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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 04:31:09 +00:00
Fix window flag handling with SDL3.
These are two problems breaking the window flags for renderers which don't use OpenGL or enforce their own flags: * In SDL 3 the window flags were increased from 32 bit to 64 bit. SDL 3.1.3 introduced a new type SDL_WindowFlags for them. Use it to represent the window flags. This is currently a noop, becaue SDL 3 doesn't have any flags above 32 bit yet. This might require another breakage of the renderer API in the future, because currently renderers pass a 32 bit flags thing to the client. * `SDL_SetNumberProperty()` got a new type `SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER` to represent the flags. It must be used, otherwise strange things happen. Closes #1156.
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1 changed files with 5 additions and 8 deletions
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@ -99,7 +99,7 @@ ClearDisplayIndices(void)
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}
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}
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static qboolean
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static qboolean
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CreateSDLWindow(int flags, int fullscreen, int w, int h)
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CreateSDLWindow(SDL_WindowFlags flags, int fullscreen, int w, int h)
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{
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{
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if (SDL_WINDOWPOS_ISUNDEFINED(last_position_x) || SDL_WINDOWPOS_ISUNDEFINED(last_position_y) || last_position_x < 0 ||last_position_y < 24)
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if (SDL_WINDOWPOS_ISUNDEFINED(last_position_x) || SDL_WINDOWPOS_ISUNDEFINED(last_position_y) || last_position_x < 0 ||last_position_y < 24)
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{
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{
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@ -121,10 +121,7 @@ CreateSDLWindow(int flags, int fullscreen, int w, int h)
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, last_position_y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, last_position_y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetNumberProperty(props, "flags", flags);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags);
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if (flags & SDL_WINDOW_OPENGL)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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window = SDL_CreateWindowWithProperties(props);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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SDL_DestroyProperties(props);
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@ -457,7 +454,7 @@ GLimp_Shutdown(void)
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* compositor might scale us.
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* compositor might scale us.
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*/
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*/
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static int
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static int
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Glimp_DetermineHighDPISupport(int flags)
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Glimp_DetermineHighDPISupport(SDL_WindowFlags flags)
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{
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{
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/* Make sure that high dpi is never set when we don't want it. */
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/* Make sure that high dpi is never set when we don't want it. */
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flags &= ~SDL_WINDOW_HIGH_PIXEL_DENSITY;
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flags &= ~SDL_WINDOW_HIGH_PIXEL_DENSITY;
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@ -484,11 +481,11 @@ Glimp_DetermineHighDPISupport(int flags)
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qboolean
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qboolean
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GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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{
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{
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int flags;
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SDL_WindowFlags flags;
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SDL_WindowFlags fs_flag = 0;
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int curWidth, curHeight;
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int curWidth, curHeight;
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int width = *pwidth;
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int width = *pwidth;
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int height = *pheight;
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int height = *pheight;
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unsigned int fs_flag = 0;
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if (fullscreen == FULLSCREEN_EXCLUSIVE || fullscreen == FULLSCREEN_DESKTOP)
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if (fullscreen == FULLSCREEN_EXCLUSIVE || fullscreen == FULLSCREEN_DESKTOP)
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{
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{
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