mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-23 04:52:07 +00:00
General cleanup of vid.c
* Reformat code and reorder functions. * Remove unnecessary stuff. * Move everything possible into headers. * Implement a clean fallback logic, gl3 -> gl1 -> soft.
This commit is contained in:
parent
9a53a681bb
commit
bef21c101e
4 changed files with 425 additions and 317 deletions
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@ -41,8 +41,15 @@
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#include "../../client/header/client.h"
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#include "../../client/header/keyboard.h"
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// --------
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// Screenshots
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// -----------
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#ifdef ZIP
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// if we build with zip support, zlib is available and we can use that for better PNG compression
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// If we build with zip support, zlib is available and
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// we can use that for better PNG compression.
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#include <zlib.h>
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static unsigned char*
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@ -50,23 +57,164 @@ compress_for_stbiw(unsigned char *data, int data_len, int *out_len, int quality)
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{
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uLongf bufSize = compressBound(data_len);
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unsigned char* buf = malloc(bufSize);
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if(buf == NULL) return NULL;
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if(compress2(buf, &bufSize, data, data_len, quality) != Z_OK)
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if (buf == NULL)
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{
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return NULL;
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}
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if (compress2(buf, &bufSize, data, data_len, quality) != Z_OK)
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{
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free(buf);
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return NULL;
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}
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*out_len = bufSize;
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return buf;
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}
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#define STBIW_ZLIB_COMPRESS compress_for_stbiw
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#endif // ZIP
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#endif
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "header/stb_image_write.h"
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qboolean VID_LoadRefresh(void);
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/*
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* Writes a screenshot. This function is called with raw image data of
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* width*height pixels, each pixel has comp bytes. Must be 3 or 4, for
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* RGB or RGBA. The pixels must be given row-wise, stating at the top
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* left.
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*/
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void VID_WriteScreenshot(int width, int height, int comp, const void* data)
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{
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char picname[80];
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char checkname[MAX_OSPATH];
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int i, success = 0;
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static const char* supportedFormats[] = { "tga", "bmp", "png", "jpg" };
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static const int numFormats = sizeof(supportedFormats)/sizeof(supportedFormats[0]);
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int format = 0; // 0=tga, 1=bmp, 2=png, 3=jpg
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int quality = 85;
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int argc = Cmd_Argc();
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const char* gameDir = FS_Gamedir();
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// FS_InitFilesystem() made sure the screenshots dir exists./
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if (argc > 1)
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{
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const char* maybeFormat = Cmd_Argv(1);
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for (i = 0; i < numFormats; ++i)
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{
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if (Q_stricmp(maybeFormat, supportedFormats[i]) == 0)
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{
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format = i;
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break;
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}
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}
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if (i == numFormats)
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{
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Com_Printf("the (optional) second argument to 'screenshot' is the format, one of \"tga\", \"bmp\", \"png\", \"jpg\"\n");
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return;
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}
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if (argc > 2)
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{
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const char* q = Cmd_Argv(2);
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int qualityStrLen = strlen(q);
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for (i = 0; i < qualityStrLen; ++i)
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{
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if (q[i] < '0' || q[i] > '9')
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{
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Com_Printf("The (optional!) third argument to 'screenshot' is jpg quality, a number between 1 and 100\n");
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Com_Printf(" or png compression level, between 0 and 9!\n");
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return;
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}
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}
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quality = atoi(q);
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if (format == 2) // png
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{
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if (quality < 0)
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{
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quality = 0;
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}
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else if (quality > 9)
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{
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quality = 9;
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}
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}
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else if(format == 3) // jpg
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{
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if (quality < 1)
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{
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quality = 1;
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}
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else if (quality > 100)
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{
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quality = 100;
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}
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}
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}
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}
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/* find a file name to save it to */
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for (i = 0; i <= 9999; i++)
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{
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FILE *f;
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Com_sprintf(checkname, sizeof(checkname), "%s/scrnshot/q2_%04d.%s", gameDir, i, supportedFormats[format]);
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f = Q_fopen(checkname, "rb");
