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gl_rmisc in Sachen Funktionsnamen aufgeräumt
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3 changed files with 27 additions and 22 deletions
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@ -1,23 +1,28 @@
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/*
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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*
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* This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or modify
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* modify it under the terms of the GNU General Public License
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* it under the terms of the GNU General Public License as published by
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* as published by the Free Software Foundation; either version 2
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* the Free Software Foundation; either version 2 of the License, or (at
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* of the License, or (at your option) any later version.
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* your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful, but
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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*
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* See the GNU General Public License for more details.
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* See the GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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*
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*/
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* =======================================================================
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/* r_misc.c */
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*
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* Misc refresher functions
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*
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* =======================================================================
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*/
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#include "header/local.h"
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#include "header/local.h"
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@ -78,7 +83,7 @@ R_InitParticleTexture ( void )
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}
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}
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void
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void
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GL_ScreenShot_f ( void )
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R_ScreenShot ( void )
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{
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{
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byte *buffer;
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byte *buffer;
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char picname [ 80 ];
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char picname [ 80 ];
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@ -144,7 +149,7 @@ GL_ScreenShot_f ( void )
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}
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}
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void
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void
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GL_Strings_f ( void )
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R_Strings ( void )
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{
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{
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ri.Con_Printf( PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string );
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ri.Con_Printf( PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string );
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ri.Con_Printf( PRINT_ALL, "GL_RENDERER: %s\n", gl_config.renderer_string );
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ri.Con_Printf( PRINT_ALL, "GL_RENDERER: %s\n", gl_config.renderer_string );
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@ -153,7 +158,7 @@ GL_Strings_f ( void )
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}
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}
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void
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void
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GL_SetDefaultState ( void )
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R_SetDefaultState ( void )
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{
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{
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qglClearColor( 1, 0, 0.5, 0.5 );
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qglClearColor( 1, 0, 0.5, 0.5 );
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qglCullFace( GL_FRONT );
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qglCullFace( GL_FRONT );
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@ -199,11 +204,11 @@ GL_SetDefaultState ( void )
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qglPointParameterfvEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations );
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qglPointParameterfvEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations );
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}
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}
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GL_UpdateSwapInterval();
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R_UpdateSwapInterval();
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}
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}
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void
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void
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GL_UpdateSwapInterval ( void )
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R_UpdateSwapInterval ( void )
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{
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{
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if ( gl_swapinterval->modified )
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if ( gl_swapinterval->modified )
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{
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{
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@ -122,8 +122,8 @@ typedef enum
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void GL_BeginRendering ( int *x, int *y, int *width, int *height );
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void GL_BeginRendering ( int *x, int *y, int *width, int *height );
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void GL_EndRendering ( void );
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void GL_EndRendering ( void );
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void GL_SetDefaultState ( void );
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void R_SetDefaultState ( void );
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void GL_UpdateSwapInterval ( void );
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void R_UpdateSwapInterval ( void );
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extern float gldepthmin, gldepthmax;
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extern float gldepthmin, gldepthmax;
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@ -254,7 +254,7 @@ int R_Init ( void *hinstance, void *hWnd );
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void R_Shutdown ( void );
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void R_Shutdown ( void );
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void R_RenderView ( refdef_t *fd );
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void R_RenderView ( refdef_t *fd );
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void GL_ScreenShot_f ( void );
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void R_ScreenShot ( void );
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void R_DrawAliasModel ( entity_t *e );
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void R_DrawAliasModel ( entity_t *e );
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void R_DrawBrushModel ( entity_t *e );
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void R_DrawBrushModel ( entity_t *e );
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void R_DrawSpriteModel ( entity_t *e );
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void R_DrawSpriteModel ( entity_t *e );
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@ -71,7 +71,7 @@ int c_brush_polys, c_alias_polys;
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float v_blend [ 4 ]; /* final blending color */
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float v_blend [ 4 ]; /* final blending color */
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void GL_Strings_f ( void );
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void R_Strings ( void );
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/* view origin */
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/* view origin */
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vec3_t vup;
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vec3_t vup;
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@ -995,9 +995,9 @@ R_Register ( void )
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gl_customheight = ri.Cvar_Get( "gl_customheight", "768", CVAR_ARCHIVE );
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gl_customheight = ri.Cvar_Get( "gl_customheight", "768", CVAR_ARCHIVE );
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ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
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ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
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ri.Cmd_AddCommand( "screenshot", GL_ScreenShot_f );
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ri.Cmd_AddCommand( "screenshot", R_ScreenShot );
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ri.Cmd_AddCommand( "modellist", Mod_Modellist_f );
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ri.Cmd_AddCommand( "modellist", Mod_Modellist_f );
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ri.Cmd_AddCommand( "gl_strings", GL_Strings_f );
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ri.Cmd_AddCommand( "gl_strings", R_Strings );
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}
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}
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qboolean
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qboolean
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@ -1160,7 +1160,7 @@ R_Init ( void *hinstance, void *hWnd )
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ri.Con_Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
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ri.Con_Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
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}
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}
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GL_SetDefaultState();
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R_SetDefaultState();
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R_InitImages();
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R_InitImages();
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Mod_Init();
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Mod_Init();
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@ -1284,7 +1284,7 @@ R_BeginFrame ( float camera_separation )
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}
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}
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/* swapinterval stuff */
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/* swapinterval stuff */
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GL_UpdateSwapInterval();
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R_UpdateSwapInterval();
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/* clear screen if desired */
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/* clear screen if desired */
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R_Clear();
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R_Clear();
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