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https://github.com/yquake2/yquake2remaster.git
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Behebe ein wenig Fallout vom letzten Commit
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parent
7563c221f4
commit
cb49061a4c
4 changed files with 8 additions and 9 deletions
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@ -147,8 +147,7 @@ LoadMD2 ( model_t *mod, void *buffer )
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for ( i = 0; i < pheader->num_skins; i++ )
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for ( i = 0; i < pheader->num_skins; i++ )
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{
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{
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mod->skins [ i ] = GL_FindImage( (char *) pheader + pheader->ofs_skins + i * MAX_SKINNAME,
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mod->skins [ i ] = R_FindImage( (char *) pheader + pheader->ofs_skins + i * MAX_SKINNAME, it_skin );
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it_skin );
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}
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}
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mod->mins [ 0 ] = -32;
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mod->mins [ 0 ] = -32;
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@ -61,7 +61,7 @@ LoadSP2 ( model_t *mod, void *buffer )
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sprout->frames [ i ].origin_x = LittleLong( sprin->frames [ i ].origin_x );
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sprout->frames [ i ].origin_x = LittleLong( sprin->frames [ i ].origin_x );
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sprout->frames [ i ].origin_y = LittleLong( sprin->frames [ i ].origin_y );
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sprout->frames [ i ].origin_y = LittleLong( sprin->frames [ i ].origin_y );
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memcpy( sprout->frames [ i ].name, sprin->frames [ i ].name, MAX_SKINNAME );
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memcpy( sprout->frames [ i ].name, sprin->frames [ i ].name, MAX_SKINNAME );
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mod->skins [ i ] = GL_FindImage( sprout->frames [ i ].name,
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mod->skins [ i ] = R_FindImage( sprout->frames [ i ].name,
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it_sprite );
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it_sprite );
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}
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}
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@ -11,7 +11,7 @@ LoadWal ( char *name )
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if ( !mt )
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if ( !mt )
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{
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{
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ri.Con_Printf( PRINT_ALL, "GL_LoadWall: can't load %s\n", name );
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ri.Con_Printf( PRINT_ALL, "LoadWall: can't load %s\n", name );
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return ( r_notexture );
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return ( r_notexture );
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}
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}
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@ -19,7 +19,7 @@ LoadWal ( char *name )
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height = LittleLong( mt->height );
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height = LittleLong( mt->height );
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ofs = LittleLong( mt->offsets [ 0 ] );
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ofs = LittleLong( mt->offsets [ 0 ] );
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image = GL_LoadPic( name, (byte *) mt + ofs, width, height, it_wall, 8 );
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image = R_LoadPic( name, (byte *) mt + ofs, width, height, it_wall, 8 );
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ri.FS_FreeFile( (void *) mt );
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ri.FS_FreeFile( (void *) mt );
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@ -36,9 +36,9 @@ int mod_numknown;
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int registration_sequence;
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int registration_sequence;
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byte *mod_base;
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byte *mod_base;
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void Mod_LoadSpriteModel ( model_t *mod, void *buffer );
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void LoadSP2 ( model_t *mod, void *buffer );
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void Mod_LoadBrushModel ( model_t *mod, void *buffer );
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void Mod_LoadBrushModel ( model_t *mod, void *buffer );
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void Mod_LoadAliasModel ( model_t *mod, void *buffer );
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void LoadMD2 ( model_t *mod, void *buffer );
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model_t *Mod_LoadModel ( model_t *mod, qboolean crash );
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model_t *Mod_LoadModel ( model_t *mod, qboolean crash );
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void GL_BuildPolygonFromSurface ( msurface_t *fa );
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void GL_BuildPolygonFromSurface ( msurface_t *fa );
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void GL_CreateSurfaceLightmap ( msurface_t *surf );
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void GL_CreateSurfaceLightmap ( msurface_t *surf );
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@ -256,12 +256,12 @@ Mod_ForName ( char *name, qboolean crash )
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{
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{
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case IDALIASHEADER:
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case IDALIASHEADER:
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loadmodel->extradata = Hunk_Begin( 0x200000 );
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loadmodel->extradata = Hunk_Begin( 0x200000 );
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Mod_LoadAliasModel( mod, buf );
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LoadMD2( mod, buf );
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break;
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break;
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case IDSPRITEHEADER:
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case IDSPRITEHEADER:
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loadmodel->extradata = Hunk_Begin( 0x10000 );
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loadmodel->extradata = Hunk_Begin( 0x10000 );
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Mod_LoadSpriteModel( mod, buf );
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LoadSP2( mod, buf );
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break;
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break;
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case IDBSPHEADER:
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case IDBSPHEADER:
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