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Remove Sys_AppActivate()
This code is unnecessary because SDL handles all activation events, brings the Window into foreground, etc.
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2 changed files with 0 additions and 13 deletions
2
TODO
2
TODO
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@ -2,8 +2,6 @@ Windows Port TODO
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-----------------
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- Check WITH_SYSTEMWIDE
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- Call Sys_AppActivate() in cl_main.c? (otherwise remove it)
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- Is Sys_GetGameAPI() correct?
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- Add platform defines for Windows in common/ and game/
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- Check if we really need all the stuff in winquake.h
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- Due to a bug in MinGW the _controlfp() option defines _PC_24
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@ -355,17 +355,6 @@ Sys_SendKeyEvents(void)
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/* ================================================================ */
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void
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Sys_AppActivate(void)
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{
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/*
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ShowWindow(cl_hwnd, SW_RESTORE);
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SetForegroundWindow(cl_hwnd);
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*/
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}
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/* ================================================================ */
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void
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Sys_UnloadGame(void)
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{
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