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if (!f)
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{
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Com_sprintf(picname, sizeof(picname), "q2_%04d.%s", i, supportedFormats[format]);
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break; /* file doesn't exist */
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}
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fclose(f);
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}
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if (i == 10000)
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{
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Com_Printf("SCR_ScreenShot_f: Couldn't create a file\n");
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return;
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}
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switch (format) // 0=tga, 1=bmp, 2=png, 3=jpg
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{
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case 0:
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success = stbi_write_tga(checkname, width, height, comp, data);
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break;
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case 1:
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success = stbi_write_bmp(checkname, width, height, comp, data);
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break;
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case 2:
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stbi_write_png_compression_level = (quality < 10) ? quality : 7;
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success = stbi_write_png(checkname, width, height, comp, data, 0);
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break;
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case 3:
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success = stbi_write_jpg(checkname, width, height, comp, data, quality);
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break;
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}
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if(success)
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{
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Com_Printf("Wrote %s\n", picname);
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}
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else
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{
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Com_Printf("SCR_ScreenShot_f: Couldn't write %s\n", picname);
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}
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}
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// --------
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// Video mode array
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// ----------------
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typedef struct vidmode_s
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{
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@ -75,7 +223,7 @@ typedef struct vidmode_s
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int mode;
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} vidmode_t;
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/* This must be the same as in videomenu.c! */
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// This must be the same as in videomenu.c!
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vidmode_t vid_modes[] = {
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{"Mode 0: 320x240", 320, 240, 0},
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{"Mode 1: 400x300", 400, 300, 1},
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@ -111,40 +259,28 @@ vidmode_t vid_modes[] = {
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{"Mode 31: 5120x2880", 5120, 2880, 31},
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};
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/* Console variables that we need to access from this module */
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cvar_t *vid_gamma;
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cvar_t *vid_fullscreen;
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cvar_t *vid_renderer;
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/* Global variables used internally by this module */
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viddef_t viddef; /* global video state; used by other modules */
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#define VID_NUM_MODES (sizeof(vid_modes) / sizeof(vid_modes[0]))
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#define MAXPRINTMSG 4096
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/*
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* Console command to re-start the video mode and refresh. We do this
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* simply by setting the modified flag for the vid_fullscreen variable, which will
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* cause the entire video mode and refreshto be reset on the next frame.
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* Callback function for the 'vid_listmodes' cmd.
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*/
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void
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VID_Restart_f(void)
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{
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vid_fullscreen->modified = true;
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}
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void
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VID_ListModes_f(void)
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{
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int i;
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Com_Printf("Supported video modes (r_mode):\n");
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for(i=0; i<VID_NUM_MODES; ++i)
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for (i = 0; i < VID_NUM_MODES; ++i)
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{
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Com_Printf(" %s\n", vid_modes[i].description);
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}
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Com_Printf(" Mode -1: r_customwidth x r_customheight\n");
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}
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/*
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* Returns informations about the given mode.
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*/
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qboolean
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VID_GetModeInfo(int *width, int *height, int mode)
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{
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return true;
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}
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// --------
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// Renderer load, restart and shutdown
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// -----------------------------------
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// Global console variables.
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cvar_t *vid_gamma;
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cvar_t *vid_fullscreen;
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cvar_t *vid_renderer;
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// Global video state, used throughout the client.
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viddef_t viddef;
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// Struct with the pointers exported by the renderer.
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refexport_t re;
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// Handle / pointer the the loaded renderer DLL.
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void *reflib_handle = NULL;
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// Is a renderer loaded and active?
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qboolean ref_active = false;
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/*
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* FIXME: Not with vid_fullscreen...
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*/
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void
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VID_Restart_f(void)
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{
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vid_fullscreen->modified = true;
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}
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/*
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* FIXME: This is only used by the softrenderer. Remove it.
