mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
maps: initial flags surface flags convert
Convert map flags before load for load maps files from games with different flags meaning.
This commit is contained in:
parent
c343f87928
commit
d1e23ae740
20 changed files with 276 additions and 37 deletions
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@ -256,6 +256,13 @@ Set `0` by default.
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* **gametype**: replace menu to different mod type without change mod name in game variable.
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* **maptype**: convert surface map flags from different game on load:
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* 0: Quake2,
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* 1: Heretic2,
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* 2: Daikatana,
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* 3: Kingpin,
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* 4: Anachronox.
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* **nextdemo**: Defines the next command to run after maps from the
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`nextserver` list. By default this is set to the empty string.
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@ -26,6 +26,7 @@
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*/
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#include "../ref_shared.h"
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#include "maps.h"
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/*
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=================
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@ -416,6 +417,38 @@ Mod_CalcSurfaceExtents(const int *surfedges, mvertex_t *vertexes, medge_t *edges
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}
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}
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static int
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Mod_LoadSurfConvertFlags(int flags, maptype_t maptype)
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{
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const int *convert;
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int sflags = 0;
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int i;
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switch (maptype)
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{
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case map_heretic2: convert = heretic2_flags; break;
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case map_daikatana: convert = daikatana_flags; break;
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case map_kingpin: convert = kingpin_flags; break;
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case map_anachronox: convert = anachronox_flags; break;
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default: convert = NULL; break;
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}
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if (!convert)
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{
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return flags;
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}
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for (i = 0; i < 32; i++)
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{
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if (flags & (1 << i))
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{
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sflags |= convert[i];
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}
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}
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return sflags;
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}
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/*
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=================
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Mod_LoadTexinfo
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@ -426,7 +459,7 @@ extra for skybox in soft render
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void
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Mod_LoadTexinfo(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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const byte *mod_base, const lump_t *l, findimage_t find_image,
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struct image_s *notexture)
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struct image_s *notexture, maptype_t maptype)
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{
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texinfo_t *in;
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mtexinfo_t *out, *step;
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@ -457,7 +490,8 @@ Mod_LoadTexinfo(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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out->vecs[1][j] = LittleFloat(in->vecs[1][j]);
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}
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out->flags = LittleLong(in->flags);
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/* Convert flags for game type */
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out->flags = Mod_LoadSurfConvertFlags(LittleLong(in->flags), maptype);
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next = LittleLong(in->nexttexinfo);
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if (next > 0)
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180
src/client/refresh/files/maps.h
Normal file
180
src/client/refresh/files/maps.h
Normal file
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@ -0,0 +1,180 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) 2005-2015 David HENRY
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* The maps file format
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*
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* =======================================================================
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*/
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/*
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* Based on https://github.com/TrenchBroom/
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*/
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static const int heretic2_flags[32] = {
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SURF_LIGHT, /* 0: Emit light from the surface, brightness is specified in the 'value' field */
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SURF_SLICK, /* 1: The surface is slippery */
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SURF_SKY, /* 2: The surface is sky, the texture will not be drawn,
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* but the background sky box is used instead */
