Fix Rogue heatbeam rendering at high FOVs

This commit is contained in:
Daniel Gibson 2018-04-21 20:19:42 +02:00
parent a5e97682a3
commit c59c1bfda1

View file

@ -1656,7 +1656,7 @@ CL_AddPlayerBeams(void)
if (cl_mod_heatbeam && (b->model == cl_mod_heatbeam))
{
ent.flags = RF_FULLBRIGHT;
ent.flags = RF_FULLBRIGHT|RF_WEAPONMODEL; // DG: fix rogue heatbeam high FOV rendering
ent.angles[0] = -pitch;
ent.angles[1] = yaw + 180.0f;
ent.angles[2] = (float)((cl.time) % 360);