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client: use rgb color in effect color tables
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parent
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commit
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1 changed files with 18 additions and 8 deletions
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@ -985,6 +985,20 @@ CL_ExplosionParticles(vec3_t org)
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}
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}
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static int default_colortable[] = {
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0xff234b63, /* 0x10 */
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0xff4f5bb3, /* 0x68 */
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0xff0f1b4f, /* 0xa8 */
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0xff7b9f97, /* 0x90 */
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};
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static int nuke_colortable[] = {
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0xffc3b79f, /* 0x10 */
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0xffa79773, /* 0x68 */
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0xff8b7747, /* 0xa8 */
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0xff6f5317, /* 0x90 */
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};
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void
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CL_BigTeleportParticles(vec3_t org)
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{
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@ -994,7 +1008,6 @@ CL_BigTeleportParticles(vec3_t org)
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time = (float)cl.time;
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float angle, dist;
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static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
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for (i = 0; i < 4096; i++)
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{
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@ -1009,7 +1022,7 @@ CL_BigTeleportParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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p->color = default_colortable[randk() & 3];
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angle = M_PI * 2 * (randk() & 1023) / 1023.0f;
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dist = (float)(randk() & 31);
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@ -2652,7 +2665,6 @@ CL_Widowbeamout(cl_sustain_t *self)
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vec3_t dir;
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int i;
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cparticle_t *p;
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static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
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float ratio;
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float time;
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@ -2676,7 +2688,7 @@ CL_Widowbeamout(cl_sustain_t *self)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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p->color = default_colortable[randk() & 3];
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2692,7 +2704,6 @@ CL_Nukeblast(cl_sustain_t *self)
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vec3_t dir;
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int i;
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cparticle_t *p;
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static int colortable[4] = {110, 112, 114, 116};
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float ratio;
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float time;
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@ -2716,7 +2727,7 @@ CL_Nukeblast(cl_sustain_t *self)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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p->color = nuke_colortable[randk() & 3];
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2729,7 +2740,6 @@ CL_Nukeblast(cl_sustain_t *self)
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void
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CL_WidowSplash(vec3_t org)
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{
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static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
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int i;
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cparticle_t *p;
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vec3_t dir;
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@ -2750,7 +2760,7 @@ CL_WidowSplash(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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p->color = default_colortable[randk() & 3];
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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