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SURF_WARP, /* 3: The surface warps (like water textures do) */
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SURF_TRANS33, /* 4: The surface is 33% transparent */
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SURF_TRANS66, /* 5: The surface is 66% transparent */
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SURF_FLOWING, /* 6: The texture wraps in a downward 'flowing' pattern
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* (warp must also be set) */
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SURF_NODRAW, /* 7: Used for non-fixed-size brush triggers and clip brushes */
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0, /* 8: Make a primary bsp splitter */
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0, /* 9: Completely ignore, allowing non-closed brushes */
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0, /* 10: Tall wall. Purpose unknown */
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0, /* 11: Alpha_tex. Purpose unknown */
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0, /* 12: Animspeed. Purpose unknown */
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0, /* 13: Undulate. Purpose unknown */
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0, /* 14: Skyreflect. Purpose unknown */
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0, /* 15: Unused */
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0, /* 16: Unused */
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0, /* 17: Unused */
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0, /* 18: Unused */
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0, /* 19: Unused */
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0, /* 20: Unused */
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0, /* 21: Unused */
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0, /* 22: Unused */
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0, /* 23: Unused */
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0, /* 24: Metal. Sound when walked on */
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0, /* 25: Stone. Sound when walked on */
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0, /* 26: Unused */
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0, /* 27: Unused */
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0, /* 28: Unused */
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0, /* 29: Unused */
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0, /* 30: Unused */
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0, /* 31: Unused */
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};
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static const int daikatana_flags[32] = {
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SURF_LIGHT, /* 0: Emit light from the surface, brightness is
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* specified in the 'value' field" */
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SURF_LIGHT, /* 1: Fullbright */
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SURF_SKY, /* 2: The surface is sky, the texture will not be drawn,
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* but the background sky box is used instead */
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SURF_WARP, /* 3: The surface warps (like water textures do) */
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SURF_TRANS33, /* 4: The surface is 33% transparent */
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SURF_TRANS66, /* 5: The surface is 66% transparent */
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SURF_FLOWING, /* 6: The texture wraps in a downward 'flowing' pattern
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* (warp must also be set) */
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SURF_NODRAW, /* 7: Used for non-fixed-size brush triggers and clip brushes */
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0, /* 8: Hint */
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0, /* 9: Skip */
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0, /* 10: Wood */
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0, /* 11: Metal */
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0, /* 12: Stone */
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0, /* 13: Glass */
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0, /* 14: Ice */
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0, /* 15: Snow */
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0, /* 16: Mirror */
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0, /* 17: Holy Grond */
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SURF_ALPHATEST, /* 18: Alphachan */
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0, /* 19: Midtexture (Used together with Clear and Nodraw.) */
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0, /* 20: Puddle */
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0, /* 21: Water Surge */
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0, /* 22: Big Water Surge */
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0, /* 23: Bullet Light */
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0, /* 24: Fog */
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0, /* 25: Sand */
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0, /* 26: Unused */
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0, /* 27: Unused */
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0, /* 28: Unused */
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0, /* 29: Unused */
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0, /* 30: Unused */
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0, /* 31: Unused */
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};
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static const int kingpin_flags[32] = {
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SURF_LIGHT, /* 0: Emit light from the surface, brightness is specified
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* in the 'value' field */
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SURF_SLICK, /* 1: The surface is slippery */
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SURF_SKY, /* 2: The surface is sky, the texture will not be drawn,
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* but the background sky box is used instead */
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SURF_WARP, /* 3: The surface warps (like water textures do) */
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SURF_TRANS33, /* 4: The surface is 33% transparent */
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SURF_TRANS66, /* 5: The surface is 66% transparent */
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SURF_FLOWING, /* 6: The texture wraps in a downward 'flowing' pattern
