mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 04:31:09 +00:00
Document the 2D artwork scaling
This commit is contained in:
parent
3fc549ca42
commit
c7d557a7a9
1 changed files with 17 additions and 7 deletions
24
README
24
README
|
@ -530,13 +530,23 @@ the most common questions are answered.
|
||||||
followd by a vid_restart. Please note that very old graphic cards may not
|
followd by a vid_restart. Please note that very old graphic cards may not
|
||||||
support antialiasing at all.
|
support antialiasing at all.
|
||||||
|
|
||||||
- If you want to scale the HUD (e.g. for high resolutions), set the
|
- It's possible to upscale nearly all 2D artwork. This is especially usefull on
|
||||||
gl_hudscale cvar to -1. To specify the scale factor by hand, set the
|
high resolution displays were the cosole and HUD can become very small or even
|
||||||
cvar to a value > 0.
|
unreadable. Scaling support is devided into 3 parts which are controlled by
|
||||||
|
cvars:
|
||||||
- If you want to scale the console (e.g. for high resolutions), set the
|
- gl_consolescale: Scale the console and most in-game texts
|
||||||
gl_consolescale cvar to -1. To specify the scale factor by hand, set the
|
- gl_menuscale: Scales the menu. Please note that the menu was never ment to
|
||||||
cvar to a value > 0.
|
be scaled and slight disalignement (especially in the "Player
|
||||||
|
Setup" menu) are unavoidable. That's not considered a bug.
|
||||||
|
- gl_hudscale: Scales the in-game HUD
|
||||||
|
All 3 cvars work the same way. They're set to the scale factor. A factor of 1
|
||||||
|
(defaults) means no scaling at all. Values smaller than 1 but bigger than 0
|
||||||
|
downscale the artwork, it becomes smaller. A value of 0 means no artwork at
|
||||||
|
all. Values greater than 1 enlarge the artwork. Please note that full numbers
|
||||||
|
will give best results. For example 1.7 will lead to small distortions while
|
||||||
|
2 will not. Most users will set all 3 cvars to -1. In that case the game
|
||||||
|
calculates a more or less optimal scaling factor, matching the artwork size
|
||||||
|
at a resolution of 640x480.
|
||||||
|
|
||||||
5.2 Input
|
5.2 Input
|
||||||
---------
|
---------
|
||||||
|
|
Loading…
Reference in a new issue