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*/
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void
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VID_NewWindow(int width, int height)
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{
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}
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/*
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* This function gets called once just before drawing each frame, and
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* it's sole purpose in life is to check to see if any of the video mode
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* parameters have changed, and if they have to update the refresh
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* and/or video mode to match.
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* Shuts the renderer down and unloads it.
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*/
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void
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VID_CheckChanges(void)
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{
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if (vid_fullscreen->modified)
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{
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S_StopAllSounds();
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/* refresh has changed */
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cl.refresh_prepped = false;
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cl.cinematicpalette_active = false;
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cls.disable_screen = true;
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// Proceed to reboot the refresher
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if(!VID_LoadRefresh())
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{
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if (strcmp(vid_renderer->string, "gl1") != 0)
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{
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Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n");
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Cvar_Set("vid_renderer", "gl1");
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if (!VID_LoadRefresh())
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{
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Com_Error(ERR_FATAL, "Couldn't even load the gl1 fallback rendering backend!\n");
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}
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}
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else
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{
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Com_Error(ERR_FATAL, "Couldn't load a rendering backend!\n");
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}
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}
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cls.disable_screen = false;
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}
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}
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extern qboolean GLimp_Init(void);
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void
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VID_Init(void)
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{
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/* Create the video variables so we know how to start the graphics drivers */
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vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
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vid_gamma = Cvar_Get("vid_gamma", "1.2", CVAR_ARCHIVE);
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vid_renderer = Cvar_Get("vid_renderer", "gl1", CVAR_ARCHIVE);
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/* Add some console commands that we want to handle */
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Cmd_AddCommand("vid_restart", VID_Restart_f);
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Cmd_AddCommand("vid_listmodes", VID_ListModes_f);
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/* Initialize the backend. */
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if (!GLimp_Init())
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{
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Com_Error(ERR_FATAL, "Couldn't initialize the graphics subsystem!\n");
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}
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/* Start the graphics mode and load refresh DLL */
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VID_CheckChanges();
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}
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// called with image data of width*height pixel which comp bytes per pixel (must be 3 or 4 for RGB or RGBA)
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// expects the pixels data to be row-wise, starting at top left
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void VID_WriteScreenshot( int width, int height, int comp, const void* data )
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{
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char picname[80];
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char checkname[MAX_OSPATH];
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int i, success=0;
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static const char* supportedFormats[] = { "tga", "bmp", "png", "jpg" };
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static const int numFormats = sizeof(supportedFormats)/sizeof(supportedFormats[0]);
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int format = 0; // 0=tga 1=bmp 2=png 3=jpg
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int quality = 85;
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int argc = Cmd_Argc();
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const char* gameDir = FS_Gamedir();
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/* FS_InitFilesystem() made sure the screenshots dir exists */
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if(argc > 1)
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{
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const char* maybeFormat = Cmd_Argv(1);
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for(i=0; i<numFormats; ++i)
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{
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if(Q_stricmp(maybeFormat, supportedFormats[i]) == 0)
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{
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format = i;
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break;
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}
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}
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if(i==numFormats)
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{
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Com_Printf("the (optional) second argument to 'screenshot' is the format, one of \"tga\", \"bmp\", \"png\", \"jpg\"\n");
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return;
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}
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if(argc > 2)
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{
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const char* q = Cmd_Argv(2);
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int qualityStrLen = strlen(q);
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for(i=0; i<qualityStrLen; ++i)
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{
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if(q[i] < '0' || q[i] > '9')
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{
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Com_Printf("the (optional!) third argument to 'screenshot' is jpg quality, a number between 1 and 100\n");
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Com_Printf(" or png compression level, between 0 and 9!\n");
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return;
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}
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}
