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Document aimfix
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@ -43,7 +43,11 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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## General
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* **busywait**: By default this is set to `1`. causing Quake II to spin
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* **aimfix**: Fix aiming. When set to to `0` (the default) aiming is
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slightly inaccurate, bullets and the like have a little drift. When
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set to `1` they hit exactly were the crosshair is.
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* **busywait**: By default this is set to `1`, causing Quake II to spin
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in a very tight loop until it's time to process the next frame. This
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is a very accurate way to determine the internal timing, but comes with
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a relatively high CPU usage. If set to `0` Quake II lays itself to
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