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https://github.com/yquake2/yquake2remaster.git
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VID: Implement a fallback when MSAA is not supported.
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parent
ec8edb5d3b
commit
d089159ab9
1 changed files with 31 additions and 17 deletions
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@ -503,14 +503,12 @@ static void RestoreGamma()
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static qboolean
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GLimp_InitGraphics(qboolean fullscreen)
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{
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int counter = 0;
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int flags;
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int msaa_samples;
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int stencil_bits;
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int width, height;
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char title[24];
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if (GetWindowSize(&width, &height) && (width == vid.width) && (height == vid.height))
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{
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/* If we want fullscreen, but aren't */
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@ -555,11 +553,15 @@ GLimp_InitGraphics(qboolean fullscreen)
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{
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Com_Printf("MSAA is unsupported: %s\n", SDL_GetError());
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Cvar_SetValue ("gl_msaa_samples", 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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else if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa_samples) == -1)
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{
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Com_Printf("%i MSAA are unsupported: %s\n", msaa_samples, SDL_GetError());
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Com_Printf("MSAA %ix is unsupported: %s\n", msaa_samples, SDL_GetError());
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Cvar_SetValue("gl_msaa_samples", 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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}
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@ -586,24 +588,36 @@ GLimp_InitGraphics(qboolean fullscreen)
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{
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if (!CreateSDLWindow(flags))
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{
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if (counter == 1)
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if (gl_msaa_samples->value)
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{
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to gl_mode %i (%ix%i) without MSAA.\n",
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(int)Cvar_VariableValue("gl_mode"), vid.width, vid.height);
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/* Try to recover */
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Cvar_SetValue("gl_msaa_samples", 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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else if (vid.width != 640 || vid.height != 480 || (flags & SDL_FULLSCREEN))
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{
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to gl_mode 4 (640x480) and windowed mode.\n");
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/* Try to recover */
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Cvar_SetValue("gl_mode", 4);
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Cvar_SetValue("vid_fullscreen", 0);
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flags &= ~SDL_FULLSCREEN;
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vid.width = 640;
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vid.height = 480;
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}
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else
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{
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VID_Error(ERR_FATAL, "Failed to revert to gl_mode 4. Exiting...\n");
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return false;
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}
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to gl_mode 4 (640x480) and windowed mode.\n");
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/* Try to recover */
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Cvar_SetValue("gl_mode", 4);
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Cvar_SetValue("vid_fullscreen", 0);
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vid.width = 640;
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vid.height = 480;
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counter++;
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continue;
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}
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else
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{
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