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quality = atoi(q);
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if(format == 2) // png
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{
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if(quality < 0) quality = 0;
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else if(quality > 9) quality = 9;
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}
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else if(format == 3) // jpg
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{
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if(quality < 1) quality = 1;
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else if(quality > 100) quality = 100;
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}
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}
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}
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/* find a file name to save it to */
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for (i = 0; i <= 9999; i++)
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{
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FILE *f;
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Com_sprintf(checkname, sizeof(checkname), "%s/scrnshot/q2_%04d.%s", gameDir, i, supportedFormats[format]);
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f = Q_fopen(checkname, "rb");
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if (!f)
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{
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Com_sprintf(picname, sizeof(picname), "q2_%04d.%s", i, supportedFormats[format]);
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break; /* file doesn't exist */
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}
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fclose(f);
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}
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if (i == 10000)
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{
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Com_Printf("SCR_ScreenShot_f: Couldn't create a file\n");
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return;
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}
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switch(format) // 0=tga 1=bmp 2=png 3=jpg
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{
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case 0: success = stbi_write_tga(checkname, width, height, comp, data); break;
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case 1: success = stbi_write_bmp(checkname, width, height, comp, data); break;
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case 2:
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stbi_write_png_compression_level = (quality < 10) ? quality : 7;
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success = stbi_write_png(checkname, width, height, comp, data, 0);
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break;
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case 3: success = stbi_write_jpg(checkname, width, height, comp, data, quality); break;
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}
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if(success)
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{
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Com_Printf("Wrote %s\n", picname);
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}
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else
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{
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Com_Printf("SCR_ScreenShot_f: Couldn't write %s\n", picname);
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}
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}
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// Structure containing functions exported from refresh DLL
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refexport_t re;
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void *reflib_handle = NULL; // Handle to refresh DLL
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qboolean ref_active = false; /* Is the refresher being used? */
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void Key_MarkAllUp(void);
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void VID_ShutdownRenderer(void);
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extern qboolean GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight);
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qboolean
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VID_LoadRefresh(void)
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{
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refimport_t ri;
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GetRefAPI_t GetRefAPI;
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#ifdef __APPLE__
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const char* lib_ext = "dylib";
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#elif defined(_WIN32)
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const char* lib_ext = "dll";
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#else
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const char* lib_ext = "so";
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#endif
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char reflib_name[64] = {0};
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char reflib_path[MAX_OSPATH] = {0};
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// If the refresher is already active
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// we'll shut it down
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VID_ShutdownRenderer();
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// Log it!
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Com_Printf("----- refresher initialization -----\n");
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snprintf(reflib_name, sizeof(reflib_name), "ref_%s.%s", vid_renderer->string, lib_ext);
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snprintf(reflib_path, sizeof(reflib_path), "%s%s", Sys_GetBinaryDir(), reflib_name);
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Com_Printf("LoadLibrary(%s)\n", reflib_name);
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GetRefAPI = Sys_LoadLibrary(reflib_path, "GetRefAPI", &reflib_handle);
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if(GetRefAPI == NULL)
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{
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Com_Error( ERR_FATAL, "Loading %s as renderer lib failed!", reflib_name );
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Cvar_Set("vid_renderer", "gl1");
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return false;
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}
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|
||||
ri.Cmd_AddCommand = Cmd_AddCommand;
|
||||
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
|
||||
ri.Cmd_Argc = Cmd_Argc;
|
||||
ri.Cmd_Argv = Cmd_Argv;
|
||||
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
|
||||
ri.Com_VPrintf = Com_VPrintf;
|
||||
ri.Sys_Error = Com_Error;
|
||||
ri.FS_LoadFile = FS_LoadFile;
|
||||
ri.FS_FreeFile = FS_FreeFile;
|
||||
ri.FS_Gamedir = FS_Gamedir;
|
||||
ri.Cvar_Get = Cvar_Get;
|
||||
ri.Cvar_Set = Cvar_Set;
|
||||
ri.Cvar_SetValue = Cvar_SetValue;
|
||||
ri.Vid_GetModeInfo = VID_GetModeInfo;
|
||||
ri.Vid_MenuInit = VID_MenuInit;
|
||||
ri.Vid_NewWindow = VID_NewWindow;
|
||||
ri.Vid_WriteScreenshot = VID_WriteScreenshot;
|
||||
|
||||
ri.GLimp_InitGraphics = GLimp_InitGraphics;
|
||||
|
||||
re = GetRefAPI( ri );
|
||||
|
||||
// Declare the refresher as active
|
||||
ref_active = true;
|
||||
|
||||
if (re.api_version != API_VERSION)
|
||||
{
|
||||
VID_ShutdownRenderer();
|
||||
Com_Error (ERR_FATAL, "%s has incompatible api_version %d", reflib_name, re.api_version);
|
||||
}
|
||||
|
||||
// Initiate the refresher
|
||||
if (!re.Init())
|
||||
{
|
||||
VID_ShutdownRenderer(); // Isn't that just too bad? :(
|
||||
Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_name);
|
||||
Com_Printf("------------------------------------\n\n");
|
||||
return false; // TODO: try again with default renderer?
