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https://github.com/yquake2/yquake2remaster.git
synced 2025-02-01 05:30:58 +00:00
Cleanup chick and add sanity checks
This commit is contained in:
parent
c08a7e1bbe
commit
caf17d1c3e
3 changed files with 979 additions and 685 deletions
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@ -349,7 +349,7 @@ vec3_t monster_flash_offset[] = {
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{56, 32, 32},
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{56, 32, 32},
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/* MZ2_WIDOW_RAIL 150 */
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/* MZ2_WIDOW_RAIL 150 */
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{62, -20, 84},
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{62, -20, 84},
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/* MZ2_WIDOW_PLASMABEAM 151
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/* MZ2_WIDOW_PLASMABEAM 151 */
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{32, 0, 6},
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{32, 0, 6},
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/* MZ2_CARRIER_MACHINEGUN_L2 152 */
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/* MZ2_CARRIER_MACHINEGUN_L2 152 */
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{61, -32, 12},
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{61, -32, 12},
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@ -1,37 +1,36 @@
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/*
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or modify
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modify it under the terms of the GNU General Public License
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* it under the terms of the GNU General Public License as published by
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as published by the Free Software Foundation; either version 2
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* the Free Software Foundation; either version 2 of the License, or (at
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of the License, or (at your option) any later version.
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* your option) any later version.
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*
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This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful, but
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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See the GNU General Public License for more details.
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* See the GNU General Public License for more details.
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*
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You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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* along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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*
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/*
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* =======================================================================
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==============================================================================
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*
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* Iron Maiden.
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chick
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*
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* =======================================================================
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==============================================================================
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*/
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*/
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#include "../../header/local.h"
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#include "../../header/local.h"
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#include "chick.h"
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#include "chick.h"
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qboolean visible (edict_t *self, edict_t *other);
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qboolean visible(edict_t *self, edict_t *other);
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void chick_stand (edict_t *self);
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void chick_stand(edict_t *self);
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void chick_run (edict_t *self);
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void chick_run(edict_t *self);
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void chick_reslash(edict_t *self);
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void chick_reslash(edict_t *self);
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void chick_rerocket(edict_t *self);
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void chick_rerocket(edict_t *self);
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void chick_attack1(edict_t *self);
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void chick_attack1(edict_t *self);
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@ -52,17 +51,25 @@ static int sound_pain3;
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static int sound_sight;
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static int sound_sight;
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static int sound_search;
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static int sound_search;
