = strlen(command);
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count = 0;
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count = 0;
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for (j = 0; j < K_LAST; j++)
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for (j = 0; j < K_LAST; j++)
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@ -842,7 +843,7 @@ M_FindKeysForCommand(char *command, int *twokeys)
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continue;
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continue;
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}
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}
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if (!strncmp(b, command, l))
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if (!strcmp(b, command))
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{
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{
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twokeys[count] = j;
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twokeys[count] = j;
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count++;
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count++;
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@ -980,15 +981,13 @@ Keys_MenuKey(int key)
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return menu_out_sound;
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return menu_out_sound;
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}
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}
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key = Key_GetMenuKey(key);
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switch (key)
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switch (key)
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{
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{
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case K_KP_ENTER:
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case K_ENTER:
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case K_ENTER:
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KeyBindingFunc(item);
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KeyBindingFunc(item);
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return menu_in_sound;
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return menu_in_sound;
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case K_BACKSPACE: /* delete bindings */
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case K_BACKSPACE: /* delete bindings */
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case K_DEL: /* delete bindings */
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case K_KP_DEL:
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M_UnbindCommand(bindnames[item->generic.localdata[0]][0]);
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M_UnbindCommand(bindnames[item->generic.localdata[0]][0]);
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return menu_out_sound;
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return menu_out_sound;
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default:
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default:
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@ -1131,15 +1130,13 @@ MultiplayerKeys_MenuKey(int key)
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return menu_out_sound;
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return menu_out_sound;
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}
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}
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key = Key_GetMenuKey(key);
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switch (key)
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switch (key)
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{
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{
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case K_KP_ENTER:
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case K_ENTER:
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case K_ENTER:
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MultiplayerKeyBindingFunc(item);
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MultiplayerKeyBindingFunc(item);
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return menu_in_sound;
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return menu_in_sound;
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case K_BACKSPACE: /* delete bindings */
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case K_BACKSPACE: /* delete bindings */
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case K_DEL: /* delete bindings */
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case K_KP_DEL:
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M_UnbindCommand(multiplayer_key_bindnames[item->generic.localdata[0]][0]);
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M_UnbindCommand(multiplayer_key_bindnames[item->generic.localdata[0]][0]);
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return menu_out_sound;
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return menu_out_sound;
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default:
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default:
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@ -2862,8 +2859,6 @@ LoadGame_MenuKey(int key)
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return menu_move_sound;
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return menu_move_sound;
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case K_BACKSPACE:
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case K_BACKSPACE:
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case K_DEL:
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case K_KP_DEL:
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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{
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{
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if (item->type == MTYPE_ACTION)
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if (item->type == MTYPE_ACTION)
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@ -3034,8 +3029,6 @@ SaveGame_MenuKey(int key)
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return menu_move_sound;
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return menu_move_sound;
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case K_BACKSPACE:
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case K_BACKSPACE:
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case K_DEL:
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case K_KP_DEL:
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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{
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{
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if (item->type == MTYPE_ACTION)
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if (item->type == MTYPE_ACTION)
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