Remove Sys_AppActivate()

This code is unnecessary because SDL handles all activation events,
brings the Window into foreground, etc.
This commit is contained in:
Yamagi Burmeister 2012-06-05 10:11:29 +02:00
parent 21ab0de692
commit ca18af254e
2 changed files with 0 additions and 13 deletions

2
TODO
View file

@ -2,8 +2,6 @@ Windows Port TODO
-----------------
- Check WITH_SYSTEMWIDE
- Call Sys_AppActivate() in cl_main.c? (otherwise remove it)
- Is Sys_GetGameAPI() correct?
- Add platform defines for Windows in common/ and game/
- Check if we really need all the stuff in winquake.h
- Due to a bug in MinGW the _controlfp() option defines _PC_24

View file

@ -355,17 +355,6 @@ Sys_SendKeyEvents(void)
/* ================================================================ */
void
Sys_AppActivate(void)
{
/*
ShowWindow(cl_hwnd, SW_RESTORE);
SetForegroundWindow(cl_hwnd);
*/
}
/* ================================================================ */
void
Sys_UnloadGame(void)
{