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void
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void ChickMoan (edict_t *self)
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ChickMoan(edict_t *self)
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{
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{
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if (!self)
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{
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return;
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}
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if (random() < 0.5)
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
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{
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gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
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}
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else
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else
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gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
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{
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gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
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}
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}
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}
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mframe_t chick_frames_fidget [] =
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mframe_t chick_frames_fidget[] = {
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{
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -94,18 +101,35 @@ mframe_t chick_frames_fidget [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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{ai_stand, 0, NULL}
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};
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};
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mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
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void chick_fidget (edict_t *self)
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mmove_t chick_move_fidget =
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{
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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FRAME_stand201,
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FRAME_stand230,
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chick_frames_fidget,
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chick_stand
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};
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void
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chick_fidget(edict_t *self)
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{
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if (!self)
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{
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return;
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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return;
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}
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if (random() <= 0.3)
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if (random() <= 0.3)
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{
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self->monsterinfo.currentmove = &chick_move_fidget;
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self->monsterinfo.currentmove = &chick_move_fidget;
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}
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}
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}
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mframe_t chick_frames_stand [] =
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mframe_t chick_frames_stand[] = {
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{
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -136,17 +160,28 @@ mframe_t chick_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, chick_fidget},
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{ai_stand, 0, chick_fidget},
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};
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};
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mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
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void chick_stand (edict_t *self)
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mmove_t chick_move_stand =
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{
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{
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FRAME_stand101,
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FRAME_stand130,
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chick_frames_stand,
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NULL
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};
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void
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chick_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &chick_move_stand;
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self->monsterinfo.currentmove = &chick_move_stand;
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}
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}
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mframe_t chick_frames_start_run [] =
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mframe_t chick_frames_start_run[] = {
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{