|
||||
}
|
||||
|
||||
/* Ensure that all key states are cleared */
|
||||
Key_MarkAllUp();
|
||||
|
||||
Com_Printf("Successfully loaded %s as rendering backend\n", reflib_name);
|
||||
Com_Printf("------------------------------------\n\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
VID_ShutdownRenderer(void)
|
||||
{
|
||||
|
@ -443,8 +355,189 @@ VID_ShutdownRenderer(void)
|
|||
ref_active = false;
|
||||
}
|
||||
|
||||
extern void GLimp_Shutdown(void);
|
||||
/*
|
||||
* Loads and initializes a renderer.
|
||||
*/
|
||||
qboolean
|
||||
VID_LoadRenderer(void)
|
||||
{
|
||||
refimport_t ri;
|
||||
GetRefAPI_t GetRefAPI;
|
||||
|
||||
#ifdef __APPLE__
|
||||
const char* lib_ext = "dylib";
|
||||
#elif defined(_WIN32)
|
||||
const char* lib_ext = "dll";
|
||||
#else
|
||||
const char* lib_ext = "so";
|
||||
#endif
|
||||
|
||||
char reflib_name[64] = {0};
|
||||
char reflib_path[MAX_OSPATH] = {0};
|
||||
|
||||
// If the refresher is already active we need
|
||||
// to shut it down before loading a new one
|
||||
VID_ShutdownRenderer();
|
||||
|
||||
// Log what we're doing.
|
||||
Com_Printf("----- refresher initialization -----\n");
|
||||
|
||||
snprintf(reflib_name, sizeof(reflib_name), "ref_%s.%s", vid_renderer->string, lib_ext);
|
||||
snprintf(reflib_path, sizeof(reflib_path), "%s%s", Sys_GetBinaryDir(), reflib_name);
|
||||
Com_Printf("LoadLibrary(%s)\n", reflib_name);
|
||||
|
||||
// Mkay, let's load the requested renderer.
|
||||
GetRefAPI = Sys_LoadLibrary(reflib_path, "GetRefAPI", &reflib_handle);
|
||||
|
||||
// Okay, we couldn't load it. It's up to the
|
||||
// caller to recover from this.
|
||||
if (GetRefAPI == NULL)
|
||||
{
|
||||
Com_Printf("Loading %s as renderer lib failed!", reflib_path);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Fill in the struct exported to the renderer.
|
||||
// FIXME: Do we really need all these?
|
||||
ri.Cmd_AddCommand = Cmd_AddCommand;
|
||||
ri.Cmd_Argc = Cmd_Argc;
|
||||
ri.Cmd_Argv = Cmd_Argv;
|
||||
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
|
||||
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
|
||||
ri.Com_VPrintf = Com_VPrintf;
|
||||
ri.Cvar_Get = Cvar_Get;
|
||||
ri.Cvar_Set = Cvar_Set;
|
||||
ri.Cvar_SetValue = Cvar_SetValue;
|
||||
ri.FS_FreeFile = FS_FreeFile;
|
||||
ri.FS_Gamedir = FS_Gamedir;
|
||||
ri.FS_LoadFile = FS_LoadFile;
|
||||
ri.GLimp_InitGraphics = GLimp_InitGraphics;
|
||||
ri.Sys_Error = Com_Error;
|
||||
ri.Vid_GetModeInfo = VID_GetModeInfo;
|
||||
ri.Vid_MenuInit = VID_MenuInit;
|
||||
ri.Vid_NewWindow = VID_NewWindow;
|
||||
ri.Vid_WriteScreenshot = VID_WriteScreenshot;
|
||||
|
||||
// Exchange our export struct with the renderers import struct.
