From c59c1bfda1a19c2be9e3426ec99bea25ed016903 Mon Sep 17 00:00:00 2001 From: Daniel Gibson Date: Sat, 21 Apr 2018 20:19:42 +0200 Subject: [PATCH] Fix Rogue heatbeam rendering at high FOVs --- src/client/cl_tempentities.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/cl_tempentities.c b/src/client/cl_tempentities.c index 5b3f539b..cb443d38 100644 --- a/src/client/cl_tempentities.c +++ b/src/client/cl_tempentities.c @@ -1656,7 +1656,7 @@ CL_AddPlayerBeams(void) if (cl_mod_heatbeam && (b->model == cl_mod_heatbeam)) { - ent.flags = RF_FULLBRIGHT; + ent.flags = RF_FULLBRIGHT|RF_WEAPONMODEL; // DG: fix rogue heatbeam high FOV rendering ent.angles[0] = -pitch; ent.angles[1] = yaw + 180.0f; ent.angles[2] = (float)((cl.time) % 360);