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{ai_run, 1, NULL},
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{ai_run, 1, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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@ -158,10 +193,16 @@ mframe_t chick_frames_start_run [] =
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{ai_run, 6, NULL},
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{ai_run, 6, NULL},
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{ai_run, 3, NULL}
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{ai_run, 3, NULL}
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};
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};
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mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
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mframe_t chick_frames_run [] =
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mmove_t chick_move_start_run =
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{
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{
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FRAME_walk01,
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FRAME_walk10,
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chick_frames_start_run,
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chick_run
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};
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mframe_t chick_frames_run[] = {
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{ai_run, 6, NULL},
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{ai_run, 6, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 13, NULL},
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{ai_run, 13, NULL},
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@ -172,13 +213,17 @@ mframe_t chick_frames_run [] =
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{ai_run, 5, NULL},
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{ai_run, 5, NULL},
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{ai_run, 9, NULL},
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{ai_run, 9, NULL},
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{ai_run, 7, NULL}
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{ai_run, 7, NULL}
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};
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};
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mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
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mmove_t chick_move_run =
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mframe_t chick_frames_walk [] =
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{
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{
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FRAME_walk11,
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FRAME_walk20,
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chick_frames_run,
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NULL
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};
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mframe_t chick_frames_walk[] = {
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{ai_walk, 6, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 13, NULL},
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{ai_walk, 13, NULL},
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@ -191,23 +236,41 @@ mframe_t chick_frames_walk [] =
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{ai_walk, 7, NULL}
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{ai_walk, 7, NULL}
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};
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};
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mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
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mmove_t chick_move_walk =
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void chick_walk (edict_t *self)
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{
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{
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FRAME_walk11,
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FRAME_walk20,
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chick_frames_walk,
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NULL
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};
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void
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chick_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &chick_move_walk;
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self->monsterinfo.currentmove = &chick_move_walk;
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}
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}
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void chick_run (edict_t *self)
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void
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chick_run(edict_t *self)
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{
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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{
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self->monsterinfo.currentmove = &chick_move_stand;
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self->monsterinfo.currentmove = &chick_move_stand;
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return;
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return;
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}
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}
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if (self->monsterinfo.currentmove == &chick_move_walk ||
