From b53e53fb32a2ffe5a500d713ceeca93dfa7c44d3 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Mon, 12 Mar 2012 10:25:23 +0000 Subject: [PATCH] Document the retexturing pack --- README | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README b/README index 9ea037bd..adf9c050 100644 --- a/README +++ b/README @@ -279,6 +279,18 @@ the most common questions are answered. by your video card and set the desired value "gl_anisotropic". The value must be a power of 4, in most cases 2, 4, 8 or 16. +- Yamagi Quake II has support for the high resolution retexturing pack, + created by the community. Installation is easy: + 1. Download q2_textures.zip and models.zip from + http://www-personal.umich.edu/~jimw/q2/ + 2. Extract both files into the baseq2/ directory of your Quake II + installation, so that the new directories baseq2/textures/ and + baseq2/models/ are created. + The retexturing pack is used by default if it's installed. It can + be switched of at any time by setting "gl_retexturing" to "1" and + execute "vid_restart" after it. + + 3.2 Input --------- Quake II had a rather simple input system, even back then in 1997. It