diff --git a/src/client/sound/sound.c b/src/client/sound/sound.c index 0cbf17e5..36d384d6 100644 --- a/src/client/sound/sound.c +++ b/src/client/sound/sound.c @@ -669,7 +669,7 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, ps->fixed_origin = false; } - if (sfx->name) + if (sfx->name[0]) { // with !fixed we have all sounds related directly to player, // e.g. players fire, pain, menu