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if ((self->monsterinfo.currentmove == &chick_move_walk) ||
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self->monsterinfo.currentmove == &chick_move_start_run)
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(self->monsterinfo.currentmove == &chick_move_start_run))
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{
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{
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self->monsterinfo.currentmove = &chick_move_run;
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self->monsterinfo.currentmove = &chick_move_run;
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}
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}
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@ -217,28 +280,39 @@ void chick_run (edict_t *self)
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}
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}
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}
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}
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mframe_t chick_frames_pain1 [] =
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mframe_t chick_frames_pain1[] = {
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{
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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{ai_move, 0, NULL}
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};
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};
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mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
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mframe_t chick_frames_pain2 [] =
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mmove_t chick_move_pain1 =
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{
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{
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FRAME_pain101,
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FRAME_pain105,
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chick_frames_pain1,
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chick_run
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};
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mframe_t chick_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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{ai_move, 0, NULL}
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};
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};
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mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
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mframe_t chick_frames_pain3 [] =
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mmove_t chick_move_pain2 =
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{
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{
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FRAME_pain201,
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FRAME_pain205,
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chick_frames_pain2,
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chick_run
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};
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mframe_t chick_frames_pain3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -6, NULL},
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{ai_move, -6, NULL},
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@ -261,51 +335,89 @@ mframe_t chick_frames_pain3 [] =
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{ai_move, -8, NULL},
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{ai_move, -8, NULL},
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{ai_move, 2, NULL}
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{ai_move, 2, NULL}
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};
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};
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mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
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void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
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mmove_t chick_move_pain3 =
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{
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FRAME_pain301,
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FRAME_pain321,
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chick_frames_pain3,
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chick_run
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};
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void
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chick_pain(edict_t *self, edict_t *other /* unused */,
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float kick /* unused */, int damage)
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{
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{
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float r;
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float r;
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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self->s.skinnum = 1;
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}
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if (level.time < self->pain_debounce_time)
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if (level.time < self->pain_debounce_time)
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{
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return;
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return;
