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Remove fruitless glBindTexture() calls
...when there are no SURF_DRAWTURB surfaces to draw.
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1 changed files with 1 additions and 2 deletions
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@ -903,12 +903,11 @@ R_DrawTextureChains(entity_t *currententity)
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continue;
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}
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R_Bind(image->texnum); // no danger of resetting in R_RenderBrushPoly
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for (s = image->texturechain; s; s = s->texturechain)
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{
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if (s->flags & SURF_DRAWTURB)
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{
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R_Bind(image->texnum);
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R_RenderBrushPoly(currententity, s);
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}
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}
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