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Text simplified for sound backend menu option
"Quality vs performance" might not correspond to reality; text deleted. Documentation updated to reflect current state of both OpenAL and SDL sound systems. Authored by @Yamagi.
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@ -39,18 +39,17 @@ Yamagi Quake II ships with 4 renderers:
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## Choosing a Sound System
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Yamagi Quake II ships with 2 sound system:
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Yamagi Quake II ships with 2 sound systems:
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* The **OpenAL** sound system: This is the default and highly
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recommended. It provides full surround sound support and even HRTF for
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recommended. It provides full surround sound support and HRTF for
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headphones. But also the plain stereo playback is much better than in
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the original sound system. The setup is done mostly through OpenAL,
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have a look at the documentation of your OpenAL library.
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* The **SDL** sound system: This is the classic sound system, providing
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an experience like the original client. Set `s_openal` to `0` and
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execute an `snd_restart` to activate it. The classic sound system may
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be somewhat problematic on modern systems like Windows 10 or Linux
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with Pulseaudio.
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an experience like the original client. It's less CPU demanding than
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OpenAL. Choose it in the options menu, or set `s_openal` to `0` and
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execute an `snd_restart`, to activate it.
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## Tuning for Precise Timings
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@ -2397,7 +2397,7 @@ Options_MenuInit(void)
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static const char *sound_items[] =
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{
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"openal (quality)", "sdl (performance)", 0
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"openal", "sdl", 0
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};
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static const char *yesno_names[] =
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