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}
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self->pain_debounce_time = level.time + 3;
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self->pain_debounce_time = level.time + 3;
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r = random();
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r = random();
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if (r < 0.33)
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if (r < 0.33)
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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{
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gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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}
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else if (r < 0.66)
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else if (r < 0.66)
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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{
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gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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}
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else
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else
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gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
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{
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gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
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}
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if (skill->value == 3)
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if (skill->value == 3)
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return; // no pain anims in nightmare
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{
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return; /* no pain anims in nightmare */
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}
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if (damage <= 10)
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if (damage <= 10)
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{
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self->monsterinfo.currentmove = &chick_move_pain1;
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self->monsterinfo.currentmove = &chick_move_pain1;
|
||||||
|
}
|
||||||
else if (damage <= 25)
|
else if (damage <= 25)
|
||||||
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_pain2;
|
self->monsterinfo.currentmove = &chick_move_pain2;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_pain3;
|
self->monsterinfo.currentmove = &chick_move_pain3;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void chick_dead (edict_t *self)
|
void
|
||||||
|
chick_dead(edict_t *self)
|
||||||
{
|
{
|
||||||
VectorSet (self->mins, -16, -16, 0);
|
if (!self)
|
||||||
VectorSet (self->maxs, 16, 16, 16);
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorSet(self->mins, -16, -16, 0);
|
||||||
|
VectorSet(self->maxs, 16, 16, 16);
|
||||||
self->movetype = MOVETYPE_TOSS;
|
self->movetype = MOVETYPE_TOSS;
|
||||||
self->svflags |= SVF_DEADMONSTER;
|
self->svflags |= SVF_DEADMONSTER;
|
||||||
self->nextthink = 0;
|
self->nextthink = 0;
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
mframe_t chick_frames_death2 [] =
|
mframe_t chick_frames_death2[] = {
|
||||||
{
|
|
||||||
{ai_move, -6, NULL},
|
{ai_move, -6, NULL},
|
||||||
{ai_move, 0, NULL},
|
{ai_move, 0, NULL},
|
||||||
{ai_move, -1, NULL},
|
{ai_move, -1, NULL},
|
||||||
|
@ -330,10 +442,16 @@ mframe_t chick_frames_death2 [] =
|
||||||
{ai_move, 14, NULL},
|
{ai_move, 14, NULL},
|
||||||
{ai_move, 1, NULL}
|
{ai_move, 1, NULL}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
|
|
||||||
|
|
||||||
mframe_t chick_frames_death1 [] =
|
mmove_t chick_move_death2 =
|
||||||
{
|
{
|
||||||
|
FRAME_death201,
|
||||||
|
FRAME_death223,
|
||||||
|
chick_frames_death2,
|
||||||
|
chick_dead
|
||||||
|
};
|
||||||
|
|
||||||
|
mframe_t chick_frames_death1[] = {
|
||||||
{ai_move, 0, NULL},
|
{ai_move, 0, NULL},
|
||||||
{ai_move, 0, NULL},
|
{ai_move, 0, NULL},
|
||||||
{ai_move, -7, NULL},
|
{ai_move, -7, NULL},
|
||||||
|
@ -346,77 +464,127 @@ mframe_t chick_frames_death1 [] =
|
||||||
{ai_move, 0, NULL},
|
{ai_move, 0, NULL},
|
||||||
{ai_move, 0, NULL},
|
{ai_move, 0, NULL},
|
||||||
{ai_move, 0, NULL}
|
{ai_move, 0, NULL}
|
||||||
|
|
||||||
};
|
};
|
||||||
mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
|
|
||||||
|
|
||||||
void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
mmove_t chick_move_death1 =
|
||||||
|
{
|
||||||
|
FRAME_death101,
|
||||||
|
FRAME_death112,
|
||||||
|
chick_frames_death1,
|
||||||
|
chick_dead
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
chick_die(edict_t *self, edict_t *inflictor /* unused */,
|
||||||
|
edict_t *attacker /* unused */, int damage,
|
||||||
|
vec3_t point /*unused */)
|
||||||
{
|
{
|
||||||
int n;
|
int n;
|
||||||
|
|
||||||
// check for gib
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check for gib */
|
||||||
if (self->health <= self->gib_health)
|
if (self->health <= self->gib_health)
|
||||||
{
|
{
|
||||||
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||||
for (n= 0; n < 2; n++)
|
|
||||||
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
for (n = 0; n < 2; n++)
|
||||||
for (n= 0; n < 4; n++)
|
{
|
||||||
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
|
||||||
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
damage, GIB_ORGANIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (n = 0; n < 4; n++)
|
||||||
|
{
|
||||||
