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https://github.com/yquake2/yquake2remaster.git
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models: add models normal fix
If model has only zero notmal, update model with normal recalculate.
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parent
ec8b792a4b
commit
d3bf7368c4
2 changed files with 20 additions and 3 deletions
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@ -83,7 +83,7 @@ R_ConvertNormalMDL(byte in_normal, signed char *normal)
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const float *norm;
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int n;
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norm = r_avertexnormals[in_normal];
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norm = r_avertexnormals[in_normal % NUMVERTEXNORMALS];
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for (n = 0; n < 3; n ++)
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{
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@ -129,9 +129,10 @@ Mod_LoadFrames
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Load the Quake2 md2 default format frames
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=================
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*/
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static void
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static qboolean
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Mod_LoadFrames_MD2(dmdx_t *pheader, byte *src, size_t inframesize, vec3_t translate)
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{
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qboolean normalfix = true;
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int i;
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for (i=0 ; i < pheader->num_frames ; i++)
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@ -156,10 +157,19 @@ Mod_LoadFrames_MD2(dmdx_t *pheader, byte *src, size_t inframesize, vec3_t transl
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for (j=0; j < pheader->num_xyz; j ++)
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{
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Mod_LoadFrames_VertMD2(poutframe->verts + j, pinframe->verts[j].v);
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if (pinframe->verts[j].lightnormalindex)
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{
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/* normal is set? */
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normalfix = false;
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}
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R_ConvertNormalMDL(pinframe->verts[j].lightnormalindex,
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poutframe->verts[j].normal);
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}
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}
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return normalfix;
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}
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/*
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@ -1847,6 +1857,7 @@ Mod_LoadModel_MD2(const char *mod_name, const void *buffer, int modfilelen,
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const dtriangle_t *pintri;
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dmdxmesh_t *mesh_nodes;
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const dstvert_t *pinst;
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qboolean normalfix;
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const int *pincmd;
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dmdl_t pinmodel;
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dmdx_t *pheader;
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@ -1988,7 +1999,7 @@ Mod_LoadModel_MD2(const char *mod_name, const void *buffer, int modfilelen,
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//
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// load the frames
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//
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Mod_LoadFrames_MD2(pheader, (byte *)buffer + pinmodel.ofs_frames,
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normalfix = Mod_LoadFrames_MD2(pheader, (byte *)buffer + pinmodel.ofs_frames,
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pinmodel.framesize, translate);
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//
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@ -2001,6 +2012,12 @@ Mod_LoadModel_MD2(const char *mod_name, const void *buffer, int modfilelen,
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memcpy((char *)pheader + pheader->ofs_skins, (char *)buffer + pinmodel.ofs_skins,
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pheader->num_skins * MAX_SKINNAME);
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if (normalfix)
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{
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/* look like normals is zero, lets fix it */
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Mod_LoadFixNormals(pheader);
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}
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Mod_LoadFixImages(mod_name, pheader, false);
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*type = mod_alias;
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