client: use rgb color in effect color tables

This commit is contained in:
Denis Pauk 2024-09-08 14:36:26 +03:00
parent f040b01e00
commit d0c98f5bab

View file

@ -985,6 +985,20 @@ CL_ExplosionParticles(vec3_t org)
}
}
static int default_colortable[] = {
0xff234b63, /* 0x10 */
0xff4f5bb3, /* 0x68 */
0xff0f1b4f, /* 0xa8 */
0xff7b9f97, /* 0x90 */
};
static int nuke_colortable[] = {
0xffc3b79f, /* 0x10 */
0xffa79773, /* 0x68 */
0xff8b7747, /* 0xa8 */
0xff6f5317, /* 0x90 */
};
void
CL_BigTeleportParticles(vec3_t org)
{
@ -994,7 +1008,6 @@ CL_BigTeleportParticles(vec3_t org)
time = (float)cl.time;
float angle, dist;
static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
for (i = 0; i < 4096; i++)
{
@ -1009,7 +1022,7 @@ CL_BigTeleportParticles(vec3_t org)
active_particles = p;
p->time = time;
p->color = VID_PaletteColor(colortable[randk() & 3]);
p->color = default_colortable[randk() & 3];
angle = M_PI * 2 * (randk() & 1023) / 1023.0f;
dist = (float)(randk() & 31);
@ -2652,7 +2665,6 @@ CL_Widowbeamout(cl_sustain_t *self)
vec3_t dir;
int i;
cparticle_t *p;
static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
float ratio;
float time;
@ -2676,7 +2688,7 @@ CL_Widowbeamout(cl_sustain_t *self)
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
p->color = VID_PaletteColor(colortable[randk() & 3]);
p->color = default_colortable[randk() & 3];
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();
@ -2692,7 +2704,6 @@ CL_Nukeblast(cl_sustain_t *self)
vec3_t dir;
int i;
cparticle_t *p;
static int colortable[4] = {110, 112, 114, 116};
float ratio;
float time;
@ -2716,7 +2727,7 @@ CL_Nukeblast(cl_sustain_t *self)
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
p->color = VID_PaletteColor(colortable[randk() & 3]);
p->color = nuke_colortable[randk() & 3];
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();
@ -2729,7 +2740,6 @@ CL_Nukeblast(cl_sustain_t *self)
void
CL_WidowSplash(vec3_t org)
{
static int colortable[4] = {2 * 8, 13 * 8, 21 * 8, 18 * 8};
int i;
cparticle_t *p;
vec3_t dir;
@ -2750,7 +2760,7 @@ CL_WidowSplash(vec3_t org)
active_particles = p;
p->time = time;
p->color = VID_PaletteColor(colortable[randk() & 3]);
p->color = default_colortable[randk() & 3];
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();