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
||||||
|
damage, GIB_ORGANIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
|
||||||
|
damage, GIB_ORGANIC);
|
||||||
self->deadflag = DEAD_DEAD;
|
self->deadflag = DEAD_DEAD;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (self->deadflag == DEAD_DEAD)
|
if (self->deadflag == DEAD_DEAD)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// regular death
|
/* regular death */
|
||||||
self->deadflag = DEAD_DEAD;
|
self->deadflag = DEAD_DEAD;
|
||||||
self->takedamage = DAMAGE_YES;
|
self->takedamage = DAMAGE_YES;
|
||||||
|
|
||||||
n = rand() % 2;
|
n = rand() % 2;
|
||||||
|
|
||||||
if (n == 0)
|
if (n == 0)
|
||||||
{
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_death1;
|
self->monsterinfo.currentmove = &chick_move_death1;
|
||||||
gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
|
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_death2;
|
self->monsterinfo.currentmove = &chick_move_death2;
|
||||||
gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
|
gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
void chick_duck_down (edict_t *self)
|
chick_duck_down(edict_t *self)
|
||||||
{
|
{
|
||||||
if (self->monsterinfo.aiflags & AI_DUCKED)
|
if (!self)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self->monsterinfo.aiflags & AI_DUCKED)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.aiflags |= AI_DUCKED;
|
self->monsterinfo.aiflags |= AI_DUCKED;
|
||||||
self->maxs[2] -= 32;
|
self->maxs[2] -= 32;
|
||||||
self->takedamage = DAMAGE_YES;
|
self->takedamage = DAMAGE_YES;
|
||||||
self->monsterinfo.pausetime = level.time + 1;
|
self->monsterinfo.pausetime = level.time + 1;
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
void chick_duck_hold (edict_t *self)
|
void
|
||||||
|
chick_duck_hold(edict_t *self)
|
||||||
{
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (level.time >= self->monsterinfo.pausetime)
|
if (level.time >= self->monsterinfo.pausetime)
|
||||||
|
{
|
||||||
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
|
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
|
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void chick_duck_up (edict_t *self)
|
void
|
||||||
|
chick_duck_up(edict_t *self)
|
||||||
{
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.aiflags &= ~AI_DUCKED;
|
self->monsterinfo.aiflags &= ~AI_DUCKED;
|
||||||
self->maxs[2] += 32;
|
self->maxs[2] += 32;
|
||||||
self->takedamage = DAMAGE_AIM;
|
self->takedamage = DAMAGE_AIM;
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
mframe_t chick_frames_duck [] =
|
mframe_t chick_frames_duck[] = {
|
||||||
{
|
|
||||||
{ai_move, 0, chick_duck_down},
|
{ai_move, 0, chick_duck_down},
|
||||||
{ai_move, 1, NULL},
|
{ai_move, 1, NULL},
|
||||||
{ai_move, 4, chick_duck_hold},
|
{ai_move, 4, chick_duck_hold},
|
||||||
|
@ -425,60 +593,99 @@ mframe_t chick_frames_duck [] =
|
||||||
{ai_move, 3, NULL},
|
{ai_move, 3, NULL},
|
||||||
{ai_move, 1, NULL}
|
{ai_move, 1, NULL}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
|
|
||||||
|
|
||||||
void chick_dodge (edict_t *self, edict_t *attacker, float eta)
|
mmove_t chick_move_duck =
|
||||||
{
|
{
|
||||||
if (random() > 0.25)
|
FRAME_duck01,
|
||||||
|
FRAME_duck07,
|
||||||
|
chick_frames_duck,
|
||||||
|
chick_run
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
chick_dodge(edict_t *self, edict_t *attacker, float eta /* unused */)
|
||||||
|
{
|
||||||
|
if (!self || !attacker)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (random() > 0.25)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!self->enemy)
|
if (!self->enemy)
|
||||||
|
{
|
||||||
self->enemy = attacker;
|
self->enemy = attacker;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_duck;
|
self->monsterinfo.currentmove = &chick_move_duck;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChickSlash (edict_t *self)
|
void
|
||||||
|
ChickSlash(edict_t *self)
|
||||||
{
|
{
|
||||||
vec3_t aim;
|
vec3_t aim;
|
||||||
|
|
||||||
VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
|
if (!self)
|
||||||
gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
|
{
|
||||||
fire_hit (self, aim, (10 + (rand() %6)), 100);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10);
|
||||||
|
gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
|
||||||
|
fire_hit(self, aim, (10 + (rand() % 6)), 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
void ChickRocket (edict_t *self)
|
ChickRocket(edict_t *self)
|
||||||
{
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
vec3_t forward, right;
|
vec3_t forward, right;
|
||||||
vec3_t start;
|
vec3_t start;
|
||||||
vec3_t dir;
|
vec3_t dir;
|
||||||
vec3_t vec;
|
vec3_t vec;
|
||||||
|
|
||||||
AngleVectors (self->s.angles, forward, right, NULL);
|
AngleVectors(self->s.angles, forward, right, NULL);
|
||||||
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1],
|
||||||
|
forward, right, start);
|
||||||
|
|
||||||
VectorCopy (self->enemy->s.origin, vec);
|
VectorCopy(self->enemy->s.origin, vec);
|
||||||
vec[2] += self->enemy->viewheight;
|
vec[2] += self->enemy->viewheight;
|
||||||
VectorSubtract (vec, start, dir);
|
VectorSubtract(vec, start, dir);
|
||||||
VectorNormalize (dir);
|
VectorNormalize(dir);
|
||||||
|
|
||||||
monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
|
monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chick_PreAttack1 (edict_t *self)
|
void
|
||||||
|
Chick_PreAttack1(edict_t *self)
|
||||||
{
|
{
|
||||||
gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChickReload (edict_t *self)
|
void
|
||||||
|
ChickReload(edict_t *self)
|
||||||
{
|
{
|
||||||
gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mframe_t chick_frames_start_attack1[] = {
|
||||||