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* (warp must also be set) */
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SURF_NODRAW, /* 7: Used for non-fixed-size brush triggers and clip brushes */
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0, /* 8: Make a primary bsp splitter */
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0, /* 9: Skip, Completely ignore, allowing non-closed brushes */
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0, /* 10: Specular */
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0, /* 11: Diffuse */
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SURF_ALPHATEST, /* 12: Alpha texture */
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0, /* 13: Mirror */
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0, /* 14: Wndw33 */
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0, /* 15: Wndw66 */
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0, /* 16: Unused */
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0, /* 17: Unused */
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0, /* 18: Unused */
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0, /* 19: Water sound */
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0, /* 20: Concrete sound */
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0, /* 21: Fabric sound */
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0, /* 22: Gravel sound */
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0, /* 23: Metal sound */
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0, /* 24: Metal light sound */
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0, /* 25: Tin sound */
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0, /* 26: Tile sound */
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0, /* 27: Wood sound */
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0, /* 28: Reflect fake */
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0, /* 29: Reflect light */
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0, /* 30: Unused */
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0, /* 31: Unused */
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};
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/*
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* Based on https://anachrodox.talonbrave.info/
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*/
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static const int anachronox_flags[32] = {
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SURF_LIGHT, /* 0: Light */
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SURF_SLICK, /* 1: Slick */
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SURF_SKY, /* 2: Sky Flag */
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SURF_WARP, /* 3: Warp */
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SURF_TRANS33, /* 4: Trans33 */
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SURF_TRANS66, /* 5: Trans66 */
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0, /* 6: Unused */
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SURF_NODRAW, /* 7: NoDraw */
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0, /* 8: Hint */
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0, /* 9: Skip */
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0, /* 10: Unused */
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0, /* 11: Unused */
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0, /* 12: Unused */
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0, /* 13: Unused */
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0, /* 14: Unused */
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0, /* 15: Unused */
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0, /* 16: Alpha Banner */
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SURF_ALPHATEST, /* 17: Alpha Test */
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0, /* 18: No V-turbulence */
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0, /* 19: Unused */
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0, /* 20: Unused */
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0, /* 21: Unused */
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0, /* 22: Unused */
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0, /* 23: Unused */
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0, /* 24: Unused */
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0, /* 25: Unused */
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0, /* 26: Unused */
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0, /* 27: Unused */
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0, /* 28: Half Scroll */
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0, /* 29: Quarter Scroll */
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0, /* 30: Surface Fog */
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0, /* 31: Surface Curve */
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};
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@ -102,6 +102,7 @@ cvar_t *r_customwidth;
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cvar_t *r_customheight;
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cvar_t *r_retexturing;
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cvar_t *r_maptype;
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cvar_t *r_scale8bittextures;
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cvar_t *r_nolerp_list;
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@ -1239,6 +1240,7 @@ R_Register(void)
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r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
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r_validation = ri.Cvar_Get("r_validation", "0", CVAR_ARCHIVE);
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r_scale8bittextures = ri.Cvar_Get("r_scale8bittextures", "0", CVAR_ARCHIVE);
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r_maptype = ri.Cvar_Get("maptype", "0", CVAR_ARCHIVE);
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/* don't bilerp characters and crosshairs */
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r_nolerp_list = ri.Cvar_Get("r_nolerp_list", DEFAULT_NOLERP_LIST, CVAR_ARCHIVE);
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@ -709,7 +709,7 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
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mod_base, &header->lumps[LUMP_PLANES]);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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mod_base, &header->lumps[LUMP_TEXINFO], (findimage_t)R_FindImage,
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r_notexture);
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r_notexture, r_maptype->value);
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if (header->ident == IDBSPHEADER)
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{