|
||||
re = GetRefAPI(ri);
|
||||
|
||||
// Declare the refresher as active.
|
||||
ref_active = true;
|
||||
|
||||
// Let's check if we've got a compatible renderer.
|
||||
if (re.api_version != API_VERSION)
|
||||
{
|
||||
VID_ShutdownRenderer();
|
||||
|
||||
Com_Printf("%s has incompatible api_version %d!\n", reflib_name, re.api_version);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Everything seems okay, initialize it.
|
||||
if (!re.Init())
|
||||
{
|
||||
VID_ShutdownRenderer();
|
||||
|
||||
Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_name);
|
||||
Com_Printf("------------------------------------\n\n");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Ensure that all key states are cleared */
|
||||
Key_MarkAllUp();
|
||||
|
||||
Com_Printf("Successfully loaded %s as rendering backend\n", reflib_name);
|
||||
Com_Printf("------------------------------------\n\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks if a renderer changes was requested and executes it.
|
||||
* Inclusive fallback through all renderers. :)
|
||||
*/
|
||||
void
|
||||
VID_CheckChanges(void)
|
||||
{
|
||||
// FIXME: Not with vid_fullscreen
|
||||
if (vid_fullscreen->modified)
|
||||
{
|
||||
// Stop sound, because the clients blocks while
|
||||
// we're reloading the renderer. The sound system
|
||||
// would screw up it's internal timings.
|
||||
S_StopAllSounds();
|
||||
|
||||
// Reset the client side of the renderer state.
|
||||
cl.refresh_prepped = false;
|
||||
cl.cinematicpalette_active = false;
|
||||
|
||||
// More or less blocks the client.
|
||||
cls.disable_screen = true;
|
||||
|
||||
// Mkay, let's try our luck.
|
||||
while (!VID_LoadRenderer())
|
||||
{
|
||||
// We try: gl3 -> gl1 -> soft.
|
||||
if (strcmp(vid_renderer->string, "gl3") == 0)
|
||||
{
|
||||
Com_Printf("Retrying with gl1...\n");
|
||||
Cvar_Set("vid_renderer", "gl1");
|
||||
}
|
||||
else if (strcmp(vid_renderer->string, "gl1") == 0)
|
||||
{
|
||||
Com_Printf("Retrying with soft...\n");
|
||||
Cvar_Set("vid_renderer", "soft");
|
||||
}
|
||||
else if (strcmp("vid_renderer", "soft") == 0)
|
||||
{
|
||||
// Sorry, no usable renderer found.
|
||||
Com_Error(ERR_FATAL, "No usable renderer found!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
// User forced something stupid.
|
||||
Com_Printf("Retrying with gl3...\n");
|
||||
Cvar_Set("vid_renderer", "gl3");
|
||||
}
|
||||
}
|
||||
|
||||
// Unblock the client.
|
||||
cls.disable_screen = false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the video stuff.
|
||||
*/
|
||||
void
|
||||
VID_Init(void)
|
||||
{
|
||||
// Console variables
|
||||
vid_fullscreen = Cvar_Get("vid_gamma", "1.0", CVAR_ARCHIVE);
|
||||
vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
|
||||
vid_renderer = Cvar_Get("vid_renderer", "gl1", CVAR_ARCHIVE);
|
||||
|
||||
// Commands
|
||||
Cmd_AddCommand("vid_restart", VID_Restart_f);
|
||||
Cmd_AddCommand("vid_listmodes", VID_ListModes_f);
|
||||
|
||||
// Initializes the video backend. This is NOT the renderer
|
||||
// itself, just the client side support stuff!
