Update CHANGELOG for 6.0

This commit is contained in:
Yamagi Burmeister 2016-12-02 16:29:25 +01:00
parent c5a6dcf3e0
commit bcadbf5ab3

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Quake II 5.34 to 6.00:
- Make the client asynchronous. The old behaviour can be forced by
setting cl_async to 0. Please note that asynchronicity can lead to
problems if the old SDL 1.2 backend is used and vsync is enabled.
- Implement gl_overbrightbits in the non multitexturing case. A
value of 1 just fixes lighting on water surfaces, higher values
increase the brightness of everything.
- General renderer overhaul for better compatibility with modern GPUs.
OpenGL 1.4 is now required, older versions are no longer supported.
Multitexturing was deprecated and will be removed in a future
release.
- Fix some longstanding AI problems.
- Several general gameplay fixes.
Quake II 5.33 to 5.34:
- Add support for stereo 3D (by Valery Guskov)
- Make gibt solid so they move with conveyor belts.