mframe_t chick_frames_start_attack1 [] =
|
|
||||||
{
|
|
||||||
{ai_charge, 0, Chick_PreAttack1},
|
{ai_charge, 0, Chick_PreAttack1},
|
||||||
{ai_charge, 0, NULL},
|
{ai_charge, 0, NULL},
|
||||||
{ai_charge, 0, NULL},
|
{ai_charge, 0, NULL},
|
||||||
|
@ -493,11 +700,15 @@ mframe_t chick_frames_start_attack1 [] =
|
||||||
{ai_charge, 0, NULL},
|
{ai_charge, 0, NULL},
|
||||||
{ai_charge, 0, chick_attack1}
|
{ai_charge, 0, chick_attack1}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
|
|
||||||
|
|
||||||
|
mmove_t chick_move_start_attack1 =
|
||||||
mframe_t chick_frames_attack1 [] =
|
|
||||||
{
|
{
|
||||||
|
FRAME_attak101,
|
||||||
|
FRAME_attak113,
|
||||||
|
chick_frames_start_attack1,
|
||||||
|
NULL};
|
||||||
|
|
||||||
|
mframe_t chick_frames_attack1[] = {
|
||||||
{ai_charge, 19, ChickRocket},
|
{ai_charge, 19, ChickRocket},
|
||||||
{ai_charge, -6, NULL},
|
{ai_charge, -6, NULL},
|
||||||
{ai_charge, -5, NULL},
|
{ai_charge, -5, NULL},
|
||||||
|
@ -512,42 +723,70 @@ mframe_t chick_frames_attack1 [] =
|
||||||
{ai_charge, 6, NULL},
|
{ai_charge, 6, NULL},
|
||||||
{ai_charge, 4, NULL},
|
{ai_charge, 4, NULL},
|
||||||
{ai_charge, 3, chick_rerocket}
|
{ai_charge, 3, chick_rerocket}
|
||||||
|
|
||||||
};
|
};
|
||||||
mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
|
|
||||||
|
|
||||||
mframe_t chick_frames_end_attack1 [] =
|
mmove_t chick_move_attack1 =
|
||||||
{
|
{
|
||||||
|
FRAME_attak114,
|
||||||
|
FRAME_attak127,
|
||||||
|
chick_frames_attack1,
|
||||||
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
|
mframe_t chick_frames_end_attack1[] = {
|
||||||
{ai_charge, -3, NULL},
|
{ai_charge, -3, NULL},
|
||||||
{ai_charge, 0, NULL},
|
{ai_charge, 0, NULL},
|
||||||
{ai_charge, -6, NULL},
|
{ai_charge, -6, NULL},
|
||||||
{ai_charge, -4, NULL},
|
{ai_charge, -4, NULL},
|
||||||
{ai_charge, -2, NULL}
|
{ai_charge, -2, NULL}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
|
|
||||||
|
|
||||||
void chick_rerocket(edict_t *self)
|
mmove_t chick_move_end_attack1 =
|
||||||
{
|
{
|
||||||
|
FRAME_attak128,
|
||||||
|
FRAME_attak132,
|
||||||
|
chick_frames_end_attack1,
|
||||||
|
chick_run
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
chick_rerocket(edict_t *self)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (self->enemy->health > 0)
|
if (self->enemy->health > 0)
|
||||||
{
|
{
|
||||||
if (range (self, self->enemy) > RANGE_MELEE)
|
if (range(self, self->enemy) > RANGE_MELEE)
|
||||||
if ( visible (self, self->enemy) )
|
{
|
||||||
|
if (visible(self, self->enemy))
|
||||||
|
{
|
||||||
if (random() <= 0.6)
|
if (random() <= 0.6)
|
||||||
{
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_attack1;
|
self->monsterinfo.currentmove = &chick_move_attack1;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_end_attack1;
|
self->monsterinfo.currentmove = &chick_move_end_attack1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void chick_attack1(edict_t *self)
|
void
|
||||||
|
chick_attack1(edict_t *self)
|
||||||
{
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_attack1;
|
self->monsterinfo.currentmove = &chick_move_attack1;
|
||||||
}
|
}
|
||||||
|
|
||||||
mframe_t chick_frames_slash [] =
|
mframe_t chick_frames_slash[] = {
|
||||||
{
|
|
||||||
{ai_charge, 1, NULL},
|
{ai_charge, 1, NULL},
|
||||||
{ai_charge, 7, ChickSlash},
|
{ai_charge, 7, ChickSlash},
|
||||||
{ai_charge, -7, NULL},
|
{ai_charge, -7, NULL},
|
||||||
|
@ -558,23 +797,41 @@ mframe_t chick_frames_slash [] =
|
||||||
{ai_charge, 1, NULL},
|
{ai_charge, 1, NULL},
|
||||||
{ai_charge, -2, chick_reslash}
|
{ai_charge, -2, chick_reslash}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
|
|
||||||
|
|
||||||
mframe_t chick_frames_end_slash [] =
|
mmove_t chick_move_slash =
|
||||||
{
|
{
|
||||||
|
FRAME_attak204,
|
||||||
|
FRAME_attak212,
|
||||||
|
chick_frames_slash,
|
||||||
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
|
mframe_t chick_frames_end_slash[] = {
|
||||||
{ai_charge, -6, NULL},
|
{ai_charge, -6, NULL},
|
||||||
{ai_charge, -1, NULL},
|
{ai_charge, -1, NULL},
|
||||||
{ai_charge, -6, NULL},
|
{ai_charge, -6, NULL},
|
||||||
{ai_charge, 0, NULL}
|
{ai_charge, 0, NULL}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
|
|
||||||
|
|
||||||
|
mmove_t chick_move_end_slash =
|
||||||
void chick_reslash(edict_t *self)
|
|
||||||
{
|
{
|
||||||
|
FRAME_attak213,
|
||||||
|
FRAME_attak216,
|
||||||
|
chick_frames_end_slash,
|
||||||
|
chick_run
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
chick_reslash(edict_t *self)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (self->enemy->health > 0)
|
if (self->enemy->health > 0)
|
||||||
{
|
{
|
||||||
if (range (self, self->enemy) == RANGE_MELEE)
|
if (range(self, self->enemy) == RANGE_MELEE)
|
||||||
{
|
{
|
||||||
if (random() <= 0.9)
|
if (random() <= 0.9)
|
||||||
{
|
{
|
||||||
|
@ -588,72 +845,106 @@ void chick_reslash(edict_t *self)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_end_slash;
|
self->monsterinfo.currentmove = &chick_move_end_slash;
|
||||||
}
|
}
|
||||||
|
|
||||||
void chick_slash(edict_t *self)
|
void
|
||||||
|
chick_slash(edict_t *self)
|
||||||
{
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_slash;
|
self->monsterinfo.currentmove = &chick_move_slash;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mframe_t chick_frames_start_slash[] = {
|
||||||
mframe_t chick_frames_start_slash [] =
|
|
||||||
{
|
|
||||||
{ai_charge, 1, NULL},
|
{ai_charge, 1, NULL},
|
||||||
{ai_charge, 8, NULL},
|
{ai_charge, 8, NULL},
|
||||||
{ai_charge, 3, NULL}
|
{ai_charge, 3, NULL}
|
||||||
};
|
};
|
||||||
mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
|
|
||||||
|
|
||||||
|
mmove_t chick_move_start_slash =
|
||||||
|
|
||||||
void chick_melee(edict_t *self)
