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32 Bit Texturen als Standard
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@ -264,7 +264,7 @@ void VID_MenuInit( void )
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if ( !sw_mode )
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sw_mode = Cvar_Get( "sw_mode", "0", 0 );
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if ( !gl_ext_palettedtexture )
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gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
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gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "0", CVAR_ARCHIVE );
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if ( !sw_stipplealpha )
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sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
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