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Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
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@ -175,6 +175,7 @@ extern cvar_t *r_customwidth;
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extern cvar_t *r_customheight;
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extern cvar_t *r_retexturing;
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extern cvar_t *r_maptype;
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extern cvar_t *r_scale8bittextures;
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extern cvar_t *r_validation;
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@ -82,6 +82,7 @@ const hmm_mat4 gl3_identityMat4 = {{
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cvar_t *gl_msaa_samples;
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cvar_t *r_vsync;
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cvar_t *r_retexturing;
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cvar_t *r_maptype;
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cvar_t *r_scale8bittextures;
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cvar_t *vid_fullscreen;
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cvar_t *r_mode;
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@ -209,6 +210,7 @@ GL3_Register(void)
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r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
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gl_msaa_samples = ri.Cvar_Get ( "r_msaa_samples", "0", CVAR_ARCHIVE );
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r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
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r_maptype = ri.Cvar_Get("maptype", "0", CVAR_ARCHIVE);
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r_scale8bittextures = ri.Cvar_Get("r_scale8bittextures", "0", CVAR_ARCHIVE);
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gl3_debugcontext = ri.Cvar_Get("gl3_debugcontext", "0", 0);
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r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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//r_customheight = ri.Cvar_Get("r_customheight", "768", CVAR_ARCHIVE);
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//gl_msaa_samples = ri.Cvar_Get ( "r_msaa_samples", "0", CVAR_ARCHIVE );
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//r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
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gl1_stereo = ri.Cvar_Get( "gl1_stereo", "0", CVAR_ARCHIVE );
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gl1_stereo_separation = ri.Cvar_Get( "gl1_stereo_separation", "-0.4", CVAR_ARCHIVE );
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gl1_stereo_anaglyph_colors = ri.Cvar_Get( "gl1_stereo_anaglyph_colors", "rc", CVAR_ARCHIVE );
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@ -710,7 +710,7 @@ Mod_LoadBrushModel(gl3model_t *mod, const void *buffer, int modfilelen)
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mod_base, &header->lumps[LUMP_PLANES]);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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mod_base, &header->lumps[LUMP_TEXINFO], (findimage_t)GL3_FindImage,
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gl3_notexture);
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gl3_notexture, r_maptype->value);
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if (header->ident == IDBSPHEADER)
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{
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Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
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@ -507,6 +507,7 @@ extern void GL3_UpdateUBOLights(void);
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extern cvar_t *gl_msaa_samples;
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extern cvar_t *r_vsync;
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extern cvar_t *r_retexturing;
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extern cvar_t *r_maptype;
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extern cvar_t *r_scale8bittextures;
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extern cvar_t *vid_fullscreen;
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extern cvar_t *r_mode;
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@ -78,6 +78,7 @@ const hmm_mat4 gl4_identityMat4 = {{
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cvar_t *gl_msaa_samples;
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cvar_t *r_vsync;
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cvar_t *r_retexturing;
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cvar_t *r_maptype;
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cvar_t *r_scale8bittextures;
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cvar_t *vid_fullscreen;
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cvar_t *r_mode;
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@ -205,6 +206,7 @@ GL4_Register(void)
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r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
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gl_msaa_samples = ri.Cvar_Get ( "r_msaa_samples", "0", CVAR_ARCHIVE );
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r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
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r_maptype = ri.Cvar_Get("maptype", "0", CVAR_ARCHIVE);
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r_scale8bittextures = ri.Cvar_Get("r_scale8bittextures", "0", CVAR_ARCHIVE);
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gl4_debugcontext = ri.Cvar_Get("gl4_debugcontext", "0", 0);
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r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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@ -319,9 +321,6 @@ GL4_Register(void)
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//r_customheight = ri.Cvar_Get("r_customheight", "768", CVAR_ARCHIVE);
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//gl_msaa_samples = ri.Cvar_Get ( "r_msaa_samples", "0", CVAR_ARCHIVE );
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//r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
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gl1_stereo = ri.Cvar_Get( "gl1_stereo", "0", CVAR_ARCHIVE );
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gl1_stereo_separation = ri.Cvar_Get( "gl1_stereo_separation", "-0.4", CVAR_ARCHIVE );
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gl1_stereo_anaglyph_colors = ri.Cvar_Get( "gl1_stereo_anaglyph_colors", "rc", CVAR_ARCHIVE );
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@ -710,7 +710,7 @@ Mod_LoadBrushModel(gl4model_t *mod, const void *buffer, int modfilelen)