|
|
||||||
{
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_start_slash;
|
FRAME_attak201,
|
||||||
}
|
FRAME_attak203,
|
||||||
|
chick_frames_start_slash,
|
||||||
|
chick_slash
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
void chick_attack(edict_t *self)
|
chick_melee(edict_t *self)
|
||||||
{
|
{
|
||||||
self->monsterinfo.currentmove = &chick_move_start_attack1;
|
if (!self)
|
||||||
}
|
|
||||||
|
|
||||||
void chick_sight(edict_t *self, edict_t *other)
|
|
||||||
{
|
|
||||||
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
||||||
*/
|
|
||||||
void SP_monster_chick (edict_t *self)
|
|
||||||
{
|
|
||||||
if (deathmatch->value)
|
|
||||||
{
|
{
|
||||||
G_FreeEdict (self);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
|
self->monsterinfo.currentmove = &chick_move_start_slash;
|
||||||
sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
|
}
|
||||||
sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
|
|
||||||
sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
|
void
|
||||||
sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
|
chick_attack(edict_t *self)
|
||||||
sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
|
{
|
||||||
sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
|
if (!self)
|
||||||
sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
|
{
|
||||||
sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
|
return;
|
||||||
sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
|
}
|
||||||
sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
|
|
||||||
sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
|
self->monsterinfo.currentmove = &chick_move_start_attack1;
|
||||||
sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
|
}
|
||||||
sound_sight = gi.soundindex ("chick/chksght1.wav");
|
|
||||||
sound_search = gi.soundindex ("chick/chksrch1.wav");
|
void
|
||||||
|
chick_sight(edict_t *self, edict_t *other /* unused */)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
SP_monster_chick(edict_t *self)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deathmatch->value)
|
||||||
|
{
|
||||||
|
G_FreeEdict(self);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav");
|
||||||
|
sound_missile_launch = gi.soundindex("chick/chkatck2.wav");
|
||||||
|
sound_melee_swing = gi.soundindex("chick/chkatck3.wav");
|
||||||
|
sound_melee_hit = gi.soundindex("chick/chkatck4.wav");
|
||||||
|
sound_missile_reload = gi.soundindex("chick/chkatck5.wav");
|
||||||
|
sound_death1 = gi.soundindex("chick/chkdeth1.wav");
|
||||||
|
sound_death2 = gi.soundindex("chick/chkdeth2.wav");
|
||||||
|
sound_fall_down = gi.soundindex("chick/chkfall1.wav");
|
||||||
|
sound_idle1 = gi.soundindex("chick/chkidle1.wav");
|
||||||
|
sound_idle2 = gi.soundindex("chick/chkidle2.wav");
|
||||||
|
sound_pain1 = gi.soundindex("chick/chkpain1.wav");
|
||||||
|
sound_pain2 = gi.soundindex("chick/chkpain2.wav");
|
||||||
|
sound_pain3 = gi.soundindex("chick/chkpain3.wav");
|
||||||
|
sound_sight = gi.soundindex("chick/chksght1.wav");
|
||||||
|
sound_search = gi.soundindex("chick/chksrch1.wav");
|
||||||
|
|
||||||
self->movetype = MOVETYPE_STEP;
|
self->movetype = MOVETYPE_STEP;
|
||||||
self->solid = SOLID_BBOX;
|
self->solid = SOLID_BBOX;
|
||||||
self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
|
self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
|
||||||
VectorSet (self->mins, -16, -16, 0);
|
VectorSet(self->mins, -16, -16, 0);
|
||||||
VectorSet (self->maxs, 16, 16, 56);
|
VectorSet(self->maxs, 16, 16, 56);
|
||||||
|
|
||||||
self->health = 175;
|
self->health = 175;
|
||||||
self->gib_health = -70;
|
self->gib_health = -70;
|
||||||
|
@ -670,11 +961,11 @@ void SP_monster_chick (edict_t *self)
|
||||||
self->monsterinfo.melee = chick_melee;
|
self->monsterinfo.melee = chick_melee;
|
||||||
self->monsterinfo.sight = chick_sight;
|
self->monsterinfo.sight = chick_sight;
|
||||||
|
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
|
|
||||||
self->monsterinfo.currentmove = &chick_move_stand;
|
self->monsterinfo.currentmove = &chick_move_stand;
|
||||||
self->monsterinfo.scale = MODEL_SCALE;
|
self->monsterinfo.scale = MODEL_SCALE;
|
||||||
|
|
||||||
walkmonster_start (self);
|
walkmonster_start(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,25 +1,28 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 1997-2001 Id Software, Inc.
|
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||||
|
*
|
||||||
This program is free software; you can redistribute it and/or
|
* This program is free software; you can redistribute it and/or modify
|
||||||
modify it under the terms of the GNU General Public License
|
* it under the terms of the GNU General Public License as published by
|
||||||
as published by the Free Software Foundation; either version 2
|
* the Free Software Foundation; either version 2 of the License, or (at
|
||||||
of the License, or (at your option) any later version.
|
* your option) any later version.
|
||||||
|
*
|
||||||
This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful, but
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
*
|
||||||
See the GNU General Public License for more details.
|
* See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||||
|
* 02111-1307, USA.
|
||||||
*/
|
*
|
||||||
// G:\quake2\baseq2\models/monsters/bitch
|
* =======================================================================
|
||||||
|
*
|
||||||
// This file generated by qdata - Do NOT Modify
|
* Iron Maiden animations.
|
||||||
|
*
|
||||||
|
* =======================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
#define FRAME_attak101 0
|
#define FRAME_attak101 0
|
||||||
#define FRAME_attak102 1
|
#define FRAME_attak102 1
|
||||||
|
|
Loading…
Reference in a new issue