|
||||
if (!GLimp_Init())
|
||||
{
|
||||
Com_Error(ERR_FATAL, "Couldn't initialize the graphics subsystem!\n");
|
||||
}
|
||||
|
||||
// Load the renderer and get things going.
|
||||
VID_CheckChanges();
|
||||
}
|
||||
|
||||
/*
|
||||
* Shuts the video stuff down.
|
||||
*/
|
||||
void
|
||||
VID_Shutdown(void)
|
||||
{
|
||||
|
@ -452,12 +545,15 @@ VID_Shutdown(void)
|
|||
GLimp_Shutdown();
|
||||
}
|
||||
|
||||
// ======== wrappers for functions from refresh lib ========
|
||||
// ----
|
||||
|
||||
// Wrappers for the functions provided by the renderer libs.
|
||||
// =========================================================
|
||||
|
||||
void
|
||||
R_BeginRegistration(char *map)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.BeginRegistration(map);
|
||||
}
|
||||
|
@ -466,27 +562,29 @@ R_BeginRegistration(char *map)
|
|||
struct model_s*
|
||||
R_RegisterModel(char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
return re.RegisterModel(name);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct image_s*
|
||||
R_RegisterSkin(char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
return re.RegisterSkin(name);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
R_SetSky(char *name, float rotate, vec3_t axis)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.SetSky(name, rotate, axis);
|
||||
}
|
||||
|
@ -495,7 +593,7 @@ R_SetSky(char *name, float rotate, vec3_t axis)
|
|||
void
|
||||
R_EndRegistration(void)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.EndRegistration();
|
||||
}
|
||||
|
@ -504,7 +602,7 @@ R_EndRegistration(void)
|
|||
void
|
||||
R_RenderFrame(refdef_t *fd)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.RenderFrame(fd);
|
||||
}
|
||||
|
@ -513,10 +611,11 @@ R_RenderFrame(refdef_t *fd)
|
|||
struct image_s*
|
||||
Draw_FindPic(char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
return re.DrawFindPic(name);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -524,7 +623,7 @@ Draw_FindPic(char *name)
|
|||
void
|
||||
Draw_GetPicSize(int *w, int *h, char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawGetPicSize(w, h, name);
|
||||
}
|
||||
|
@ -533,7 +632,7 @@ Draw_GetPicSize(int *w, int *h, char *name)
|
|||
void
|
||||
Draw_StretchPic(int x, int y, int w, int h, char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawStretchPic(x, y, w, h, name);
|
||||
}
|
||||
|
@ -542,7 +641,7 @@ Draw_StretchPic(int x, int y, int w, int h, char *name)
|
|||
void
|
||||
Draw_PicScaled(int x, int y, char *pic, float factor)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawPicScaled(x, y, pic, factor);
|
||||
}
|
||||
|
@ -551,7 +650,7 @@ Draw_PicScaled(int x, int y, char *pic, float factor)
|
|||
void
|
||||
Draw_CharScaled(int x, int y, int num, float scale)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawCharScaled(x, y, num, scale);
|
||||
}
|
||||
|
@ -560,7 +659,7 @@ Draw_CharScaled(int x, int y, int num, float scale)
|
|||
void
|
||||
Draw_TileClear(int x, int y, int w, int h, char *name)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawTileClear(x, y, w, h, name);
|
||||
}
|
||||
|
@ -569,7 +668,7 @@ Draw_TileClear(int x, int y, int w, int h, char *name)
|
|||
void
|
||||
Draw_Fill(int x, int y, int w, int h, int c)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawFill(x, y, w, h, c);
|
||||
}
|
||||
|
@ -578,7 +677,7 @@ Draw_Fill(int x, int y, int w, int h, int c)
|
|||
void
|
||||
