menu: Rework the save/load menu a bit using M_Popup (get rid of excessive green)

This commit is contained in:
svdijk 2013-04-14 16:13:58 +02:00
parent f9cda84d6e
commit d297b97c12

View file

@ -2269,7 +2269,6 @@ LoadGame_MenuInit(void)
s_loadgame_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
if (!m_savevalid[i])
{
s_loadgame_actions[i].generic.flags |= QMF_GRAYED;
s_loadgame_actions[i].generic.callback = NULL;
}
else
@ -2350,6 +2349,16 @@ SaveGameCallback(void *self)
{
menuaction_s *a = (menuaction_s *)self;
if (a->generic.localdata[0] == 0)
{
m_popup_string = "This slot is reserved for\n"
"autosaving. Please select\n"
"another one.";
m_popup_endtime = cls.realtime + 2000;
M_Popup();
return;
}
Cbuf_AddText(va("save save%i\n", a->generic.localdata[0]));
M_ForceMenuOff();
}
@ -2360,6 +2369,7 @@ SaveGame_MenuDraw(void)
M_Banner("m_banner_save_game");
Menu_AdjustCursor(&s_savegame_menu, 1);
Menu_Draw(&s_savegame_menu);
M_Popup();
}
static void
@ -2382,15 +2392,7 @@ SaveGame_MenuInit(void)
s_savegame_actions[i].generic.y = i * 10;
s_savegame_actions[i].generic.localdata[0] = i + m_loadsave_page * MAX_SAVESLOTS;
s_savegame_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
if (s_savegame_actions[i].generic.localdata[0] == 0)
{
s_savegame_actions[i].generic.flags |= QMF_GRAYED;
s_savegame_actions[i].generic.callback = NULL;
}
else
{
s_savegame_actions[i].generic.callback = SaveGameCallback;
}
Menu_AddItem(&s_savegame_menu, &s_savegame_actions[i]);
}
@ -2403,6 +2405,12 @@ SaveGame_MenuKey(int key)
{
static menuframework_s *m = &s_savegame_menu;
if (m_popup_string)
{
m_popup_string = NULL;
return NULL;
}
switch (key)
{
case K_KP_UPARROW: