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Set MAX_OSPATH to 4096 for !Windows + fixes for that
sounds easy, right? Except some genius decided to save CVAR_LATCH cvars in buffers of MAX_OSPATH length into savegames.. so just changing MAX_OSPATH breaks savegame compatibility. Fortunately, this assumption only matters in SV_WriteServerFile() and SV_ReadServerFile() so I worked around it by introducing a platform-specific LATCH_CVAR_SAVELENGTH (because MAX_OSPATH was 256 on Windows but 128 on other systems..)
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parent
41ea8879e7
commit
d19cace026
4 changed files with 27 additions and 10 deletions
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@ -445,9 +445,11 @@ CL_CheckOrDownloadFile(char *filename)
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char name[MAX_OSPATH];
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char *ptr;
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// FIXME: we should probably also forbid paths starting with '/' or '\\' or "C:\"
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// (or any other drive name) because in the end FS_LoadFile() will fallback to fopen()!
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if (strstr(filename, ".."))
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{
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Com_Printf("Refusing to download a path with ..\n");
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Com_Printf("Refusing to download a path with ..: %s\n", filename);
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return true;
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}
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@ -221,7 +221,7 @@ typedef struct
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/* > cls.disable_servercount, clear disable_screen */
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/* connection information */
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char servername[MAX_OSPATH]; /* name of server from original connect */
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char servername[256]; /* name of server from original connect */
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float connect_time; /* for connection retransmits */
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int quakePort; /* a 16 bit value that allows quake servers */
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@ -64,10 +64,24 @@ typedef unsigned char byte;
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#define MAX_QPATH 64 /* max length of a quake game pathname */
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/*
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* DG: For some stupid reason, SV_WriteServerFile() and SV_ReadeServerFile() used
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* MAX_OSPATH as buffer length for CVAR_LATCH CVARS and saved the whole buffer
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* into $game/save/current/server.ssv, so changing MAX_OSPATH breaks savegames...
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* Unfortunately, for some other fucking reason MAX_OSPATH was 128 for non-Windows
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* which is just horrible.. so I introduced LATCH_CVAR_SAVELENGTH with the stupid
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* values so I could bump MAX_OSPATH.
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* TODO: whenever you break savegame compatibility next, make
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* LATCH_CVAR_SAVELENGTH system-independent (or remove it and hardcode a
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* sensible value in the two functions)
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*/
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#ifdef _WIN32
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#define MAX_OSPATH 256 /* max length of a filesystem pathname (same as MAX_PATH) */
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#define LATCH_CVAR_SAVELENGTH 256
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#else
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#define MAX_OSPATH 128 /* max length of a filesystem pathname */
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#define MAX_OSPATH 4096 /* max length of a filesystem pathname */
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#define LATCH_CVAR_SAVELENGTH 128
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#endif
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/* per-level limits */
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@ -262,23 +262,23 @@ SV_WriteServerFile(qboolean autosave)
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skill, deathmatch, etc */
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for (var = cvar_vars; var; var = var->next)
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{
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char cvarname[LATCH_CVAR_SAVELENGTH] = {0};
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if (!(var->flags & CVAR_LATCH))
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{
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continue;
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}
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if ((strlen(var->name) >= sizeof(name) - 1) ||
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if ((strlen(var->name) >= sizeof(cvarname) - 1) ||
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(strlen(var->string) >= sizeof(string) - 1))
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{
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Com_Printf("Cvar too long: %s = %s\n", var->name, var->string);
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continue;
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}
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memset(name, 0, sizeof(name));
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memset(string, 0, sizeof(string));
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strcpy(name, var->name);
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strcpy(cvarname, var->name);
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strcpy(string, var->string);
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fwrite(name, 1, sizeof(name), f);
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fwrite(cvarname, 1, sizeof(cvarname), f);
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fwrite(string, 1, sizeof(string), f);
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}
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@ -319,14 +319,15 @@ SV_ReadServerFile(void)
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coop, skill, deathmatch, etc */
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while (1)
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{
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if (!FS_FRead(name, 1, sizeof(name), f))
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char cvarname[LATCH_CVAR_SAVELENGTH] = {0};
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if (!FS_FRead(cvarname, 1, sizeof(cvarname), f))
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{
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break;
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}
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FS_Read(string, sizeof(string), f);
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Com_DPrintf("Set %s = %s\n", name, string);
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Cvar_ForceSet(name, string);
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Com_DPrintf("Set %s = %s\n", cvarname, string);
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Cvar_ForceSet(cvarname, string);
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}
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FS_FCloseFile(f);
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