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mod_base, &header->lumps[LUMP_PLANES]);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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mod_base, &header->lumps[LUMP_TEXINFO], (findimage_t)GL4_FindImage,
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gl4_notexture);
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gl4_notexture, r_maptype->value);
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if (header->ident == IDBSPHEADER)
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{
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Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
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@ -497,6 +497,7 @@ extern void GL4_UpdateUBOLights(void);
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extern cvar_t *gl_msaa_samples;
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extern cvar_t *r_vsync;
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extern cvar_t *r_retexturing;
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extern cvar_t *r_maptype;
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extern cvar_t *r_scale8bittextures;
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extern cvar_t *vid_fullscreen;
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extern cvar_t *r_mode;
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@ -356,7 +356,7 @@ extern void Mod_CalcSurfaceExtents(const int *surfedges, mvertex_t *vertexes,
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medge_t *edges, msurface_t *s);
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||||
extern void Mod_LoadTexinfo(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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||||
const byte *mod_base, const lump_t *l, findimage_t find_image,
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||||
struct image_s *notexture);
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||||
struct image_s *notexture, maptype_t maptype);
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||||
extern void Mod_LoadSurfedges(const char *name, int **surfedges, int *numsurfedges,
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||||
const byte *mod_base, const lump_t *l);
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||||
extern mleaf_t *Mod_PointInLeaf(const vec3_t p, mnode_t *node);
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||||
|
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|
@ -398,6 +398,7 @@ extern cvar_t *sw_waterwarp;
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extern cvar_t *sw_gunzposition;
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||||
extern cvar_t *r_validation;
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||||
extern cvar_t *r_retexturing;
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||||
extern cvar_t *r_maptype;
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||||
extern cvar_t *r_scale8bittextures;
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extern cvar_t *r_palettedtexture;
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||||
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||||
|
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|
@ -148,6 +148,7 @@ cvar_t *sw_custom_particles;
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|||
static cvar_t *sw_anisotropic;
|
||||
cvar_t *sw_texture_filtering;
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||||
cvar_t *r_retexturing;
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||||
cvar_t *r_maptype;
|
||||
cvar_t *r_scale8bittextures;
|
||||
cvar_t *sw_gunzposition;
|
||||
cvar_t *r_validation;
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||||
|
@ -382,6 +383,7 @@ R_RegisterVariables (void)
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|||
sw_texture_filtering = ri.Cvar_Get("sw_texture_filtering", "0", CVAR_ARCHIVE);
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||||
sw_anisotropic = ri.Cvar_Get("r_anisotropic", "0", CVAR_ARCHIVE);
|
||||
r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
|
||||
r_maptype = ri.Cvar_Get("maptype", "0", CVAR_ARCHIVE);
|
||||
r_scale8bittextures = ri.Cvar_Get("r_scale8bittextures", "0", CVAR_ARCHIVE);
|
||||
sw_gunzposition = ri.Cvar_Get("sw_gunzposition", "8", CVAR_ARCHIVE);
|
||||
r_validation = ri.Cvar_Get("r_validation", "0", CVAR_ARCHIVE);
|
||||
|
|
|
@ -550,7 +550,7 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
|
|||
mod_base, &header->lumps[LUMP_PLANES]);
|
||||
Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
|
||||
mod_base, &header->lumps[LUMP_TEXINFO], (findimage_t)R_FindImage,
|
||||
r_notexture_mip);
|
||||
r_notexture_mip, r_maptype->value);
|
||||
if (header->ident == IDBSPHEADER)
|
||||
{
|
||||
Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
|
||||
|
|
|
@ -137,6 +137,7 @@ extern cvar_t *vk_molten_fastmath;
|
|||
extern cvar_t *vk_molten_metalbuffers;
|
||||
#endif
|
||||
extern cvar_t *r_retexturing;
|
||||
extern cvar_t *r_maptype;
|
||||
extern cvar_t *r_scale8bittextures;
|
||||
extern cvar_t *r_nolerp_list;
|
||||
extern cvar_t *r_lerp_list;
|
||||
|
|
|
@ -132,6 +132,7 @@ cvar_t *vk_mip_nearfilter;
|
|||
cvar_t *vk_sampleshading;
|
||||
cvar_t *vk_device_idx;
|
||||
cvar_t *r_retexturing;
|
||||
cvar_t *r_maptype;
|
||||
cvar_t *r_scale8bittextures;
|
||||
static cvar_t *vk_underwater;
|
||||
cvar_t *r_nolerp_list;
|
||||
|
@ -1177,6 +1178,7 @@ R_Register(void)
|
|||
vk_molten_metalbuffers = ri.Cvar_Get("vk_molten_metalbuffer", "0", CVAR_ARCHIVE);
|
||||
#endif
|
||||
r_retexturing = ri.Cvar_Get("r_retexturing", "1", CVAR_ARCHIVE);
|
||||
r_maptype = ri.Cvar_Get("maptype", "0", CVAR_ARCHIVE);
|
||||
r_scale8bittextures = ri.Cvar_Get("r_scale8bittextures", "0", CVAR_ARCHIVE);
|
||||
vk_underwater = ri.Cvar_Get("vk_underwater", "1", CVAR_ARCHIVE);
|
||||
/* don't bilerp characters and crosshairs */
|
||||
|
|
|
@ -684,7 +684,7 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
|
|||
mod_base, &header->lumps[LUMP_PLANES]);
|
||||
Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
|
||||
mod_base, &header->lumps[LUMP_TEXINFO], (findimage_t)Vk_FindImage,
|
||||
r_notexture);
|
||||
r_notexture, r_maptype->value);
|
||||
if (header->ident == IDBSPHEADER)
|
||||
{
|
||||
Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES], bspx_header);
|
||||
|
|
|
@ -39,6 +39,15 @@
|
|||
#define EXTRA_LUMP_BRUSHSIDES 6
|
||||
#define EXTRA_LUMP_LEAFS 1
|
||||
|
||||
typedef enum
|
||||
{
|
||||
map_quake2 = 0,
|
||||
map_heretic2 = 1,
|
||||
map_daikatana = 2,
|
||||
map_kingpin = 3,
|
||||
map_anachronox = 4,
|
||||
} maptype_t;
|
||||
|
||||
extern int Mod_CalcLumpHunkSize(const lump_t *l, int inSize, int outSize, int extra);
|
||||
extern void Mod_LoadVisibility(const char *name, dvis_t **vis, int *numvisibility,
|
||||
const byte *mod_base, const lump_t *l);
|
||||
|
|
Loading…
Reference in a new issue