diff --git a/doc/040_cvarlist.md b/doc/040_cvarlist.md index 08bcb64f..a4260264 100644 --- a/doc/040_cvarlist.md +++ b/doc/040_cvarlist.md @@ -48,6 +48,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` * **aimfix**: Fix aiming. When set to to `0` (the default) aiming is slightly inaccurate, bullets and the like have a little drift. When set to `1` they hit exactly were the crosshair is. + +* **machinegun_norecoil**: Disable machine gun recoil in single player. + By default this is set to `0`, this keeps the original machine gun + recoil in single player. When set to `1` the recoil is disabled in + single player, the same way as in multiplayer. + This cvar only works if the game.dll implements this behaviour. * **busywait**: By default this is set to `1`, causing Quake II to spin in a very tight loop until it's time to process the next frame. This