mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-16 17:11:03 +00:00
gl1_multitexture doc update
This commit is contained in:
parent
24b03b61f8
commit
c4271848df
1 changed files with 4 additions and 5 deletions
|
@ -468,11 +468,10 @@ Set `0` by default.
|
||||||
value, at least `1.0` - default is `2.0`. Applied when textures are
|
value, at least `1.0` - default is `2.0`. Applied when textures are
|
||||||
loaded, so it needs a `vid_restart`.
|
loaded, so it needs a `vid_restart`.
|
||||||
|
|
||||||
* **gl1_multitexture**: Enables (`1`) the blending of color and light
|
* **gl1_multitexture**: Enables (`1`, default) the blending of color and
|
||||||
textures on a single drawing pass; disabling this (`0`) does one pass
|
light textures on a single drawing pass; disabling this (`0`) does one
|
||||||
for color and another for light. Default is `2`, which also enables
|
pass for color and another for light. Requires a `vid_restart` when
|
||||||
texture combine mode (`GL_ARB_texture_env_combine`) when supported.
|
changed.
|
||||||
Requires a `vid_restart` when changed.
|
|
||||||
|
|
||||||
* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
|
* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
|
||||||
lightmaps and models. Higher values make shadows less dark. Possible
|
lightmaps and models. Higher values make shadows less dark. Possible
|
||||||
|
|
Loading…
Reference in a new issue