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https://github.com/yquake2/yquake2remaster.git
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commit
cd42264857
3 changed files with 10 additions and 10 deletions
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@ -211,7 +211,7 @@ ai_walk(edict_t *self, float dist)
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/*
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/*
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* Turns towards target and advances
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* Turns towards target and advances
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* Use this call with a distnace of 0
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* Use this call with a distance of 0
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* to replace ai_face
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* to replace ai_face
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*/
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*/
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void
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void
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@ -289,7 +289,7 @@ ai_turn(edict_t *self, float dist)
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/* ============================================================================ */
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/* ============================================================================ */
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/*
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/*
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* returns the range catagorization of an entity reletive to self
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* returns the range categorization of an entity relative to self
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* 0 melee range, will become hostile even if back is turned
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* 0 melee range, will become hostile even if back is turned
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* 1 visibility and infront, or visibility and show hostile
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* 1 visibility and infront, or visibility and show hostile
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* 2 infront and show hostile
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* 2 infront and show hostile
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@ -892,7 +892,7 @@ ai_run_missile(edict_t *self)
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/*
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/*
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* Strafe sideways, but stay at
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* Strafe sideways, but stay at
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* aproximately the same range
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* approximately the same range
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*/
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*/
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void
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void
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ai_run_slide(edict_t *self, float distance)
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ai_run_slide(edict_t *self, float distance)
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@ -639,7 +639,7 @@ Cmd_Help_f(edict_t *ent)
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return;
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return;
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}
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}
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/* this is for backwards compatability */
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/* this is for backwards compatibility */
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if (deathmatch->value)
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if (deathmatch->value)
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{
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{
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Cmd_Score_f(ent);
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Cmd_Score_f(ent);
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@ -81,7 +81,7 @@
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* prohibit loading of savegames
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* prohibit loading of savegames
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* created on other systems or
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* created on other systems or
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* architectures. This will
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* architectures. This will
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* crash q2 in spectecular
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* crash q2 in spectacular
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* ways
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* ways
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*/
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*/
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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@ -124,7 +124,7 @@ typedef struct
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/*
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/*
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* Connects a human readable
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* Connects a human readable
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* mmove_t string with the
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* mmove_t string with the
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* correspondig pointer
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* corresponding pointer
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* */
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* */
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typedef struct
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typedef struct
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{
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{
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@ -151,7 +151,7 @@ functionList_t functionList[] = {
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};
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};
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/*
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/*
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* Prtotypes for forward
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* Prototypes for forward
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* declaration for all game
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* declaration for all game
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* mmove_t functions.
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* mmove_t functions.
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*/
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*/
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@ -897,7 +897,7 @@ WriteEdict(FILE *f, edict_t *ent)
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}
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}
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/*
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/*
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* Helper fcuntion to write the
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* Helper function to write the
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* level local data into a file.
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* level local data into a file.
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* Called by WriteLevel.
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* Called by WriteLevel.
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*/
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*/
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@ -1013,10 +1013,10 @@ ReadLevelLocals(FILE *f)
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/*
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/*
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* Reads a level back into the memory.
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* Reads a level back into the memory.
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* SpawnEntities were allready called
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* SpawnEntities were already called
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* in the same way when the level was
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* in the same way when the level was
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* saved. All world links were cleared
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* saved. All world links were cleared
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* befor this function was called. When
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* before this function was called. When
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* this function is called, no clients
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* this function is called, no clients
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* are connected to the server.
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* are connected to the server.
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*/
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*/
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