mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
Document the retexturing pack
This commit is contained in:
parent
9339d89bdf
commit
b53e53fb32
1 changed files with 12 additions and 0 deletions
12
README
12
README
|
@ -279,6 +279,18 @@ the most common questions are answered.
|
|||
by your video card and set the desired value "gl_anisotropic". The
|
||||
value must be a power of 4, in most cases 2, 4, 8 or 16.
|
||||
|
||||
- Yamagi Quake II has support for the high resolution retexturing pack,
|
||||
created by the community. Installation is easy:
|
||||
1. Download q2_textures.zip and models.zip from
|
||||
http://www-personal.umich.edu/~jimw/q2/
|
||||
2. Extract both files into the baseq2/ directory of your Quake II
|
||||
installation, so that the new directories baseq2/textures/ and
|
||||
baseq2/models/ are created.
|
||||
The retexturing pack is used by default if it's installed. It can
|
||||
be switched of at any time by setting "gl_retexturing" to "1" and
|
||||
execute "vid_restart" after it.
|
||||
|
||||
|
||||
3.2 Input
|
||||
---------
|
||||
Quake II had a rather simple input system, even back then in 1997. It
|
||||
|
|
Loading…
Reference in a new issue