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Fix Rogue heatbeam rendering at high FOVs
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1 changed files with 1 additions and 1 deletions
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@ -1656,7 +1656,7 @@ CL_AddPlayerBeams(void)
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if (cl_mod_heatbeam && (b->model == cl_mod_heatbeam))
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{
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ent.flags = RF_FULLBRIGHT;
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ent.flags = RF_FULLBRIGHT|RF_WEAPONMODEL; // DG: fix rogue heatbeam high FOV rendering
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ent.angles[0] = -pitch;
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ent.angles[1] = yaw + 180.0f;
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ent.angles[2] = (float)((cl.time) % 360);
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