From c6d3b4477cbfd1f357a31f2fa4577d4b80148308 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Sun, 18 Nov 2012 10:53:27 +0100 Subject: [PATCH] Some clarifications of build under OS X --- README | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README b/README index 98dea610..5f5ead81 100644 --- a/README +++ b/README @@ -349,14 +349,15 @@ compile Yamagi Quake II by yourself follow these steps: Depending on your OS X version the name of these can be different. 2. Extract the framework found in stuff/osx-frameworks to /Libraries/ Frameworks. It's generally a good idea to use our versions since - other build might be incompatible. + other builds might be incompatible. 3. Open a terminal and navigate to the Yamagi Quake II source code. Type "make" to compile it. After that the binaries can be found in the release/ directory. The binaries can be put into an app-bundle (see 3.5 Binary Installation) or -used in the classic classic unix way. In the last case the game be started -at the command line. +used in the classic classic unix way. In the latter case the game be started +at the command line. Be aware that the app-bundle support has to be deactivated +in the Makefile, otherwise the game is unable to find it's libraries! 3.7 Default Configuration -------------------------