Draw_FadeScreen(void)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawFadeScreen();
|
||||
}
|
||||
|
@ -587,7 +686,7 @@ Draw_FadeScreen(void)
|
|||
void
|
||||
Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.DrawStretchRaw(x, y, w, h, cols, rows, data);
|
||||
}
|
||||
|
@ -596,7 +695,7 @@ Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
|
|||
void
|
||||
R_SetPalette(const unsigned char *palette)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.SetPalette(palette);
|
||||
}
|
||||
|
@ -605,7 +704,7 @@ R_SetPalette(const unsigned char *palette)
|
|||
void
|
||||
R_BeginFrame(float camera_separation)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
re.BeginFrame(camera_separation);
|
||||
}
|
||||
|
@ -623,9 +722,10 @@ R_EndFrame(void)
|
|||
qboolean
|
||||
R_IsVSyncActive(void)
|
||||
{
|
||||
if(ref_active)
|
||||
if (ref_active)
|
||||
{
|
||||
return re.IsVSyncActive();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -355,9 +355,6 @@ IN_TranslateSDLtoQ2Key(unsigned int keysym)
|
|||
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
extern void GLimp_GrabInput(qboolean grab);
|
||||
extern int glimp_refreshRate;
|
||||
|
||||
/*
|
||||
* Updates the input queue state. Called every
|
||||
* frame by the client and does nearly all the
|
||||
|
|
|
@ -246,8 +246,9 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
|
|||
window = NULL;
|
||||
}
|
||||
|
||||
/* Create the window */
|
||||
VID_NewWindow(width, height);
|
||||
/* We need the window size for the menu, the HUD, etc. */
|
||||
viddef.width = width;
|
||||
viddef.height = height;
|
||||
|
||||
/* Let renderer prepare things (set OpenGL attributes) */
|
||||
flags = re.PrepareForWindow();
|
||||
|
@ -292,8 +293,6 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
|
|||
Cvar_SetValue("r_mode", 4);
|
||||
Cvar_SetValue("vid_fullscreen", 0);
|
||||
|
||||
VID_NewWindow(width, height);
|
||||
|
||||
*pwidth = width = 640;
|
||||
*pheight = height = 480;
|
||||
flags &= ~fs_flag;
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* ABI to the video oute driver
|
||||
* API between client and renderer.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
@ -27,17 +27,23 @@
|
|||
#ifndef CL_VID_H
|
||||
#define CL_VID_H
|
||||
|
||||
#include "../../common/header/common.h"
|
||||
|
||||
// FIXME: Remove it, it's unused.
|
||||
typedef struct vrect_s {
|
||||
int x,y,width,height;
|
||||
} vrect_t;
|
||||
|
||||
// Hold the video state.
|
||||
typedef struct {
|
||||
int width, height; /* coordinates from main game */
|
||||
int height;
|
||||
int width;
|
||||
} viddef_t;
|
||||
|
||||
extern viddef_t viddef; /* global video state */
|
||||
// Global video state.
|
||||
extern viddef_t viddef;
|
||||
|
||||
/* Video module initialisation, etc */
|
||||
// Generic stuff.
|
||||
void VID_Init(void);
|
||||
void VID_Shutdown(void);
|
||||
void VID_CheckChanges(void);
|
||||
|
@ -46,7 +52,13 @@ void VID_MenuInit(void);
|
|||
void VID_MenuDraw(void);
|
||||
const char *VID_MenuKey(int);
|
||||
|
||||
void VID_NewWindow(int width, int height);
|
||||
qboolean VID_GetModeInfo(int *width, int *height, int mode);
|
||||
// Stuff provided by platform backend.
|
||||
extern int glimp_refreshRate;
|
||||
|
||||
qboolean GLimp_Init(void);
|
||||
void GLimp_Shutdown(void);
|
||||
qboolean GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight);
|
||||
void GLimp_GrabInput(qboolean grab);
|
||||
int GLimp_GetRefreshRate(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue